Author Topic: The Community Dwarf Fort Thread  (Read 19801 times)

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Re: The Community Dwarf Fort Thread
« Reply #240 on: August 24, 2016, 11:24:09 am »
...I knew it. Salt confirmed for master of pranks. ;w;

That is indeed one hell of a statue setup though. I'd be annoyed enough just trying to order a fuckton of identical statues (and one sharkbold) like Apathetic did.

And yeah, I think I bolded every forum regular I could think up, so re-bolding Forrest and the others that died seems sensible.

Holes in the ground. Fuckin trees growing up over that giant stockpile room I dug out in my last turn have proved to be an issue. Nothing awful yet, but it only takes one locked hatch to make goblins or megabeasts pick the path of least resistance. I patched up all the holes I could find.

I saw that on my second turn. I pre-emptively cut down every tree growing over that space to generate a hole, then patched it up. Trees aren't SUPPOSED to grow over ground that lacks solid ground underneath it, to prevent this bug from being a constant annoyance, but I don't know if that's true.

 

NOCTIFER IS A FAGGOT