Utterly Mad

The Pit => Last Man Gaming => Topic started by: ApatheticExcuse on August 11, 2016, 03:25:50 pm

Title: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 11, 2016, 03:25:50 pm
Well, see how this goes I guess.

So, community fort. Far as I can tell, everyone here plays DF and is familiar with the concept. I guess the questions would be:

ANSWERED FOOL!

KOBOLD KAMP!

KK is a clever conversion-y style mod made by our own Random Dragon. Rather than having a fort full of drunk, industrious, deadly dwarves, you get to play with a fort full of mostly-sober, surprisingly industrious, and Boldy dangerous Kobolds. It's also full of clever little Utterly Mad references, from the civilization symbol to statues.

Rules:

1. No intentionally killing everyone unless the other players agree.
2. No just completely walling off the fort as the main form of defense - if all else is lost, sure.
3. Turns last one year.
4. Please try to squish your updates into a couple of posts so that I don't have to link up a million things when updating this.

Turn order:

1. Random Dragon - Founding of the Kamp. An excellent reign tempered by reason and good design. 1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21878),2 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21888),3 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21892)
2. Salt Mummy - The bones say shaman leads. Makes temple. Hunts pigs. Kick badger. Much crafts. Good leader.1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21900),2 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21910),3 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21932),4 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=21936),5 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/60/),6 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/60/)
3. Apathetic Excuse - THE WARMASTER RULES! Much bluster, as effective of a secret weapon as you can have without mechanics. 1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22001),2 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22002),3 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22003),4 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22005)
4. Caconym - Short turn, some wall building, the population grows.  1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22203)
5. Random Dragon - Fixing our defensive "fixes", redesigning our "designs". Another year of sensible rule to make sure the rest of us don't get the fort killed during our turns. Also, our first real siege. No lions involved. Turns out bolds are badasses. 1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22336),2 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22338),3 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22366),4 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22376),5 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22386),6 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22388),7 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22389),8 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22391),9 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22404),10 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22415) - SO MANY POSTS. About a fifth of which I've skipped. But here's the important ones.
6. Salt Mummy - The shaman rules again. Half the fort dies because of Mr. Ed. Shame we have a shaman and not a lich. Several great beasts show up - Bolds are truely badass! Also builds the coolest zoo ever. 1 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22441),2 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22443),3 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22445),4 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22450),5 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22454),6 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22490),7 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22527),8 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22558),9 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22560),10 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22563),11 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22567),12 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22590),13 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22610),14 (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22615),A note on the zoo, incase you can't see how awesome it is, and Salt's save if you want to see it yourself (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22623) - ALSO SO MANY POSTS. Geeze, fellas.
6a. Warmaster story thing (http://utterlymad.smfnew2.com/last-man-gaming/the-community-dwarf-fort-(interest)-thread/?message=22622)
7. Apathetic Excuse - What a lazy fucker, skipping his turn.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 03:55:59 pm
Speak of derp dragons, and they will hear. Don't tempt me. What sort of Fun should we provoke in a fort?

Don't tempt me to suggest Kobold Kamp instead. 3:
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 04:07:08 pm
Honestly, the last time I played seriously was when .40d was the latest and greatest, and the only time I've really played a different version since then is the current LP which is .23a. Since I have to re-learn a bunch of stuff, I'm pretty much down for anything, Kobold or no.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 05:10:42 pm
Yesss, become one with the new DF. Become one with Mother Russia. :V
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 05:19:30 pm
So, Kobold Kamp?
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: saltmummy626 on August 11, 2016, 07:25:51 pm
I'm also fine with dark ages II, but I'm sure not everybody would enjoy that.

Personally, I enjoy desert embarks. That includes glaciers.  If we decide to embark on an aquifer and can't get through it easily, I suggest we rise to the challenge. Evil biomes are pretty hardcore now. Not that they weren't hardcore before. Lets just say on a fresh embark, it is normal for your dwarves to transform into zombies the moment you unpause.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 07:58:47 pm
Hmm. Maybe we should snag a shitton of fortress-specific mods that are up-to-date, and make a poll. Then again, it'd get even less votes than that one I made, so... o3o
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 08:22:17 pm
I'm also fine with dark ages II, but I'm sure not everybody would enjoy that.

Personally, I enjoy desert embarks. That includes glaciers.  If we decide to embark on an aquifer and can't get through it easily, I suggest we rise to the challenge. Evil biomes are pretty hardcore now. Not that they weren't hardcore before. Lets just say on a fresh embark, it is normal for your dwarves to transform into zombies the moment you unpause.

Not familiar with that one either, but I really am good with anything. Except evil biomes, apparently.


Hmm. Maybe we should snag a shitton of fortress-specific mods that are up-to-date, and make a poll. Then again, it'd get even less votes than that one I made, so... o3o

Quality, not quantity
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 08:33:09 pm
True. Save the polling for if we have a selection of mods being brought up and suggested. So far that's Dark Ages II and Kobold Kamp? owo
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 08:38:35 pm
We need a fourth party to weigh in here if it's down to those two as the main choices. Assuming salty votes for DAII and you vote for KK, and I don't care either way, it might be a while before we get this off the ground.

That or you guys can FIGHT IT OUT IN THE ARENA for my vote. Been a while since I've seen some good hand to hand combat.

Of course, then we'd need to form an arena designing committee. Which very well might get stalemated as well.

So then we'd have to have a formal debate. Which requires a debating hall and a mod. So we'd get nowhere on that.

Fast forward to Salty wanting a walnut podium, and RD prefering a sleek stainless number, and me not caring either way, and...

OH GOD GUYS, I JUST WANNA PLAY A GAME.

But seriously, I'm down for whatever mod-wise. And a little drunk. Desert or glacier is good by me if it's good with the dragon.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 08:47:13 pm
Desert forts might be...interesting, though to avoid lethally short forts, I'd suggest something arid with an aquifer. Then again, I never have tried a glacier fort.

And while I'm thinking about it, I haven't done a vanilla fort in a while. So is fine if we end up doing a normal fort in an interesting location, instead of a modded fort.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 10:09:07 pm
I'd say glacier is probably the harder of the two. I dunno if the caverns freeze, but I'm pretty sure the water there doesn't evaporate, so I don't know if a vanilla desert would be too crazy hard. I've never done a glacier either, could be interesting.

Do aquifers freeze if it's cold enough?

I'd like a magma pipe if you guys have no objections. I never build forts with magma pipes.

As one further suggestion, I dunno how you guys feel about drinking, but we could do a version of Drunk Fort.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 10:13:01 pm
As far as I know, underground water never freezes, but it will be able to freeze if he level it's on has EVER been exposed to the surface. What makes the glacier so difficult is the solid ice is counted as transparent, and thus makes every square down to the rock underneath it vulnerabl.e to freezing.

And I say drunk fortress should be a bonus, but not essential. You get a dragon cookie for running a full turn while at least buzzed. o3o
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 11, 2016, 10:16:38 pm
As far as I know, underground water never freezes, but it will be able to freeze if he level it's on has EVER been exposed to the surface. What makes the glacier so difficult is the solid ice is counted as transparent, and thus makes every square down to the rock underneath it vulnerabl.e to freezing.

