Gang's All Here
Turfcat- Starting Over
"Good evening American wasteland, its another post-apocalyptic day on the east coast. Gloomy as all hell, the sound of looters and raiders pillaging in the distance. I'm you host Anthony Gladden, your one stop shop for some badass music, tonight in the playlist we have Tufcat's Starting Over to set the mood. Followed by El Huervo's Rust. Keep it eighties!", says your monotone host as his voice fades out as the sounds of gentle synth music takes the spotlight. It was quiet out on the road, the skies dimming into darker greys as your trip home progressed.
It'd been a long time since you've actually been home, every time you'd get back the company would send you on another errand as soon as you'd reach the gates. But this time was different, your boss spoke of some larger trip that they're planning. In your position this sounds great, but in reality you wouldn't mind staying at home for the rest of your lives. The East Coast ain't what it used to be, gloomy skies, "burning" rain, and mutants roam the surface 24/7; not to mention all the people you gotta worry about, Remnants, raiders, looters, and just average people trying to scrape by (but you honestly think the Remnants are the worst of the bunch).
You flick on your headlights as the Sun enters it's slumber behind those distant mountains, all you can see is the road ahead, and the sleek bodies of scurrying Trogs trying to find their next meal.
Home
El Huervo- Rust
Rain gentle patters against the RV's thin plastic-like windows, in the distance through the trees and tall grasses is a faint haze of light standing boldly out through the spaces. Home. You drive through a thicket of grass, behind it, a secret dirt road that leads straight up to Hamshire's gate. You heard your grandparents saying that this was a road that was once used by the resistance to transport firearms to the borders, and further into the past to transport booze.
Your headlights illuminate the front gate, the gate is made out of two chain link fences reinforced with road signs and other pieces of scrap, over the gate is a small wooden sign that probably belonged to a restaurant (It reads: "Welcome to Hamshire, Medieval Dinning in the Modern Ages No we don't serve vegans". You honk your horn and two guards appear out of a small "guard post" made out of bits and pieces of a ice-cream truck. They unlock the gate and you drive into the town.
The town itself wasn't really that big all things given, but it was still a decent size, shit some towns you've been to don't even have beds or a private place to go. So as quaint as it was, it was still leaps and bounds ahead of the "competition". Near the entrance gate is a bunch of tents and 'dead' RVs that have been claimed by the Earth, the poorer folks of the town live here, and built along the entry road is a small biker bar that Mrs. Marget runs. Further into the town is 'main street' and the suburbs, various shops, brothels, bars, and hotels sit crowded in the center of town. And in the "outskirts" is the Deliverance Co. HQ, built inside of a Church of the Lord, and its 'checkpoint' being a schoolhouse; on the church grounds are hastily put together buildings acting as armories and barracks, where you'll have to report to later tonight.
The kid stands to his feet and walks over by the counter, "Are you guys going to drop me off? Or are you taking me in?"
Reminder: Your goal is to get the info promised from Mrs. Margret when you drop off her kid.