Author Topic: Random Game Ideas  (Read 1561 times)

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Re: Random Game Ideas
« Reply #15 on: August 15, 2015, 12:27:10 pm »
So I've been learning Javascript, and as it turns out if you know Javascript, you should know the basics of how Dream Maker works.

After I'm done learning Javascript I'm going to start working on a SS13-modified version of Clearer Pines. I'm most likely going to use TG as a basis for it since their codebase is more similar to Gooncode and actually shares some of the mechanics from Goon, and I know Goon like the back of my hand.

Want I'm wanting to do is create a huge forest for FBI, KGB, and American Tourists to all dick around in for hours on end, with secrets contained in every Z-level (Surface, above ground, below ground, The Deeps). The main objective to win is to either have only FBI agents, or only KGB members still alive; but where things get more interesting is the Tourists. Some of them can be Communist Sympathizers and try to help supply the KGB whenever they find them, so FBI members randomly killing tourists makes sense when you see that some of the f­uckers are actually helping the enemy.

And the Tourists can get recruited once word gets out that the gun-toting "park rangers" are actually FBI agents. So you could possibly have everyone in the server constantly stalking, shooting, and trying to capture each other.

You also have a high-command Z-level where both the KGB offices and FBI offices lie (you have to take a plane from the airport to either Russia or America... which is just a teleporter disguised as a flight gate. That's where you can get new orders, and look at Stalin's glorious 8-bit mustache. For the American side... its where you get to do all your paper work.


But not only that, but I'm also going to add stuff that leads into the exploration I was wanting people to do; finding weird stuff in the woods, like cabins filled with corpses and there's an NPC wielding a chainsaw there; or a lab entrance that lets you find stuff like a cloning lab that you could repair to bring back your allies (this part will be different from regular SS13 cloning, you'll have to find the right DNA pattern to put in to make them undead... if you do this wrong... lets say it'll be !!FUN!!).


Finally there will be a full The Ship styled needs system. What would a isolation woodland sim be if you weren't s­hitting in the woods, feeling the crippling loneliness of not seeing another human being, and killing every Commie rabbit you find to try and stay somewhat sustained.

 

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