And I say drunk fortress should be a bonus, but not essential. You get a dragon cookie for running a full turn while at least buzzed. o3o

Right, that sounds familiar now.

I cast my vote for execution a glacier then. With aquifier. And ideally magma.

Is the cookie made by dragons, or from dragons?
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 11, 2016, 10:29:08 pm
Is the cookie made by dragons, or from dragons?

By dragons, for dragons, of dragons?

Damnit, stop making me reference Undertale. D:
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: saltmummy626 on August 12, 2016, 01:31:42 am
Glacier is pretty good. The trouble comes not from aquifers or lack of water, but from lack of soil. Glacier lack soil of any kind unless you embark with a bit of actual land as part of the embark area. The last glacial embark I did, I dug out a large room and flooded it. Water does evaporate underground regardless of temp. I drained off the water, let the puddles evaporate, and planted in the resulting mud. I'm actually good with anything too in terms of mods. Kobold kamp, DAII, or vanilla. I know wilson said he was interested, so lets get his input.

heres what DAII does
http://www.bay12forums.com/smf/index.php?topic=143540.0
It's topic is almost always at the top of the "mod releases" section of the modding forum. Personally, I think it's a great mod for dwarf mode. In adventure mode though, it is severely outclassed by wanderers/adventurecraft.

I'm a bit leaning towards Kobold Kamp actually. Never done that before.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 12, 2016, 02:29:21 am
Righto, so, what's the difficulty of Kobold Kamp vs. vanilla? If we went that route, would we still need a nasty embark or modded villians, or are things already a bit trickier?

Reading over the DAII features, I certainly like the concept of !!DWARFGUNS!! and it looks like something I'll definitely have to play around with in adventure mode too. Besides that though, it seems like KK is a little more of a changeup in fort gameplay - DA appears to add, KK appears to re-do, if that makes sense.

Also, if we go that way (or another significant overhaul type mod), would either of you guys want to go first? I'm pretty sure I'd have no idea what I'm doing in terms of initial setup.


WIILLLLSON! Come die horribly in a fort with us.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Perigrin on August 12, 2016, 04:41:56 am
I might be willing to get in on this if I can find the time. Expect tea and saw blades on everything.
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: ApatheticExcuse on August 12, 2016, 02:08:21 pm
I might be willing to get in on this if I can find the time. Expect tea and saw blades on everything.

Excellent! Thoughts on embark and mods?
Title: Re: The Community Dwarf Fort (Interest) Thread
Post by: Chaosvolt on August 12, 2016, 02:15:44 pm
Righto, so, what's the difficulty of Kobold Kamp vs. vanilla? If we went that route, would we still need a nasty embark or modded villians, or are things already a bit trickier?

Things are trickier if you jump right into combat with anything available, at least. Kobolds are smol, plus you lack metalsmithing and mechanics. You do gain more options for stone-age weapons and ammo, so finding some obsidian or native copper (or you're indeed 'bold, raw adamantine) will make it easier.

A lack of mechanics cvan at least be worked around, if you know the few things that'll still halt a building destroyer.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 12, 2016, 02:42:11 pm
Well, I think that sounds like the formation of a plan then, unless Peri weighs in otherwise or has some other suggestions.

Out of interest, did you adjust the breeding rates so that the bolds breed like... bolds?

So: Kobold Kamp Fort!
Mods: Just the above at the moment.
Rules:
1. No killing of the fort for lulz unless agreed on by the majority.
2. No completely blocking off the entrance to the fort as a main defensive tactic.
3. Each turn lasts a year.

Embark:
I'm honestly not great with aquifers in general unless I get lucky and can tunnel through, and think a lack of pumps would make that much more difficult. I don't have any problem going that way, but I'll certainly take a later turn and leave the hard work of getting through that to one of you guys.

Obsidian seems important to our survival. So, personally I'd still dig having a magma pipe.

As with aquifers, heating a glacier to get water might be tough without floodgates and pumps, unless you've re-added aqueducts. Similarly, it sounds like trees might be a little important. I like hard, but I'm not good enough to do "suicidal". I'd lean towards someplace arid (high heat/some trees/dangerous wilds), ideally with sand so that glass can happen.

I'm excited.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 12, 2016, 03:07:32 pm
Will be interesting to see. And yeah, kobolds grow up in 2 years instead of 12. They also give live birth, because nest b oxes don't work properly for citizens.

Just in case, will link to the DF forum thread for it. http://www.bay12forums.com/smf/index.php?topic=156989.0 (http://www.bay12forums.com/smf/index.php?topic=156989.0)
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 12, 2016, 04:13:49 pm
oh god i don't remember how to dwarf fort

ooooh godddd
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 12, 2016, 04:14:49 pm
oh god i don't remember how to dwarf fort

ooooh godddd

We're likely kobolding, so I'm sure we're all going to die horribly anyway we'll be just fine.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 12, 2016, 04:30:39 pm
That reminds me, glass might also be a problem, given any furnace labor allows the player to smelt. D:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 12, 2016, 04:35:18 pm
That reminds me, glass might also be a problem, given any furnace labor allows the player to smelt. D:

Aw, no towering glass citadel for me then. Oh well.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 12, 2016, 04:42:28 pm
That sounds thoroughly unbold anyway. XP
Title: Re: The Community Dwarf Fort Thread
Post by: Perigrin on August 13, 2016, 02:48:07 am
That all sounds good to me.
Cutebold Camp goooo.
I do propose that we name it Fluffy Ages though.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 03:03:46 am
So have we figured out how turns will go?
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 13, 2016, 11:01:10 am
Bolds it is then.

So have we figured out how turns will go?

1 year each turn makes sense to me. I'd leave the order for you guys. IMO, you should maybe go first since you're the only one who (unless I'm mistaken) has any idea how kobolds work.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 11:04:10 am
Guess I could. Tempting at least. I'm guessing we'll use the current 43.05 version? If 43.06 comes out while we're running a fort, I'll presumably confirm whether the fort can be played in the next version.

EDIT:

Just to idiotproof things, using the version I have uploaded on DFFD, even though I keep the files themselves here on the desktop. :V

And now to fix my init settings, then gen a world. I'm gonna hope that saves are compatible between 32 and 64 bit versions of DF, or I will be saddragon.

Reminders to self: Only commit a Wrex if everyone else demands it, can't rely on walling the enemy outside as a primary tactic, do a year. That last bit shall be easier than Drunk Fortress at least.

As for embark, I suppose arid is a good choice. Glacier is...potentially painful, but less so than dwarves that are dependent on soil. This might be a rare instance where an aquifer is useful, if an arid region with a stream isn't an option. But I've also had bad luck with invaders, so being closer to potential hostiles will add to the fun (and Fun) too. So many things to look for.

There is an evil glacier, bordering a brook and tundra, and very close to some goblins. Why. Apathetic did say glacier, but I have no idea how Fun the evil will be. There's also a savanna that's hot, sparse trees, brook but no aquifer, and reasonably close to dwarves. Wat do. D:

Turn post will go here unless advice or other replies ensue.

EDIT 2: Glacier will likely be more painful due to how useful fishing and a water source are to bolds.

Doing a preliminary stab at the savanna to see how survivable it is. Now for the all-important step, assigning skills. Dorfing (bolding?) will ensue eventually, based on whether any of you has a request regarding what sort of bold to become.

