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Who do YOU think should've won?

Riot Grrl
2 (28.6%)
Lucky
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Nicheal
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Author Topic: FLOWER POWER HOUR: CRIME FIGHTING HEROES OF A METROPOLIS NEAR YOU  (Read 4778 times)

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☆FLOWER POWER HOUR☆

[~GROW YOUR INNER BAD-ASS~]

Being a nobody sucks. So become a somebody who deals vigilante justice! This city is filled with criminals just asking for a good Super-Man suplex! Team up with friend as you have daring shoot outs across a sea harbor while wearing Wonder Twin cosplay!  Get revenge for your Uncle's death! Make horrible puns and jokes until you get a movie about you!

But most importanly...

Smile for the camera,
And make sure your targets are pushing up daisies. :*



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FLOWER POWER NAME: (DEADHOTTUB, SPIDER-DUDE, CAPTAIN COMUNISM, SOMETHING THAT TELLS US WHAT YOU'RE ABOUT. ARE YOU FUNNY? SLIGHTLY EDGY? LACKING PARENTS? WE WANNA KNOW AT FIRST GLANCE!)

COSTUME: (WE ALL WEAR WACKY COSTUMES! WHAT'S YOUR'S LIKE?)

W.O.C:(WHAT'S YOUR WEAPON OF CHOICE?)

FLOWER POWER: (A FLOWER GROWS MORE POWERFUL OVER TIME. A FIRST BLOOMER, LIKE YOURSELF, WILL PROBABLY START OFF WITH SOMETHING WEAK. BUT BY EACH HOUR OF POWER, YOU CAN MAKE IT A  LITTLE MORE POWERFUL. OFTEN FIRST POWERS ARE: SPEAKING TO DOGS, CHARMING WEAK THUGS, MUTATING INDEX FINGER, CAN MENTALLY PICK UP PENS FROM AFAR, CAN WITHSTAND THE HIT OF BARE FISTS, AND THE LIKE.)

FLOWER POWER DETAIL: (WHAT DOES YOUR POWER ABOVE DO? HOW DOES IT WORK? WILL IT LOOK COOL ON TV?)

覧覧覧ABILITY POWER覧覧覧


A FRESH FLOWER CAN HAVE A MAX  OF 2 POINTS + FLOWER LEVEL INTO THE ABLITIES BELOW. FLOWERS START OFF WITH 8 POINTS TO DIVIDE AMONG THE ABILITIES BELOW.

STR (FOR EVERY TWO POINTS, YOU GET AN EXTRA +1D8 TO STRENGTH CHECKS. HOW HARD DO YOU HIT? WHERE DO YOU HIT? DO BONES BREAK?)

DEX (FOR EVERY TWO POINTS, YOU GET AN EXTRA +1D8 TO DEXTERITY CHECKS. HOW FAST DO YOU RUN? ARE YOU A GAZELLE? OR A TRACTOR?)

CON (FOR EVERY TWO POINTS, YOU GET AN EXTRA +1D8 TO CONSTITUTION CHECKS. HOW MUCH OF A BEATING BEFORE YOU'RE BEATEN? DO POISONS HURT YOU? ARE YOU GUN REPELLENT?

INT (FOR EVERY TWO POINTS, YOU GET AN EXTRA +1D8 TO INTELLIGENCE CHECKS. HOW MANY BOOKS DID YOU INHERIT FROM A SPIRITUAL GRANDPARENT?  DO YOU GET OUT SMARTED IN CHESS?  ARE YOU A GENIUS STUCK IN A BABIES BODY?)

CHA (FOR EVERY TWO POINTS, YOU GET AN EXTRA 1D8 TO CHARISMA CHECKS. HOW MANY PEOPLE HAVE YOU ACQUAINTED? HOW MANY DID NOT WANT TO BE ACQUAINTED WITH YOU. CAN YOU CHARM  A CAR INTO DRIVING AUTO PILOT?)

LUK (POINTS IN THIS ABILITY WILL HELP MODIFY YOUR ATTACK DAMAGE, PETAL DAMAGE, FLOWER POINTS, AND PETAL POINTS.)

