Author Topic: The Community Dwarf Fort Thread  (Read 19846 times)

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Re: The Community Dwarf Fort Thread
« Reply #180 on: August 21, 2016, 10:31:49 pm »
This would be nice, except traps are hard-coded. If I could, I'd add cage traps using a rope instead of a mechanism, and maybe rock traps too. But those can't be altered. Closest thing to a trap would be upright spears, which can be propped up without a mechanism. But you'd need a way to coerce enemies to fall onto them...

And yeah, not a lot of goblinite available because there were only 10 of them. ;w;


I'm not sure what this is about, but for now I'm sealing it and rerouting it's access through the fort proper. Kobolds going through here to collect things is slowing the works up. I'm already in the process of sealing the caverns, so it shouldn't be that big of a problem.

I assume Apathetic did that, but I did seal part of it so enemies can't get underneath the fort from outside. Most likely the kobolds are pathing into the part of the tunnel on the other side of that wall, which thus can only be accessed from outside.

Nope, I have no idea on that one either.

20-30 FPS is so much faster than most of my forts that it's not even funny. MOAR TORCHES! UNCAGE THE BEASTS!
« Last Edit: August 21, 2016, 10:34:58 pm by ApatheticExcuse »
Gone. Cheers guys.

 

NOCTIFER IS A FAGGOT