So far have a miner/mason, a woodcutter/carpenter, a general crafter of various things, a butcher/tanner/cook, a fisherkobold, a fish cleaner (playing as carnivores makes fishing useful for once), and a military bold in case we get early fun.

Screenshot:
Spoiler (hover to show)

I'm also still irked that raw-defined brew reactions don't allow you to embark or buy the end product. So no embarking with mead for dwarves, and no embarking with kefir for kobolds.

Screenshot:
Spoiler (hover to show)

One of these days, I want to use that dipscript editor to make this more koboldy. But since I can't use it to edit the "greetings from the mountainhomes" trade message, it isn't worth the effort.

So, amazingly there are no horrid monsters awaiting us at the very start, and the area looks survivable, if a bit arid. Quickly setting up that fishing area, and the start of digging in.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 13, 2016, 01:39:07 pm
Right on, I'll update the OP qwhen I get a bit more time.

I'll take the (likely doomed) military bold.

Also, what's a fayrus?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 01:45:24 pm
Oh hey what a coincidence, I wound up assigning you as warmaster on a whim. o3o

And a fayrus is one of the randomly-generated instruments. Will post what I'd been typing out and give status update.

Screenshot:
Spoiler (hover to show)

This is a thing. It will be useful later on. Also, lungfish. Kill it with fire.

Digging out basic storage, space for beds, future dining room. A crude cistern in case the stream evaporates might be useful too. Also, we have a coffee table.

Oh god, ostriches. They better not come fuck with us. Well project is going...well. Huehuehue. Lacking much grass out here, I've butchered the yak we got for free. Can gain crafts from it anyway. Plus we're starting to build up mussel shells, useful for armor as well.

The thing I screenshot'd has come to fruition. It provides a few hatches and a lone place to chain some wardogs. Hatches can be locked and SHOULD resist building destroyers if they're on the level beneath it. But of course, scouts will slip right through it. Plus I haven't actually tested this alleged exploit.

Screenshot:
Spoiler (hover to show)

in the meantime, decided to name the kobolds, in the absence of any real idea as to who wants to be dorfed as what. The chieftain serves as broker and the "designated guy to yell at" position, overseer is basically manager, shaman is bookkeeper and chief medical kobold, and warmaster is our militia commander.

Summer arrives on the calander, and Apathetic has gone from a military-only peasant to an animal trainer. Also setting up space to move some workshops inside.

Screenshot:
Spoiler (hover to show)

This thing will be useful if we ever get any invaders. You'll see eventually, at least I hope. Fortress doesn't look very koboldy, but if I went with a cluttered clusterfuck, everyone else might vomit at the sight of a kobold-kosher layout.

Migrants! Having bolded everyone that's posted on here, and a couple that haven't, I'll likely leave them to be named by others. Until then, any of them with useful military skills gets drafted. Which is actually a whopping 1 dabbler out of 6 assorted bolds.

Mid summer, starting to get things carved out and get production of stuff in gear. Mussel shells are piling up.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 04:11:19 pm
Doublepost because hnng, typing down my derping and screencapping like I do in Drunk Fortress makes for so much text. And unlike the DF forum, we don't have sexy toggleable spoilers.

Channeling out an area and I discovered an exploit. Even in this sparse savanna, if you channel out an area exposed to the outside, grass will grow freely. Could abuse this to maintain grazers that arrive.

And now, the point where I start dumping much-needed labors on the migrants that came with less in-demand skills. Six and Salt also need their own offices, I also oughta re-add an office requiremnt to shamans. They can't do bookeeping without it.

Fall has fallen upon us, and it's still a flurry of activity. Also, puppies. Got a trade depot up, by the way. Yes, kobolds are set to trade in winter. Remember what I said about scouts? That's what humans, dwarves, and elves will send as their equivalent to thieves, to preserve hostilities while still letting exports attract bolds.

Screenshot:
Spoiler (hover to show)

On the right, the refuse pile. On the left, where I intend to pasture grazing animals. The sheer amount of activity, and the lack of workers, as led to a flurry of activitty, plus a horde of dogs following ApatheticExcuse because he...ahem, SHE trained them all. No one can be spared to re-pasture them.

FUCKING dogs. Not pastured, so one is busy blitzkrieging a badger. Our unnamed second archer, whom I guess I'll bold as Zaweri, arrived to pasture it. And neither bold nor badger gives a fuck about this fight. Dog got a few bruises, while the badger has various dents and some areas cut open.

...why is it I just now realized both of my militia kobolds are female? Also, that motherfucking badger stole some mussel!

Almost late autumn, and more migrants. Got one useful bold, a spearkobold, I'll bold him as Bubbadoo. And while I'm at it, start up a spear squad for him to command. The remainer are useless civvies, and will get drafted because fuck it. Also got plenty of less useful lvestock.

With the arrival of winter, I'm starting to milk all the animals we've gathered. Already embarked with a decent stock of it, intend to set up a tavern eventually. Also splitting up finished goods into crafts, stuff we might end up using, and clothing.

Winter caravan arrives. Wilson is already a legendary miner, and I am still busy cranking out barrels and bins. We at least have some prepared meals and crafts to trade, so better than nothing.

Screenshot:
Spoiler (hover to show)

This is what I got to work with. Oh well, prepared meals are always so delightfully expensive. Too bad these morons are rather short on milk and cloth. Oh, and no leather? Boooo. No matter, got a decent amount of crap from them.

Oh right, almost forgot to let the bought animals out of the cages, and sell the cages back to them. And now, the time has come. Time...to brew the milk! Tavern is more or less operational.

Screenshot:
Spoiler (hover to show)

Do I even want to know? Bloody hell. Figurine description says it's a human that became an enemy of kobolds during a...rampage? I would assume a werebeast. Running out of mundane stone for mugs, also brewed all rthe milk. We now have over 560 units of drink.

And then Perigrin failed to drink, because job item lost or deastroyed. How do you even. And now Caconym did it too. Are they failing to find the mugs, or the booze?

A kobold bard arrives to vbisit our tavern, late in the winter. And I just realized how...ALIVE the place looks. When I first started, it was just sand and boulders all around, with the occasional shrub. But now apparently it's raining enough to keep the murky pools barely free of evaporation, and the place is covered in grass. I should've checked for rainfall on the embark screen.

Screenshot:
Spoiler (hover to show)

Spring has arrived at last. Sorry it took so damn long. Save is here: http://dffd.bay12games.com/file.php?id=12348 (http://dffd.bay12games.com/file.php?id=12348)
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 13, 2016, 09:24:22 pm
*JUMPS ON IT*
I WANT BONE CARVER!
What's the turn order? If no one minds, I'll grab the save next after I've read through what dragon has put up.

edit: oh, perigrin beat me to it. oh well. *looks at player list again* Shaman? Oh fuck yes.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 10:05:03 pm
Doh. Can always swap names if Perigrin doesn't object. I kinda just doled out names at random because no one was around to say what they wanted to be.

In any case, sorry for the massive walls of text. I'm used to spoilering them like in Drunk Fortress. D:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 13, 2016, 10:16:10 pm
OP's updated, not that I think we're gonna have much trouble keeping track.