FLOWER POWER ABILITY FOCUS: (DOES YOUR POWER INVOLVE THE USE OF STR, DEX, CON, INT, OR CHA? WHATEVER EVER SINGLE ABILITY IT FALLS UNDER, PUT A * NEXT TO IT AND ADD A +6 TO THAT ABILITIES STARTING POWER POINTS)


FLOWER LEVEL: 1(EVERYONE HAD TO START SOMEWHERE.)

ULTIMATE FLOWER GOAL: (EVERYONE HAS ONE BIG DREAM. FULFIL IT AND WATCH YOURSELF BECOME STRONGER.)

FLOWER DAMAGE: Flower damage, or attack damage, is physical damage based on STR Ability score:
STR 1 1d4 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 2 1d4 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 3 1d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 4 1d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 5 1d10 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 6 1d10 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 7 1d12 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 8 1d12 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 9 2d8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 10 2d8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 11 1d20 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 12 1d20 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
STR 13 2d12 +1/2LUK ABILITY SCORE + FLOWER LEVEL

FLOWER POINTS: Flower points, or hit points, are based on CON Ability score:
CON 1 1d4 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
CON 2 1d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
CON 3 1d8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
CON 4 1d10 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
CON 5 2d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
CON 6 2D8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
*This is your starting FP (HP). Every level after level one you gain 1d4 FP to add to your maximum.


PETAL DAMAGE: Petal damage, or any attack using the mind, is based is based on your INT modifier:
INT 1 1d4 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 2 1d4 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 3 1d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 4 1d6 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 5 1d10 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 6 1d10 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 7 1d12 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 8 1d12 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 9 2d8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 10 2d8 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 11 1d20 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 12 1d20 + 1/2LUK ABILITY SCORE + FLOWER LEVEL
INT 13 2d12 + 1/2LUK ABILITY SCORE + FLOWER LEVEL

PETAL POINTS: Petal points are used for extra ordinary super attacks. Like lazer beams, moving objects, etc. Using a Flower Power takes one point and missing still uses the point. This score is based on your INT modifier:
INT 1 1 + FLOWER LEVEL
INT 2 2 + FLOWER LEVEL
INT 3 2+ FLOWER LEVEL
INT 4 3 + FLOWER LEVEL
INT 5 3 + FLOWER LEVEL
INT 6 4 + FLOWER LEVEL
*This is your starting PP (MP). Every level after level one you gain 1d4 PP to add to your maximum.

FLOWER CLASS: a STR/INT to-hit roll must roll above this score
10 + CON ABILITY SCORE + FLOWER LEVEL



------------- OKAY WHAT'S THIS REALLY ABOUT-------------------

Fun and probably quick super hero dice rolling adventure. You start off as lower level super heros and work your way to the top. It's less focus on story and more on fighting crime and developing cool Super Heroes who struggle to become the best. Since this is themed like a comic book, that means you don't have to go off on long paragraphs and describe stuff. Comics are all about dialogue and art. The goal is to be fun and quick action that you can post on real fast and if things are slow, you can always use a "Meanwhile..."

Here's how rolling works. Certain feats or attempts will require check of fate based on your abilities. I roll for your character's base 1d8 plus any modifiers from ability points spent in the skill, situational buffs/nerfs, and if the ability being used has a * next to it. All rolls are done by me, but if we want to use Orokos instead so you guys can roll and then link results, let me know. Here's the roll teir:


5 CIVILIAN 5
10 SIDE KICK 10
20  BLUE COLLAR 20
30 HEROIC 30
40 STREET SWEEPER 40
50 AWE INSPIRING 50
60 GODLY 60

I'll pick a difficulty level, any of the numbers above and everything in between, then your character must roll over it. The base to pass any check is a 1d8. For every two points put into an ability, you get a bonus 1D8.

EXAMPLE:
At level one if you had put two points into CHA, you could roll up to 16 (1d8+1d8) + CHA points. Enemies use this same system.

I've covered everything important. Everything else I'll make up on the spot. Rules, however.

1. No Mary Sue/Gary Stues allowed. That means you can't have a very strong super power right off the bat
2. No killing a fellow member of Flower Power
3. Keep it appropriate
4. Type 'slam' at the bottom of your sheet.
5. Keep it fun


#600009   
#AE1629   
#ED226F
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#FFBEEA
« Last Edit: August 15, 2015, 02:24:58 am by Super Level Furaotic »
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« Last Edit: August 15, 2015, 01:15:01 am by Zaweri Runewright »
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I reworded, but I'll explain better down here.

