Author Topic: The Dwarf Fortress Thread  (Read 41430 times)

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Re: The Dwarf Fortress Thread
« Reply #285 on: May 08, 2016, 01:25:42 pm »
I got a <<*jagged pale metal battle axe*>> from a vault. It turns people into chunky salsa. The vault was made by the goddess of death, war, and chaos.

That axe is a chain axe and that goddess is Khornette.
he is a duck, i am a batman villain.
Stop digging up the horse's corpse for a new round of beatings.

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Re: The Dwarf Fortress Thread
« Reply #286 on: May 08, 2016, 01:59:08 pm »
Complete with a ton of squats for you to test it out on.

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Re: The Dwarf Fortress Thread
« Reply #287 on: May 09, 2016, 10:39:26 pm »
Version 43.00 is out.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #288 on: May 10, 2016, 12:33:20 am »
Version 43.00 is out.

Oh damn gonna have to investigate tomorrow, hnnng.

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Re: The Dwarf Fortress Thread
« Reply #289 on: May 11, 2016, 02:29:19 am »
I went back to the change notes and noticed this:
Quote from: ToadyOne
Next up we'll be doing more bug fix releases to make sure we have a vaguely presentable DF before we disappear into a new compiler and 64 bits.
That's good? I think? 64 bits means better performance yes?
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #290 on: May 11, 2016, 02:36:25 am »
Well, I had fun times updating my mods: Adventurecraft ( ) and Kobold Kamp ( ).

Still, so many bugs I hope Toady gets to fix. Like cannibalism being broken. :V

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Re: The Dwarf Fortress Thread
« Reply #291 on: May 11, 2016, 07:02:36 pm »
Delicious delicious cannibalism.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #292 on: May 11, 2016, 11:10:07 pm »
I miss my minotaur leather loincloths. Also, 43.02 came out. I updated my mods a LOT faster this time. The most tedious part is always checking which raw files, if any, have changes. If no changes were made I can just re-use modded raw files from last version.

I repurposed my Github. Due to no longer contributing to CDDA, I had no use for my Github. So I created my own repository, and used it for a copy of the DF raws. So by branching, I can immediately get a view of every file changed.

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Re: The Dwarf Fortress Thread
« Reply #293 on: May 14, 2016, 02:15:35 am »
Good good, re-purposing is always a good thing. My cousins re-purpose water heaters and refrigerators into salmon smokers.

Here at Vesselfountains, we love to socialize. We will even socialize with foreigners. We will socialize the living shit out of you.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #294 on: May 14, 2016, 02:52:33 am »
I'm still trying to see if artificially populating my new site with recruited companions will do anything interesting.

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Re: The Dwarf Fortress Thread
« Reply #295 on: May 14, 2016, 10:48:15 pm »
I am eager to hear the results.

I had a couple goblins walk up to my fort, at first I didn't pay them any mind until I noticed that they were attacking dwarves and they hadn't been announced. No siege, no ambush, just two goblins coming to vesselfountains to throw down. The sad/amazing thing is, they did more damage to vesselfountains by themselves than the previous three goblins sieges and two undead sieges had combined. A mercenary goblin macewoman (the same one who picks fights with the bards and poets, and harasses the scholars in the library) put both goblins down while they were trying to wade through a wardog "landmine."

I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #296 on: May 15, 2016, 11:50:31 am »
Well, I got a dozen dwarven drunks who helps me clear out a night troll lair. Despite two of my dorfs getting KOed and one being crippled for life now, 1 copper great axe and 12 civilians curb-stomped 3 night trolls.

I had trouble recruiting any of them as hearthpeople, until those kills got my fame enough to do so. It seems the fame requirement to get heartpeople is now higher than the fame requirement to get a higher-than-baseline party.

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Re: The Dwarf Fortress Thread
« Reply #297 on: May 19, 2016, 05:47:36 am »
I have encountered something irritating. Apparently the sites you can found as an adventurer don't prevent bogeymen, AND even though I am flying a good 10 Z-levels above them, they can still punch and bite me from the ground.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #298 on: May 19, 2016, 03:18:07 pm »
I have encountered something irritating. Apparently the sites you can found as an adventurer don't prevent bogeymen, AND even though I am flying a good 10 Z-levels above them, they can still punch and bite me from the ground.

You haven't tried hiding inside the building itself? Sleeping outside in town is just as bad an idea. I just turn boogeymen off anyway. >.o

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Re: The Dwarf Fortress Thread
« Reply #299 on: May 19, 2016, 04:44:29 pm »
I wasn't in town. I was at a player made camp. So far, I've sacrificed four adventurers just trying to build one small building. One of those I wasted an hour on training wrestling on a crab. I guess it makes sense though, if the house doesn't have a roof on it. I've slept in trees before without being attacked by bogeymen. Sometimes I get a "you feel uneasy" notice while sleeping in trees. That last adventurer who died actually managed to hold off the bogeymen until she got knocked out and stayed unconscious until daybreak. She failed to regain consciousness and was killed the next night by bogeymen.
« Last Edit: May 19, 2016, 04:47:05 pm by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

 

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