I have no problem with Salt going next if he'd like to. I'll take third unless one of you guys wants it.

All will chuckle slightly before my dog army!
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 10:38:01 pm
Just be careful, or else our only usable female dogs will follow you into battle, and you will have thus screwed the pooch. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 13, 2016, 11:08:53 pm
It's fine. Shaman is good for me.

Spring come, and as is tradition the chieftain, the warmaster, and the shaman meet to commune with the spirits to see what the next year will bring. Such is the way of kobolds. Or at least the way as the shamans would have it. Saltmummy set aside the smoking smudge sticks she had been waving in the faces of Chaosvolt and apetheticexcuse. They were thankful for this, when they heard they would be needed to oversee the casting of bones, they had just rolled their eyes. For Saltmummy's part though, she was excited. She had only graduated from kobold shaman school two weeks before the expedition and so hadn't been allowed to officiate the casting for the expedition at the outset. This though, had been a moment she had waited all year for. "We move this along now Salt? Things to be doing." Said Chaosvolt. So impatient that one. "Yes yes." said Saltmummy, grabbing up a fist full of small carved bones collected from the carcass of the yak they had slaughtered the year before. She stood and scattered them on the clear patch of dirt between them. "What the bones say?" Asked apetheticexcuse. "Bones say chaosvolt is fine leader and picked fine spot." She picked up the bones and scattered them again. "Bones say Apethetic is fine example of warmaster, does good with dogs." A third time, she scooped up the bones and cast them. "Bones say... that not right." She picked them up and cast them again. Chaosvolt and Apetheticexcuse arched their eyes in confusion when the bones settled in the exact same positions as before. Twice more Saltmummy picked up and recast them and twice more they arranged themselves as they had been before. "Bones say... I in charge now?" Chaosvolt clapped once. Normally a kobold would not relish giving up leadership, but Chaosvolt had bigger fish to fry, bigger things she wanted to take care of. "Good fortune for you Saltmummy. You will be fine leader!" She helped apetheticexcuse to her feet, "We go tell the others!" The two kobolds left the oppressive heat of Saltmummy's hastily erected tent and it's aggravating smokes. "Why you give up leadership like that?" Asked Apethetic as they strode away from the casting. "Because being a leader is exhausting and I have more important things to do. By the way, you can stop talking like that when Saltmummy isn't around." Apetheticexcuse cleared her throat. "Yeah, sorry. I get so caught up in that sometimes. Want to get some spoiled milk?" Choasvolt nodded, "sure, why not."
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 13, 2016, 11:38:53 pm
Oh I can see this is gonna be Fun. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 12:00:29 am
Very funny. I see what you did with that group symbol.
(http://i.imgur.com/0U1hwst.png)
I wasn't aware some dragons were into that kind of thing. It clearly made an impression on the kobolds though.
Oh, and zaweri just gave birth to twins.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 12:08:52 am
Curses, spoiled it that soon? D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 12:23:30 am
Sowwy, on the other hand though the most interesting (to our kobolds) story our visiting bard told was about the time he ate a coyote.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 12:26:15 am
As usual, bards are good for nothing in this game. I'm hoping this time we'll finally get some thieves. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 12:36:06 am
As usual, bards are good for nothing in this game. I'm hoping this time we'll finally get some thieves. D:
Well, I'm hoping that Six and Wilson are very happy together.
(http://i.imgur.com/Oy7PLxm.png)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 12:39:31 am
Holy shit, that's the first time in ages that I've seen a fortress marriage. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 12:47:56 am
You've never seen a fortress marriage?
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 14, 2016, 12:57:40 am
Very funny. I see what you did with that group symbol.
(http://i.imgur.com/0U1hwst.png)

We're an optimistic bunch of bolds, aren't we?
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 01:08:15 am
The kobold bowmen gather. Peeking out from their cover in the bushes they spy their target, a fierce warthog. They aren't sure why they are being ordered to attack a warthog. Was this not the job of hunters? Perhaps it was because there didn't appear to be any hunters other than apethetic who was always too busy performing individual combat drills all day. They waited for the warthog to draw closer, and when it did...
(http://i.imgur.com/wvmk0Ym.png)
Delicious boar. Especially considering they had nothing to eat other than mussels all year.

Their came a unified sigh as they approached their home, Saltmummy was once again making a bit of a fool of herself. "We need to build this thing!"
(http://i.imgur.com/59VBlcT.png)
What did kobolds need temples for anyway? "Spiritual needs!" Saltmummy would always shout gleefully. The rest of the kobolds had no idea what that meant, just that Saltmummy wouldn't shut the hell up until it was complete.

The kobolds were especially surprised when...
(http://i.imgur.com/OzfzpcP.png)
A human. Perhaps they had managed to build a finer tavern than they had realized?

And even kobolds need a bit of privacy. Especially Six and Wilson.
(http://i.imgur.com/HQB9JwG.png)

Sorry about how lax this post is in story, I'm in a bit of a hurry. That's spring though. I figured I'd be further along in the year by now, but hm hm hm.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 01:18:43 am
Definitely interesting to see. And I've had marriages happen in the past, but it's been a long time.

In any case...yep. Taverns can indeed attract human visitors, oddly enough.
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 14, 2016, 08:31:50 am
As usual, bards are good for nothing in this game. I'm hoping this time we'll finally get some thieves. D:
Well, I'm hoping that Six and Wilson are very happy together.
(http://i.imgur.com/Oy7PLxm.png)
excuse me? what.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 01:42:58 pm
If I recall, one of you got assigned a chick because I'm terrible about paying attention to dwarven and/or kobold genders. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 14, 2016, 02:22:31 pm
What.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 14, 2016, 02:36:09 pm
Could I get a warbold named after me? I won't be playing, as I suck at Fortress Mode, but I'll still keep up with what's goin' on.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 04:50:11 pm
What.
You are the man in the relationship Wilson. I'm pretty sure dwarf/bold starting seven genders are randomized?
Could I get a warbold named after me? I won't be playing, as I suck at Fortress Mode, but I'll still keep up with what's goin' on.
Yeah sure. I'll do that after breakfast.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 06:28:50 pm
Yes, the starting seven are randomized. Plus again, I didn't pay attention. Hell, Perigrin might've been assigned a guy, I didn't check. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 07:45:59 pm
"Oy, Saltmummy! You want in on this?"
"This" appeared to be a dog pile of kobolds onto some rather furry ball of fury.
(http://i.imgur.com/iPit7HY.png)
Saltmummy opted to give the honey badger a single good sock to the guts, just to be a good sport. Otherwise she feared that it would turn into another "party" where the other kobolds in the warren wrapped her in a blanket and beat her with sticks again, and she didn't have time for more of that. There were other things to get done, starting with a group of kobolds that had recently moved in. Another thing was to see what the human wanted. Or rather, Saltmummy wanted to go stare at the visiting human. It was fairly rare for any of the other peoples of the world to not maul kobold kind on sight, and so encounters such as this were sometimes a once in a lifetime chance. It also helped that he told the most interesting stories. Much better than that kobold bard who kept telling everyone about how good coyote tasted.

