Changed Flower Damage values based on STR and Petal Damage values based on INT. I've also changed the nature of FP (Flower Points) and PP (Petal Points). Your begining maximum number of FP or PP is based on the roll you get and the dice is higer depending on how many points you have in INT or STR. Then ever Flower Level you gain beyond level one, you roll a 1d4 to add to your maximum.
Flower Damage might also be affected by other modifiers depending. Someone could be a very dexterous character and use that to attack, which in that case you can use DEX ability score instead of STR. I'll have to see if this applies to anyone, though.
Things will continue to change! I'm fixing more values and be sure to fix your own if you've created your own!
@Forrest, I would put it under CHA, CON, or STR. CHA to be attractive at it, CON to be able to withstand it, or STR for how powerful the screaming will be. Any one of those three will work.