Each flower at level one get 8 points to distribute into the six abilities. However many points they put into an ability (With the level 1 max being 3) is what that abilities score is. Skills, besides luck, will gain a +1d8 bonus to skill checks if the ability it governs has at least two points invested into it.

In relation to your CS, you've spent 2 points into INT meaning you have 6 points left to spend. The *+6 is not counted against how many points left you have to spend.
« Last Edit: August 07, 2015, 05:11:56 am by Super Level Furaotic »
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AHH THE PINK! IT BUURNS!

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« Last Edit: August 14, 2015, 11:49:46 pm by Super Level Furaotic »
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FLOWER POWER NAME: Riot Grrl

COSTUME: Riot Grrl's costume is cleary just thrown together from her clothes back at home. She wears cargo pants with knee pads and shin gourds, a green military jacket over a white hoodie, and a playful, pink gas mask. She wears a red bandana around her arm and a loose belt around her hip, on which she carries a megaphone.

W.O.C: Homemade Shield

FLOWER POWER: THE POWER TO SPUR OTHERS ON

FLOWER POWER DETAIL: Riot Grrl is good at telling others what to do, and also telling them what not to do. When she encourages something, listeners get a bonus. If she discourages it, they get a penalty.

覧覧覧ABILITY POWER覧覧覧


STR 1

DEX 1

CON 2

INT 2

CHA* 6

LUK 2

FLOWER POWER ABILITY FOCUS: CHA


FLOWER LEVEL: 1

ULTIMATE FLOWER GOAL: To make a difference, to live for a cause.

FLOWER DAMAGE: 1d4 + 3

FLOWER POINTS: 1d6 + 3

PETAL DAMAGE: 1d6 + 3

PETAL POINTS: 3

FLOWER CLASS: 5 


I'M READY TO SLAM
Hopefully everything here is gud.
« Last Edit: August 13, 2015, 08:26:26 pm by Wayward Pilgrim »
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Changed Flower Damage values based on STR and Petal Damage values based on INT. I've also changed the nature of FP (Flower Points) and PP (Petal Points). Your begining maximum number of FP or PP is based on the roll you get and the dice is higer depending on how many points you have in INT or STR. Then ever Flower Level you gain beyond level one, you roll a 1d4 to add to your maximum.

Flower Damage might also be affected by other modifiers depending. Someone could be a very dexterous character and use that to attack, which in that case you can use DEX ability score instead of STR. I'll have to see if this applies to anyone, though.

Things will continue to change! I'm fixing more values and be sure to fix your own if you've created your own!

@Forrest, I would put it under CHA, CON, or STR. CHA to be attractive at it, CON to be able to withstand it, or STR for how powerful the screaming will be. Any one of those three will work.
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Once I have an idea for a character I'll join.

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Rollan for HP and THANK GOD I GOT A 6 TIME TO TANK HARD TANK MUSTANG

And here's the sheet again.

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FLOWER POWER NAME: Nicheal McGreen

COSTUME: A bright limegreen pianist suit, complete with that foofy tie thing. Some pitch black gloves that shine in bright lights, glittery black shoes that look to be stolen out of Micheal Jackson's wardrobe. With a pretty scarily-real looking mask that looks to be a cross between Nicholas Cage and JFK.

W.O.C:The power of words... nah, just ****ing with you. What kind a pansy sh1t is that? I have a switchblade that I keep hidden up one of my sleeves for a surprise shanking.

FLOWER POWER: Dance O' Death

FLOWER POWER DETAIL: A mesmerizing dance that causes at least one other person to join in, allowing for Nicheal to waltz them to their doom.




STR 2

DEX* 10

CON 1

INT 2

CHA 3

LUK 2

FLOWER POWER ABILITY FOCUS: [Dex] I mean its a two-person dance, if the other's Dex isn't higher or on par with mine, I guess they trip over their feet or something.


FLOWER LEVEL: 1

ULTIMATE FLOWER GOAL: To become the greatest vigilante there ever was, maybe get a book deal and a shotty movie that spawns a franchise.