"Why do you talk like that?" Asked a young kobold to Saltmummy. "Eh? Why I talk like what? All kobold talk like this." She said. "No." Said the young kobold, "Just you shamans. Why?" Saltmummy was confused and wanted to ask the child more, but suddenly his mother grabbed him by the arm, "Lokoshangus! You leave that shaman alone. You know what father told you about them." and then to Saltmummy "We sorry. He not old enough to be respectful. We punish later."
"Uh." Said Saltmummy.

Once again the proud kobold bowmen are called out to go beyond their duty, much to their annoyance, and kill a giraffe. They do so handily and the kobolds feast for a time more on something other than shellfish.
(http://i.imgur.com/fld1fC2.png)
(http://i.imgur.com/TSs8LmG.png)


notes:
perigrin is in fact a male kobold.
So far, we have received 4 migrant waves. I wasn't aware that was possible unless this is some kind of mod thing?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 07:52:36 pm
notes:
perigrin is in fact a male kobold.
So far, we have received 4 migrant waves. I wasn't aware that was possible unless this is some kind of mod thing?

Doh. I was afraid I'd borked the naming. ;_;

And you do get more migrant waves than the guaranteed two, yes. Mostly because the caravans were added to the mod, along with the inverted ITEM_THIEF logic.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 08:08:49 pm
Oh fucking boy, finally the kobolds run out of shit to pull out of the river.
(http://i.imgur.com/LREmlDq.png)
And by shit, I mean mussels. They catch mussels exclusively. No trout for these little bastards, no tasty salmon. Mussels bitch. Kobolds need to get their bone on and the only aphrodisiac they want is mussels. We have hundreds upon hundreds of mussel shell crafts.
Here's some statistics about out mussel shell craft industry:
we have 256 mussel shell figurines
we have 272 mussel shell amulets
we have (surprisingly) 0 mussel shell scepters
we have 258 mussel shell crowns
we have 262 mussel shell rings
we have 282 mussel shell earrings
we have 258 mussel shell bracelets.
Every. Single. One. Is made by our resident maestro of mussel shell, Perigrin. I've got him decorating his crafts with mussel shell just so we can work through them faster. I guess I should get him to make armor with them too actually.
I'm going to assume the 291 miscellaneous body parts we have are mostly uncarved mussel shells.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 08:14:19 pm
That is likely from designating the well as a secondary fishing spot. That was before I realized the stream wasn't going to evaporate in the summer. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 08:36:58 pm
Fucking. Some of Perigrins mussel shell crafts are just as valuable, if not more so, than base quality gold crafts. I just traded away two mussel shell figurines (decorated) that were worth 750 each. Also this is the first time I've had a visiting merchant make a counter offer on a trade instead of just refusing the trade outright.

"Hello hello merchants!" said Saltmummy, waving as she approached the visiting traders. Chaosvolt was already moving to intercept her, "I am very important kobold! I speak with you." The merchants were watching her approach with confusion. Who was this now? Did these bolds elect a new trader? Chaosvolt stopped her short, "No no saltmummy. You too important for trade. Go..." Chaosvolt shook her head. "Just go back inside." "you sure?" asked Saltmummy as apetheticexcuse took her by the arm. "She's sure Saltmummy, come on. We'll get milk."
One of the merchants looked to Chaosvolt and asked "Shaman?" Chaosvolt only nodded, "Shaman." "It's a shame. I wonder how we got to a point were we started fooling some of our kind into believing they had magic powers." Said one of the merchants. The other just stroked his chin, "Probably because it's hilarious. I heard the humans call their version 'fools' or 'village idiots.'" Chaosvolt wasn't terribly close to Saltmummy, but the idea that she was shaman for no other purpose than to have someone to make fun of irked her a bit. Maybe there would be a time later to sit Saltmummy down and explain a few things. For now though, business was business.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 08:48:43 pm
It would've been hilarious if you'd hit "any citizen can trade" and Saltbold was the one heading for the depot.

And I guess shamans being the only ones able to count makes them magic. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 08:52:07 pm
It would've been hilarious if you'd hit "any citizen can trade" and Saltbold was the one heading for the depot.
And I guess shamans being the only ones able to count makes them magic. o3o
That's what I was alluding to, as the broker (chaosvolt) was sleeping and I just wanted to get the trading done. Saltbold WAS the kobold headed for the depot, but chaosvolt woke up just before the trade goods had all been delivered to the depot and was able to perform as normal. I would have just left trade details out of the report if it hadn't happened that way. Didn't even get to trade away all the crafts either. No way am I giving away 42K in profits for some bins of cloth and two barrels of milk.

Shh. No spoilers.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 08:54:36 pm
Pbbbbt. It's like I'm psychic. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 14, 2016, 09:12:37 pm
Fucking hell, mussel shell crafts decorated with hanging rings of mussel shell and menacing with spikes of mussel shell are worth more than solid gold?

Thank you, Based Carver Peri. And thank you, DF economy.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 09:28:20 pm
I'm into the final month now. Having to keep a close eye on the date because the change of season is VERY easy to miss.

"And that's how it is Salt." Said Chaosvolt. She'd chosen to have this conversation in Saltmummy's cramped office instead of anywhere else in the warren where just about any other kobold could hear and possibly butt in. Saltmummy sat at her desk with her chin on her chest, thinking. It was a lot to take in. Since she was very small she was told that she would be a shaman, and now Chaosvolt had just informed her that the whole job was a farce. "So you saying I not important?" Oh boy. "No Saltmummy. I'm saying your title is little more than an excuse to beat up on a few kobolds. Like that friend people keep around just to make fun of. That doesn't mean your unimportant though." Saltmummy looked up at her, "How I important then? If shaman is useless, then how I important?"
"For one," said Chaosvolt, "You make everyone feel better about themselves. For two, a lot of kobolds actually take the bone casting very seriously (this was a lie). For three though, the shamans are always taught about numbers. No one else really understands numbers except the broker. The shamans job is to count things and make sure we have things." Chaosvolt wasn't sure that would do the trick, but it was all she had to go with. To her surprise, it did. "Aya, kobolds bad with numbers. I count all day! I tell you how much mussel treasure we-" She was cut off with a gesture, "no no, that's alright. You get the point though. Life will get better, especially when you stop letting us throw "parties" for you." You know what, after you are done as leader, why don't you go teach people about... I don't know, whatever you want to teach them about. In the temple I mean. After you cast the bones in spring of course."
(http://i.imgur.com/srTVfvC.png)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 09:41:10 pm
This is just fucking adorable. Meanwhile Six is just off in the distance, trying to remind me to make more bins. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 14, 2016, 10:09:21 pm
This is just fucking adorable. Meanwhile Six is just off in the distance, trying to remind me to make more bins. o3o
*giggle* oh, he isn't going to be happy considering I love huge stockpiles and rarely use bins.

