Away. It was "too hard".
Interestingly, it was replaced by all manner of things that make the game "harder" in the sense that you need to spend more time to accomplish things.
Nothing should be considered "too hard" especially in a fucking rougelike. I remember a long time ago they wanted it to be difficult but they refused to put things in the game that'd result in an instant-kill which I guess makes sense given that's its an open-world game, but at the same time I think insta-kill bullshit is a staple of the roguelike genre due to how commonplace it is and how it usually results from risk-taking or the own player's stupidity.
But acid rain was actually pretty important to CDDA, sure it was annoying, but it was something that forced you to seek shelter and acted like a horrible force of nature unless you took the right precautions. Its like in The Long Dark where you have blizzards that'll kill you in a few hours if you're unprepared for it, and I can't imagine the game without it.
Hell its reason why the majority of humans are zombies now. Its just a really fucking weird choice in my opinion.