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Topic: Forum DnD Game (Read 2261 times)
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guest48
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Re: Forum DnD Game
«
Reply #30
on:
July 24, 2015, 01:28:03 pm »
They don't have changelings.
TIME TO STEAL THE FORMATTING.
Changelings – d20PFSRD
d20pfsrd.com
Spoiler
(hover to show)
Clara Antiplecs
Female, Changeling, Brawler
Neutral Good
Strength 11 (0)
Dexterity 12 (+1)
Constitution 10 (0) (-1 Racial)
Intelligence 12 (+1)
Wisdom 16 (+3) (+2 Racial)
Charisma 15 (+2) (+2 Racial)
Size: Medium
Height: 5'6''
Weight: 140 lb
Eyes: Left: Lime Green, Right: Golden
Hair: Short Black
Skin: Very Pale
Total Hit Points: 10
Speed: 30 feet
Armor Class: 14
Touch AC: 11
Flat-footed: 13
Initiative modifier: + 2
Fortitude save: + 2
Reflex save: + 3
Will save: + 3
Attack (handheld): + 1
Attack (missile): + 2
Combat Maneuver Bonus: + 1
Combat Maneuver Defense: + 12
Languages: Common,
Claws: 1d4 Slashing
Punch: 1d6 Blunt
Rosewood Leather: +2 AC
Feats:
Improved Unarmed Strike - You are skilled at fighting while unarmed.
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Skills:
Acrobatics
Climb
Escape Artist
Intimidate
Knowledge: Dungeoneering
Knowledge: Local
Perception
Sense Motive
Swim
Ability Score Racial Traits: Changelings are frail, but are clever and comely. They gain +2 Wisdom, +2 Charisma, –2 Constitution.
Size: Changelings are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Changelings have a base speed of 30 feet.
Languages: Changelings begin play speaking Common and the language of their host society. (Elven)
Defense Racial Traits:
Natural Armor: Changelings have a +1 natural armor bonus.
Senses Racial Traits
Darkvision: Changelings have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Other Racial Traits:
Inscrutable: The Sense Motive check DC to gain a hunch about the changeling increases by 5.
Class Features And Abilities:
Brawler's Cunning: If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility: A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.
Martial Training: At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
Equipment:
Backpack (Common) - 2gp
Bedroll - 1sp
Blanket - 5sp
Rosewood Armour - 50gp
27gp
4sp
Misc Equipment:
Tattoo: Both Arms, Black, Spiralling Design- 10gp
I probably fucked up somewhere, but oh well.
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Message #12822
NOCTIFER IS A FAGGOT