Gathered in the new temple instead of a thrown together hide tent this time, the three sat, ready for the spring casting. Saltmummy had done away with the smudge this time, realizing it was just one more thing on top of the needless joke of the shaman "image." "Ok, this year, new bones. These ones from long neck thing." She explained. "A giraffe, yes." Said apatheticexcuse. "can we get this over with?" One of the things saltmummy still believed in was the casting. "Don't be in hurry Apathetic. Maybe you leader this time?" Something occured to Chaosvolt then. Perhaps keeping the shamans in the dark also served another purpose. If they knew their duty was a farce, or if they were particularly wicked... Saltmummy would never... Alter the results of the casting? Sure very few kobolds ever took the casting seriously, but what if they did? Hell, what if they just did what they always did and followed the castings simply to humor the shamans so as to not let on to what they knew about that duty? A chill ran down her spine as she realized what kind of power the shamans could hold whether anyone believed in them or not, and what kind of power she would hold if she could convince Saltmummy if she hadn't figured it out already on her own.

Saltmummy cast the bones. "Bones say, Saltmummy did fine job, but could be better." She frowned at that, and tossed them again. "Bones say Chaosvolt finest wood carver in all of kobold kind, makes many beds and doors for all. Very comfortable beds." Saltmummy winked at Chaosvolt at that last bit. "Bones say... HA! Bones say Apathetic in charge now!" Apatheticexcuse started rubbing her temples "God. Damnit. I don't have time for that." Saltmummy was pointing and laughing like it was some kind of joke. "HA! YOU IN CHARGE! YOU IN CHARGE!" Apatheticexcuse stood up "Shut up Saltmummy! If I'm in charge now, then I guess we will have to throw you a 'party.'" Saltmummy didn't seem to care, "YOU IN CHA-ARGE! YOU IN CHA-ARGE!" Apathetic was getting a headache. Chaosvolt just rolled her eyes and wondered if Saltmummy was just making it up. Either way though, it seemed Apatheticexcuse was in charge now. Who knew what the following year would bring.

Here's the save. I've takent he liberty of packing it with a copy of dwarf fortress simply for the convenience of the next player. I'll also be PM'ing this link to apathetic.
http://dffd.bay12games.com/file.php?id=12355
A fairly uneventful year, but fairly interesting. Especially at the sheer number of arrows kobolds can put in motion all at once or how many items they can craft in such a short period of time.

oh yeah and I forgot to mention it but,
Could I get a warbold named after me? I won't be playing, as I suck at Fortress Mode, but I'll still keep up with what's goin' on.
I gave you a pointy stick with a rock on the end and a position in the stabbers.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 14, 2016, 10:27:14 pm
oh yeah and I forgot to mention it but,
Could I get a warbold named after me? I won't be playing, as I suck at Fortress Mode, but I'll still keep up with what's goin' on.
I gave you a pointy stick with a rock on the end and a position in the stabbers.

"Kithikrikgauswana!"

Rough translation: FUCK YEAH.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 14, 2016, 10:37:59 pm
I'll admit, this way or narrating it is a lot more amusing than my rambling. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 05:46:42 am
((I don't suppose anyone knows where I can re-download SL's mapviewer. I'd like to upload full site before and afters to DFMA, but it appears the links there are all broken and no longer maintained. BTW, your bolds all seem rather pleasant. Mine will not be because SWEARING, YAY! Also, good work with this mod, RD. Finding all kinds of little spoilery stuff here, some of which will soon be revealed.))

Spring - 1st of Granite


Of Old the Kobold race was marked off from the barbarian as more keen-witted and more free from nonsense.
- Koboldotus I: 60


So, the bones tell that halfwit that I get to lead the fort, eh? Well, shit. It's not like I don't have anything better to do, but at least I can get this sorry mess of an outpost whipped into military shape. Literally, if need be.

See, much as these other guys have done a decent enough job of making a happy, pleasant little hole in the ground at the behest of the tribal elders, or whoever ordered us out into the middle of this fucking cooking fire of a grassland, I can't find a single reason as to why we Kobolds need another little trading post full of stolen mittens and a billion shitty shell crafts. I can see why we'd need a true bastion against the world - literally everyone is out to try to kill us. Touchy bastards when it comes to those mittens I guess. People might tell you that dwarves are the best warriors out there, or that the elves have it right with their shadowy attacks and bowmanship, but they have it all wrong - it's us Bolds who are the true badasses. Smaller than the dwarves, with none of their fancy shiny metal crap or "martial trances" - what a load of shit that is - we have still gotten by for.. well shit, we've gotten by since the beginning of time, all while the dwarves and humans and everyone else is getting fucked up the ass by demons and goblins and eachother. What does that tell you?

So, as Boldest of the Bolds, and Warmaster of this little shithole, I tell you that things are going to change. So what if our super-awesomely chosen symbol is a dragon fucking us up the ass? Us bolds are going to be a force to be reckoned with, mark my words. I have a plan, and it's the damnedest planniest plan that was ever... plun? Planned? I don't fucking know. It's a good plan. You'll see.

First things first - gotta take stock of where we are, and I'm going to keep some real fucking records, fitting of an army. Good thing I got this handy bit of skin to scratch shit down on - we've got alot of crap around and I don't think I'd be able to remember it all.

Spoiler (hover to show)

Right. 61 of us Bolds, and 15 of us are "farmers". What the fuck is a "farming"? I sure as hell don't know. Wanna know how many Bolds it takes to keep us "farmeded"? 61 - one to milk, one to hold whatever the fuck you're milking, and one to kill it when you're done milking and make some booze, then 58 of of us to have better fucking things to do. As it should be. And for those 61 one of us, guess how many even know which end of the spear goes forward? 18. And just barely.

Least there's an absolute fucking shitload of fucking dogs around. Gotta say, I like those dogs better than most Bolds I've met - they'll look out for ya even when they're bleeding all over, guts torn out by a Dwarfy axe, head half stomped in. Hell of a lot more Bold than half the fucking Bolds I've met.

Well, fuck it. Let's wait for a fight and see who gets killed before bothering to train any of these lungfish fuckers. In the meantime, I've sent those three guys to play jerk-off-the-goat and get us some booze, and another dude to chop up some of this shitty river food until it looks edible. Nothing to drink, and garbage to eat - it's bumming me out a little bit.

Spoiler (hover to show)

Besides that, it looks like we're actually pretty set in the armament department. I'm going to pull one of these craftyfuckers off making shit out of shells or whatever and get some arrows going - gotta make sure our archers can actually get a little practice in besides shooting up the wildlife occasionally.

I've also got the miners at work. More on that when I get some progress out of the lazy shits.

Spring - 217th Slate

Well, no sooner do I state we're wasting time shooting up fucking giraffes and other assorted bullshit that makes up the menagerie of critters living around us, then a fucking turtle of all fucking things has to come and prove me wrong. At least it proved me right about what a sorry state this place is in for a military operation. Fucking ate up the leg of some stupid fuck before the troops got there and poked it to death slowly like a bunch of pansy ass elves.

Here's a little drawing I made of what our nice, orderly entryway looked like after that fight. Look at all the red Kobold bits.

(http://i63.tinypic.com/292boza.jpg)

Here's a tip, Boldy McFisherfuck, don't try to kick the fucking turtles when they're doing their own shit. He's fine, but is likely going to spend the rest of his life taking up a perfectly good bed in the water bucket room.

Miners finally hogged out a nice little bedroom fitting for a Warmaster. I figured I'd add one for the idiot Shaman and that goody-goody "I set up a great fort" jerk Chaosvolt. I'm NOT moving their shit in for them though. Forgot to sketch this one out for my records - I was a little bit loopy on that booze our dumbass brewer turned out - apparently the only shit he knows how to make is pretty much just milk that he spits in and then leaves to rot for a few weeks. Least it gets you drunk.

