Author Topic: The Community Dwarf Fort Thread  (Read 19839 times)

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Re: The Community Dwarf Fort Thread
« Reply #150 on: August 21, 2016, 12:04:50 am »
You are a derp.
No u.
They'll grab thread and cloth as needed even if it isn't IN the hospital. Putting that box there just made them pile almost ALL the cloth in the fort in there. D:
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.
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Re: The Community Dwarf Fort Thread
« Reply #151 on: August 21, 2016, 12:10:30 am »
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.

Sadly you can't, they just grab more than the allowed camp anyway,. At least, I could've sworn that bug was still there, and the cloth at least was over that cap. D:

Anyway, now to rework the battlements as well, and see about making it a spirally clusterfuck to make invaders have to work harder to get to us.

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Re: The Community Dwarf Fort Thread
« Reply #152 on: August 21, 2016, 12:15:07 am »
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.

Sadly you can't, they just grab more than the allowed camp anyway.
Oh, I didn't know that.

Refit some of that delicious goblinite. Little scavengers. Oversized armor beaten and cut to size. Little kobold spearman wearing a spaulder as a helmet.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Community Dwarf Fort Thread
« Reply #153 on: August 21, 2016, 12:21:16 am »
Planning to, but now we have so much to do yet again. Heal the wounded, make crutches and splints, fix up the battlements... >.<

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Re: The Community Dwarf Fort Thread
« Reply #154 on: August 21, 2016, 01:44:13 am »
Place in traction. Uhoh. Aw fuck. Who is it this time? Oh. A random animal caretaker. Good news, no one important. But I can't silence the job cancellation because two less-injured kobolds are dumped in the same bed!

But soon, everyone is out of bed, save the animal caretaker. Make that two to receive the mercy of Chaos. Also chopping down all the trees that linger over the giant fucking shell craft storage area. This will bug out and make holes in the wall, so better to fix them now than trust someone else to it.

Witness the death of Sixposting. No really, the first of the traction-spamming kobolds has finally died. And yet even as things calm down, they haven't taken them out to the tombs. Odd.

Turns out I had to station bolds in the hospital until one would blunder into the room and discover the body. oops.

Screenshot:
Spoiler (hover to show)

Oh hey. Guess what? Small problem with my fix of stone arrows, yet again. I could've SWORN there was a way to unfuck this. Lemme save and test it.

No dice so far. Fuck. I wanted a shale trade depot! I could've sworn some configuration fixed this at one point. I might need to test from a fresh world, which I'll do if I can ever finish this fucking year. >.<

EDIT: Hnng. It is one in the morning. I've made it into...middle of fall. Fuck. This year is proving amazingly slow to progress, it's eaten Caconym's time, and now it ate my entire evening. And yet despite it all, it's my first siege in AGES, and I legit did not expect us to handle them so easily, even if it was only 10 enemies.

Hell, literally everyone that made it to the hospital lived, save the one compound fracture. So only 2 deaths and 1 casualty effectively given a death sentence.

Final notes:
1. Fishing is currently disabled due to being balls-deep in shells and food. Keep that in mind eventually, but we'll be fine for a damn long while.
2. Doubleposting has been eternally quarantined in a hospital room. This is on purpose, we don't HAVE mechanics so we can't make a traction bench. Maybe I should add a recipe for non-mechanical traction benches?
3. Due to all the shit going on, the expansion to the pastures hasn't gone beyond the first stage.
4. Keep an eye on all kobolds given the "Potential Cripple" title. If they're still impaired after healing up, might be best to retire them.

Save is here:
A file archive for the game Dwarf Fortress with mods, utilities, pregenerated worlds, and more.
dffd.bay12games.com
« Last Edit: August 27, 2016, 09:45:26 pm by Random_Dragon »

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Re: The Community Dwarf Fort Thread
« Reply #155 on: August 21, 2016, 02:10:39 am »
Really says something for Bold healthcare when no one realizes a patient is dead until they finally "discover" them who knows how long after the fact.
Gone. Cheers guys.

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Re: The Community Dwarf Fort Thread
« Reply #156 on: August 21, 2016, 02:11:59 am »
And their ability to recognize a compound fracture but no ability to deal with it. And...sorry for not managing to even finish Caconym's year. x.x

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Re: The Community Dwarf Fort Thread
« Reply #157 on: August 21, 2016, 02:14:44 am »
FPS that bad? What's it at?
Gone. Cheers guys.

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Re: The Community Dwarf Fort Thread
« Reply #158 on: August 21, 2016, 02:18:35 am »
I never did think to enable the FPS display. >.<

For now though, to pass out. And hope that tomorrow I can work harder to solve the "can't make rock bridges/depots" issue.

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Re: The Community Dwarf Fort Thread
« Reply #159 on: August 21, 2016, 06:32:07 am »
I'll see whats what... tomorrow. After breakfast.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Community Dwarf Fort Thread
« Reply #160 on: August 21, 2016, 08:16:43 am »
"Good news and bad news on that. Good news is that we lost only one, the dumb fuck that decided to follow Caconym around instead of getting up top like a proper archer.
You say dumb fuck, I say Valiant Hero of Koboldkind. Sacrificing themselves for another.
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I'd rather circumcise myself in a public place.
Eh, I don't really find anyone's sig too unreasonable. Though Caconym's is almost unreasonable

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Re: The Community Dwarf Fort Thread
« Reply #161 on: August 21, 2016, 11:42:56 am »
You say dumb fuck, I say Valiant Hero of Koboldkind. Sacrificing themselves for another.

Granted, they were down there in the tunnels to begin with, hauling a ton of gems. Which almost makes me think your bold planned this all. D:

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Re: The Community Dwarf Fort Thread
« Reply #162 on: August 21, 2016, 01:47:57 pm »
How'd Forrest the Spearbold fare? I'd hope he did his family justice and acted like a complete coward who only went to stab when the enemy was on the ground.

He comes from a long line of cowards, y'know.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Community Dwarf Fort Thread
« Reply #163 on: August 21, 2016, 02:03:52 pm »
Given you didn't get torn to bits, I assume you fared decently. o3o

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Re: The Community Dwarf Fort Thread
« Reply #164 on: August 21, 2016, 06:41:11 pm »
Downloading the save and a fresh copy of DF.
Connecting sound sense. I thought about it and realized there is no reason I can't use soundsense as it doesn't modify any files. It just reads the gamelog, so I can plug it into whatever DF I want.
Modifying the init files to autosave seasonally and to pause when it does so. Also activating the FPS counter.

Ok, I'm getting a steady 26-30 FPS, I begin now.
« Last Edit: August 21, 2016, 06:56:51 pm by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

 

NOCTIFER IS A FAGGOT