Author Topic: WWI Videogame Idea  (Read 3419 times)

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Re: WWI Videogame Idea
« Reply #45 on: March 05, 2015, 09:13:58 pm »
General assigns orders
Captain organizes and commands men in combat
Deserters (AKA the guys who don't follow orders) are marked for execution and are highlighted for the Captain to kill

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Re: WWI Videogame Idea
« Reply #46 on: March 05, 2015, 09:16:49 pm »
I edited my above post and fleshed it out a little more. I like the commissar and huge map thing over smaller maps where people are forced to fight or die. Maybe I'm just dreaming, but so far this sound slike one of the coolest games I've never played.
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Re: WWI Videogame Idea
« Reply #47 on: March 05, 2015, 09:23:17 pm »
Well, I think first things first is to start smaller and then get bigger as we figure out how. Also, substrings are annoying as hell but got them down I do believe. anyway, for now I think developing a small squad based combat will be benificial and then work on making the battles bigger.

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Re: WWI Videogame Idea
« Reply #48 on: March 05, 2015, 09:29:44 pm »
Ok, I'm going too, in addition to learning unity and modeling, going to write up a game design doc. First a fibe page outline, then a massive thing to guide every little bit. Also, I'm thinking we start with the battles, and build the meta from there. Mabye let the generals both have a pool of points at first to get supplies and equipment.
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Re: WWI Videogame Idea
« Reply #49 on: March 05, 2015, 09:31:27 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.

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Re: WWI Videogame Idea
« Reply #50 on: March 05, 2015, 09:32:38 pm »
General assigns orders
Captain organizes and commands men in combat
Deserters (AKA the guys who don't follow orders) are marked for execution and are highlighted for the Captain to kill

Oooorrrrr

Generals in back giving orders to guys upfront, guys up front following or disobeying those orders. (Following orders give points, which you can use to sustain healthiness in the trenches. If you disobey however, you may get sick, hungry, or exhausted because of a lack of funds. And yes, WWI didn't work like that, but it gives people incentive to follow orders!)

by points I mean money/marks/lods of dosh, as you need to keep yourself fed and stuff by buying stuff in your dugout!
« Last Edit: March 05, 2015, 09:34:30 pm by FoobyDude »

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Re: WWI Videogame Idea
« Reply #51 on: March 05, 2015, 09:34:44 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
why not? Its not like I have a social life, so I might as well make something. Also, I've been trying to get into game making for a while now, so why not with some other peeps.
also, Commissars are more fun than trenchfoot.
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Re: WWI Videogame Idea
« Reply #52 on: March 05, 2015, 09:53:05 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.


*There was another game they made before that, but you get the point.

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Re: WWI Videogame Idea
« Reply #53 on: March 05, 2015, 10:04:30 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.


*There was another game they made before that, but you get the point.

Would that other game, coincidentally enough, be WWI Medic?
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Re: WWI Videogame Idea
« Reply #54 on: March 05, 2015, 10:05:29 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.


*There was another game they made before that, but you get the point.

Would that other game, coincidentally enough, be WWI Medic?
first, slaves to armok 1. And some other stuff. Dwarf fortress is technically a sequel.
Thanks Peri for making me question muh sexualities once again.
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Re: WWI Videogame Idea
« Reply #55 on: March 05, 2015, 10:09:17 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.


*There was another game they made before that, but you get the point.

Would that other game, coincidentally enough, be WWI Medic?
Yes, and no. It is both, and it is none. It may not be the hero the trenches wants, but it is the hero the trenches deserves. It is...

                                                                     




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Re: WWI Videogame Idea
« Reply #56 on: March 05, 2015, 11:40:08 pm »
Yes, we need some guide lines on how this is. Also, I love how we've over the course of maybe two hours decided to take on making a large scale game.
That's how I like to imagine the idea for Dwarf Fortress* came to be.


*There was another game they made before that, but you get the point.

Would that other game, coincidentally enough, be WWI Medic?
first, slaves to armok 1. And some other stuff. Dwarf fortress is technically a sequel.
*Spiritual Sequel

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Re: WWI Videogame Idea
« Reply #57 on: March 05, 2015, 11:45:20 pm »
Ahem.
 You want a Rts and fps where lower ranks follow orders.
 Look up the game Natural Selection 2 abd I think you'll find a good guideline.
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Re: WWI Videogame Idea
« Reply #58 on: March 05, 2015, 11:47:23 pm »
Ahem.
 You want a Rts and fps where lower ranks follow orders.
 Look up the game Natural Selection 2 abd I think you'll find a good guideline.
my brother has put close to 600 hours in ns2, and I've clocked a good 20. Its really good.
Thanks Peri for making me question muh sexualities once again.
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Re: WWI Videogame Idea
« Reply #59 on: March 12, 2015, 08:33:22 am »
If this hasn't died yet then in the experience I've had in the game development world, I'd suggest that this project is far too ambitious for even a group of people with little to no experience, even if one or two of you had some experience it would still be difficult.
However not impossible. Start small, I mean really small, you're not gonna start by making the game you want, you're gonna start by barely making a crappy Mario clone, but it'll give you that valuable experience, slowly work up to this kind of project and eventually you'll make something absolutely magnificent.
Also I'd like to point out, if you're going in a multiplayer direction with this it'll likely be impossible for you to do without professional education on game development, a lot of experience and the money to rent, or own, a server.

But all in all, good luck with this, I hope the project carries on and one day does well for itself.
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