Spring - 20th Felsite

And no sooner am I done telling some idiot to clean that turtle shit up, then that weird little Bold who thinks he's a Dragon or the God-Bold or something runs in and says

"Hey Apa, I know you're busy, but I thought you might want to know people have been brawling pretty much non-stop in the tavern since you brewed that liquor."

"GO THE FUCK AWAY CHAOS. DON'T TELL A WARMASTER HOW TO DEAL WITH A COMBAT SITUATION!"

Dipshit, don't tell me how to run my fort just because you settled us here with zero incidents. Nothing going wrong for a Bold like that makes the Warmaster a bit suspicious.

Anyway, I figured I should check it out - maybe if someone's good enough at stomping baby ducks or whatever, I can turn them into a useful recruit.

Spoiler (hover to show)

Nope, just a big cluster fuck of dogs, most of whom are already more trained than our piddly army anyway. Also, some "dog child"s, whatever the fuck those are. In the middle of watching this shit happen and getting myself a drink, some asshole ran up to me and yelled:

"I'M GOING HUNTING BOSS!"

Well, good for fucking you, ya nob. Remember not to kick the fucking turtles.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 06:31:52 am
“Let me not then die ingloriously and without a struggle, but let me first do some great thing that shall be told among Bolds hereafter.”
― Apathetic the Bold, progenitor of the line of Excuse


Summer - 7th Hematite

Nice quote, eh? Great, great, great, great grandpa said that right before he got stomped by a Giant. Also said a girl couldn't fight. I'll show that dick.

Alright, to buisiness. My fucking amazing plan to build the strongest army ever seen is well underway. You'll fucking see. The miners have pulled up enough stone for the secret project to get moving, and I managed to carve out a humble little tomb for myself at the same time. I had that shitknuckle shaman whip up some of those badass red and purple torches for me - between the cool shit he can do with fire, and how on board he is with the secret plan, I'm starting to think I misjudged him.

(http://i67.tinypic.com/2ly2452.jpg)

Had our first casualty this season too. No, not glorious fucking battle. Near as I can tell, she went to reach for her baby on the entry ramp, tripped over a goose hard enough to make it bleed a bit, then just fucking gave up on life and toppled over. I don't fucking know, but she probably deserved it if that's her attitude.

(http://i68.tinypic.com/iyhm2q.jpg)
((I honestly have no idea - one second reaching for her baby in the messages, the next second, splat. The Warmaster's account is pretty much as close as I can figure as to what happened too.))

Course, everyone just HAD to lose their shit over it, and slowed down progress on my mighty military project. Fucking weakass "Bolds".

(http://i63.tinypic.com/23m4uqg.jpg)

Anyway, no fucking loss there, besides the productivity. Had a bunch of migrants decide to show up right after.

"Hi there, we've come to join your settlement so that we may craft fine..."

Guess even the stupidest fucking Bold can figure out which end of the spear to hold if you throw it at him a little. Welcome to the fucking army boys! We've now got a full second squad of spearbolds. We'll need 'em with how shit the training regime is here. At least until I get the secret weapon up and running.

Also had one of the idiot crooners that's been bumming around the tavern ask to join us.

(http://i66.tinypic.com/295tulu.jpg)

"Why do you want to join up? Looking for an army career, boy?" Gotta bark at these stupid kids, ya know?

The scuzzy bastard flipped the elvy hair out of his eyes, and instead of pissing himself, the idiot looked me dead in the eyes. "No, sir. I've just always dreamed of living in a dank, cramped, stinky pit in the ground, eating the same shitty shellfish every day, and drinking rotten milk. I want to seek work here entertaining citizens and visitors."

I was gonna stab him once or twice in the leg to teach the fuck a lesson, but he quickly added "And of course, write great epics about the glorious army you're building." Smug little suckup. Course, I let him stay since I don't want any of the Bolds here getting soft and thinking they can start writing pansy-ass poetry. Couple of his buddies asked to join up later. I only had to stab one of them a few times, and let them all stay. Better have some good tunes next time time I'm drinking.

Summer - 18th Malachite

Decided I needed to fix up our defenses a bit. When I told that fucking Chaos, I could almost smell him wanting to point out stupid shit like "Well, our defenses already offer a great field of fire, without obstruction, and while maximizing Bold to fortification ratio." What a fucking prick. I can totally see him saying that, instead of saying "Well, you're the Warmaster. I'm sure you'll devise an even more effective strategy than what's in place already" all sincerely-like and polite like he did. I tell you, there's something fucking wrong with a Bold who's "nice" like that.

Yeah, our single tower does give a great field of fire without obstruction and maximizes the BtF ration, but it doesn't LOOK scary. As great, great, great, great grandpa would have told you while he was shitting all over himself right before that foot pushed his head into his ribcage, it doesn't matter how badass you are if the thing you're fighting *looks* really big and scary and badass. So I'm expanding our tower - it's gonna link up with some existing structures and a new tower over by the secret army project. The Shaman, Salty, asked me to leave the temple out of it for religious shit. I'm pretty good with that - I think that fucker is smarter than he looks, and he's been solid so far.

He even got me to stop by the temple for a bit. It ain't too bad for a fucking diddly preachy place. There's a pretty slick statue there I kinda liked - fact, I liked it enough I pulled a mason of the military project and had him put another version of it together faster than you can say "PUT A FUCKING COPY OF THAT STATUE TOGETHER OR I'LL FUCKING GUT YOU'. It's gonna go on top of the original tower, just to make it a bit taller and more scary-like.

(http://i66.tinypic.com/6pri0w.jpg)
((Seriously, that's pretty neat. The fact that you can customize aspects of things you're producing is also coming in great help for the PROJECT.))


Summer - 29th Galena

Pretty quiet this month. Some more cockgobbling fisherbolds, "farmers", and the like wandered up. Funny how everyone is an accomplished archer when it comes down to using a lockbow or having it used on you. Welcome to the army to you too, boys! Whole force is still pretty fucking worthless as far as I can tell, but the project is nearly done, and it won't matter soon.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 07:22:16 am
"Is this all your king has to offer this year?" he jeered. "Such puny creatures. Hardly even a snack for the mighty creature within the labyrinth. Anyway, let's get on with it. I am not a hard-hearted man, so I will let you choose which one goes first into the Minotaur's den. Who is it to be?"
- Excerpt from Bubbabeseus and the Minotaur


Autumn - 15th Limestone

FINALLY, SOME FUCKING ACTION.

Apparently the resources getting put into my project have been noticed by some of the more fierce wildlife around here. Guess what the fuck we had show up!

(http://i68.tinypic.com/34rstpi.jpg)

An honest to motherfuck Minotaur! In retrospect, I think it was all the roads - these sorts of fucking critters are just absolutely super-gay for fucking roads. I don't know why, and I don't care - I'm pretty fucking super gay for killing shit like this, so the more the better.

Man, was I ever fucking pumped about this - I'd finally get to stab something that wasn't trying to sing shitty elf-pop at me! I mustered our forces, check my arrow supply, and cried the charge! And it was truely glorious.

