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Message #12800
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Topic: Forum DnD Game (Read 2266 times)
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RedVulnus
POST LORD
Posts: 2,312
Dapperness +20/-4
Re: Forum DnD Game
«
Reply #30
on:
July 23, 2015, 09:03:25 pm »
Char sheet is done, used the generator thingamajig Furaotic linked.
Spoiler: Aldrin Farwanderer the Swordsman (this sheet be huge man, also best name I could think of)
(hover to show)
Aldrin Farwanderer the Swordsman
Male Elf Fighter 1
Neutral Good
Representing Vulnus
Strength 17 (+3)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 14 (+2)
Size: Medium
Height: 5' 6"
Weight: 150 lb
Eyes: Blue
Hair: Gold Curly; Thin Beard
Skin: Light
Total Hit Points: 12
Speed: 20 feet
Armor Class: 18 = 10 + 5 [scale] + 1 [light wooden] + 2 [dexterity]
Touch AC: 12
Flat-footed: 16
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 0 = 0 [base]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 3 = 1 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]
Combat Maneuver Defense: + 16 = 10 + 1 [base] + 3 [strength] + 2 [dexterity]
Light load: 86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.
Languages: Common Elven (? 2 more)
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Feats:
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -3 =
+2
-4 [armor] -1 [shield]
Appraise Int 2 =
+2
Bluff Cha 2 =
+2
Climb Str* 2 =
+3
+ 1 + 3 [class skill] -4 [armor] -1 [shield]
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* -3 =
+2
-4 [armor] -1 [shield]
Fly Dex* -3 =
+2
-4 [armor] -1 [shield]
Heal Wis 0 =
+0
Intimidate Cha 6 =
+2
+ 1 + 3 [class skill]
Knowledge (engineering) Int 6 =
+2
+ 1 + 3 [class skill]
Perception Wis 2 =
+0
+ 2 [elf]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* 1 =
+2
+ 1 + 3 [class skill] -4 [armor] -1 [shield]
Sense Motive Wis 0 =
+0
Stealth Dex* -3 =
+2
-4 [armor] -1 [shield]
Survival Wis 0 =
+0
Swim Str** -2 =
+3
-4 [armor] -1 [shield]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Elf
+ 2 dexterity, +2 intelligence, -2 constitution (already included)
Immune to magical sleep
+ 2 racial bonus to saves vs. enchantments
Low-light vision -- see twice as far as humans in dim light
Proficient with longswords, rapiers, longbows, composite longbows, & shortbow
+ 2 racial bonus on perception checks
+ 2 racial bonus to overcome spell restance
+ 2 racial bonus on spellcraft to identify properties of magic items
Fighter
Bonus Feats (already included)
Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
Level 5:
Level 9:
Level 13:
Level 17:
Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
Class HP rolled
Level 1: Fighter 10
Aldrin Farwanderer's Equipment:
42 lb Weapons / Armor / Shield (from above)
6 lb Arrows (quiver of 20) x2
2 lb Backpack
5 lb Bedroll
20 lb Rope (50', hempen) x2
5 lb Climber's kit
_____
80 lb
Total
The Elves Beard (it deserves it's own description!)
The beard falls about midway down his chest, retaining the golden color of his hair. The beard is braided in a fashion most humans mistake for Dwarven beard braids, but to any elf or dwarf the braid is distinctly Elven in nature and design.
«
Last Edit: July 23, 2015, 09:39:27 pm by Vulnus
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NOCTIFER IS A FAGGOT