FLOWER DAMAGE: 1d4 + 3 (1d20+2 to-hit)

FLOWER POINTS: 4 F*CK

PETAL DAMAGE: 1d4 + 3 (1d20+2 to-hit)

PETAL POINTS: 3

FLOWER CLASS: 12


My character is going to get SLAMmed into the ground... and I'm being serious
« Last Edit: August 12, 2015, 11:00:48 pm by ajwilli1 »

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(@AJ the ability that governs your Flower Power get's a +6, so please fix that score so I can accurately gauge your ability strength.)

HELLO, BRAVE CITIZENS OF UNINET, AND WELCOME TO

☆FLOWER POWER HOUR☆

WATCH AS OUR FAVORITE SUPER CITIZENS FIGHT DANGEROUS CIVILIANS AND CLIMB UP TO BECOME

☆SUPER POWER FLOWER HEROES☆

TODAY WE HAVE THE LAUGH RIOT, RIOT GRRL!

[RIOT GRRL enters the screen waving to the camera's floating around her body. Her shield shines in the light.]

AND HER PARTNER, THE MAN WITH THE HAPPIEST FEET, NICHEAL MCGREEN!

[NICHEAL taps onto the screen from behind the right side of RIOT GRRL. He smiles to the camera.]

ARE WE READY TO SEE SOMETHING BLOSSOM, CITIZENS?

[The fake audience screams in approval.]

THEN LET'S BEGIN THE FIRST HOUR OF POWER, BROUGHT TO YOU FROM UNINET'S FLOWERS!

[The TV takes a first person angle from a camera and the floating camera's hover above and behind the Flower's shoulders giving the view of third person perspective. The screen splits in half giving a view from both Flowers.]

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Flowers begin running along the streets of Uninet. As they run there are bleachers set up behind barricades with people cheering and screaming the team on. A group of girls swoon over Nicheal as he passes by and a mostly-male fan group holds up signs in the shape of Riot Grrl's shield. Following the large arrow above they're brought to the store front of Uncle's Sam's Wash & Dry. The street is clear in front of the shop besides a mail box, a fire hydrant,and two bleachers. The store front is covered with glass and looking inside is quite easy. There are three rows of washing machines with metal tables in between. At the far left is the counter with a register and it would appear that the owner is being held at gun point by an armed thug! Four other cronies are ripping open the washing machines and stealing clothing while the owner pulls money from the cash register into a pillow case.

[Over the heads of the targets, lights pop up revealing important stats.]

[HEAD THUG]
HP: |||||||
WP: Pistol

[THUG 1]
HP: ||||||
WP: Crowbar

[THUG 2]
HP: ||||
WP: Fists

[THUG 3]
HP: |||||
WP: Flashlight

[THUG 4]
HP: ||||
WP: Tire Iron
« Last Edit: August 10, 2015, 06:50:30 pm by Super Level Furaotic »
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((So before I post, I assume that it raises my DEX to a 10?))

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[[sex]]

"Let's get HANDSOME!", Nicheal shouts in the most straightly fabulous voice possible that it'd mostly likely cause a paradox. And proceeds to twirl his way towards the 4th Thug in a way that'd make MJ The King of Pop proud, finishing with a crotch grab, Nicheal flips out his switchblade and attempts to shove it right in the (4)Thug's spine.

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[[sex]]

"Let's get HANDSOME!", Nicheal shouts in the most straightly fabulous voice possible that it'd mostly likely cause a paradox. And proceeds to twirl his way towards the 4th Thug in a way that'd make MJ The King of Pop proud, finishing with a crotch grab, Nicheal flips out his switchblade and attempts to shove it right in the (4)Thug's spine.

Twirl The Way Home: 3d8 17 SIDEKICK (PASS)

[The camera circles around Nicheal as he spins. Lights flash as the slides right into the laundromat and behind Thug 4. The switchblade shoots out as the crescendo of Nicheal's theme ends, and he aims his strike. The audience is impressed!]

Find Spine: 2d8 7 CIVILIAN (FAIL)

[Nicheal sweats as his blade hovers over the neck of Thug 4. The audience gasp as he raises his hand nervously to strike, and the audience is sure he doesn't quite know where to aim! Critical Strike potential is lost and the audience is no longer impressed!]

Attacking Thug 4: 1d20+2 9 (FAIL)

[The audience is biting their nails as the knife comes down, but Thug 4 realizes something is up and turns around just in time to dodge the attack! The blade hits the washing machine and dents it! The audience begins to boo!]

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