Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11051 times)

0 Members and 77 Guests are viewing this topic.

  • Sr. Member
  • ****
  • Posts: 334
  • Dapperness +8/-1
  • Unemployed, but free.
  • Location: Sweden
    • View Profile
Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #195 on: August 02, 2016, 07:06:52 pm »
Lucas:
Alas, before you manage to aim down towards the unaware grunts (which I now realize that I could have phrased better), Elina uses the brief moment before detection to pull you into the foilage on the side of the path.

"I you want to kill them, you better wait til we got the drop on them. We don't want them to report in to that gunship, do we?"

Father:
You remain on alert as the convoy makes it way slowly along a narrow path inbetween some cliffs.
The perfect spot for an ambush.

The convoy crawls around an old wrecked truck.

There's some movement in the bushes on your right. Nothing visible though...

Smasher:
Done and done, you turn off the lockdown, and take a look around for that LMG once held by a heavy.

While you take a look around, the last rifleman makes a run for the exit. There's no screams, so it would seem that she made it out ok.
There's still buzzing though.

You find the LMG under one of the (quite heavy) bugs. A fine weapon, but it seems like it took some damage under the bug. The barrel's all bent, and the reciver's smashed.
A mere grunt would have no other option but to discard it as trash, but being an engineer you realize that it could be fixed with some effort.
And maybe some daylight would help, since it's still quite dark down here. Seems like the lights need fixing too...
I regret nothing.

 

NOCTIFER IS A FAGGOT