The minotaur cried some shit about being big and mighty and hungry (I don't fucking know, I was busy laughing my head off like a little fucking girl I was so excited), and charged with what I can only call astonishing speed for something it's size towards the project's proving field. A couple of civvy bolds were in the way - a few of those "farmish" things, and a fisherbold. I'll give the fucking fisher credit, he charged right back at the beast, swinging his hook like he was gonna run the bastard right through and gut it. Course, that didn't happen - instead it pulled off his arms and chucked him a few feet away. Still, I gotta admire his Boldy-ness, and I made a mental note not to shit in his coffin before we scraped him up.

Can't say the same for the other two - they ran like a bunch of pussy elves who've seen a... I don't know, a bear having sex with a tree or whatever scares those cocksuckers. Fucking elves. Who cares. Anyway, they ran for it, but that was apparently about as effective as running towards it - one of them managed to kick the minotaur right in the knee during her death spasms though. She's getting less coffin-shit I suppose.

The fucking thing was just about to get into the workings of the project and fuck a whole three seasons worth of work when the first squad of spearbolds got there. I gotta admit, for a bunch of soft, pansy-ass fucknuggets, they did ok. The minotaur raged and stomped, but for the most part, they stayed clear of it, ducking and rolling around it's feet. My squad caught up, and we filled the fucking bullbitch full of arrows.

(http://i66.tinypic.com/1z3p7qt.jpg)

You could see the monster was starting to get a little worn out when one of the spearbolds got a pretty fucking clever idea, though it didn't look like much at first. He charged away from the battle, but before I could stick an arrow in the back of his filthy fucking coward skull, he wheeled around, and bolted straight towards the raging minotaur. Jamming his spear in the ground, he launched himself almost as high as our in-progress defensive works, quickly spun the spear around, and then, and I fucking shit you not, he rammed that little fucking stick STRAIGHT THROUGH THE BEAST'S FUCKING SKULL.

(http://i67.tinypic.com/r06npz.jpg)

Needless to say, I'm pretty fucking impressed. I think this 'Bubbadoo' is a true Bold - I'm sure I'll find a way to reward him as an example to the others soon.

Autumn - 21st Sandstone

The fucking nard Chaos got together with some of the ridiculous, whiny "grievers", and they all came to me all fucking worked up about the tools who'd managed to get themselves ripped apart in the battle.

Bitches, please. We killed a fucking minotaur with three losses, and without a very qualified army. You should all be happy you can still fucking cry - that thing would have ripped your fucking tear ducts out through your asshole if it wasn't for me and Bubba and the rest of the army.

Anyway, they whined for a while about what a fucking tragedy it was, and then finally that fucking prick said "Apa, maybe we should bury the dead so that these poor bolds can move on."

What a fucking nutmunch. Bolds don't move on, they get BOLD. They kill shit, they steal shit, and they have a good fucking time. Bah. Anyway, I figured they would stop crying eventually, but they didn't, the fucks, so I had the miners carve a pretty ample catacomb into the hillside. I also figured I could reward Bubba a bit for being a REAL Bold, so I carved him out a nice little tomb for future use. Let it be known that the Great Warmaster Apa will take care of her men, should they be Bold in Battle. If not, have a shit in your coffins boys, it'll keep them warm for you.

(http://i68.tinypic.com/5ls8eg.jpg)

Autumn - 29th Timber

Not a fuck of a lot happening around here. The project is nearly done, as are the expanded defensive works. I'm noticing some of the other bolds around here are kinda being fuckers about the who project thing - I catch them chuckling when they think I'm not fucking looking. Fucking dicknipples. Think they might be the first ones I put to death when this fucker gets running.

(http://i68.tinypic.com/2qisbxf.jpg)
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 07:54:34 am
"When someone inquired how many Bolds there were, he said, 'Enough to keep all bad men away.'"
-Koboldarch


Winter - 20th Moonstone

We're so fucking close now. Everything's in place - Salty the Shaman just needs to work his magic and finally, Bolds will be a fucking feared force in the world. Goddamn I'm fucking excited.

Looks like the lazy bastards finally got my defensive additions finished too. The entryway AND the project's proving grounds are now well covered - anyone fucking with either before I want them to will be a fucking pincushion.

(http://i63.tinypic.com/2j3in38.jpg)

Winter - 17th Opal

So close. I can almost feel the power building in the wind. Salty assures me that it will happen any moment now.

(http://i64.tinypic.com/30ag7pz.jpg)

In other news, a bunch of fucking idiots who seem to think they're dwarves, not bolds, showed up to "trade" the other day. That prick Chaos seemed to think it was important, so I let him deal with the fuckers.

In some ways, it was about time. Now, I don't know who in the fuck decided that a fucking Bold is supposed to be fucking MAKING things rather than stealing them, but the fucktards we have in charge of that bullshit here are FUCKING RELENTLESS. I only wish the fucking bolds around here would put that much effort into the other, actually important shit they could be doing. Look at this massive big pile of fucking shit:

(http://i68.tinypic.com/zjxu38.jpg)

I mean, what the fuck. It's all little fucking figurines of some motherfucker no one has ever even fucking heard of, and it's not even put into fucking boxes or shit. That's right, when the mouthbreathers finish hacking this shitty garbage out of shells or whatever the fuck other trash they can find, they just throw it in a big pile on the ground and fucking forget about it. Like it's fucking LITERAL GARBAGE. Christ. This is why fucking BOLDS should not be FUCKING BUILDING SHIT.

I told Chaos to GET FUCKING RID OF IT ALL, and he muttered something about not wanting to get the outpost too raw a deal. Fucking prick is getting cheeky. Anyway, I watched what he was doing, and it looked to me like the fucks left with a bunch of that shit in exchange for a pile of meat. Finally, no more fucking mussels.

(http://i63.tinypic.com/2vbpndd.jpg)

So, I was pretty fucking pleased for a minute. Then I went back down the ramp, and low and behold

(http://i64.tinypic.com/xaymhf.jpg)

That's right. In the time it had taken for those fucking nobs to work out a deal that profited them HUGELY, the fucking craftsbolds had managed to completely replace all the shit we just gave away. Fuck sakes, I need a drink.

Winter - 29th Obsidian

I sat down on my throne, my work complete. Finally, it was ready. Finally, my army would be the mightiest ever seen by man or Bold, and nothing in this world or any other could stop our rise to greatness.

Lightning flashed. Saltmummy danced around, the purplish light of the torches giving his eyes a crazy glint. Everything was perfect, everything was aligned.

(http://i66.tinypic.com/2nizm8x.jpg)

But nothing happened. I just sat. The rain died down. Salty stopped dancing around, smiled, said "That fun. Eat time!" and left. And I was left sitting, staring out at my mighty army.

(http://i63.tinypic.com/59yadf.jpg)

I don't understand. The Shaman assured me it would work. Cast the spell, life comes into the statues, and I have the strongest army of Bolds ever to walk the earth. All modeled after the perfect soldier, we would be unstoppable.

I sat for days. I raged. I cried. I even tried doing the dance Salty had done. No matter how much I raged, they would not move. These soldiers will not learn to use a spear when you throw it at them. They will not use a lockbow if you use it on them first. No matter how much the other Bolds snicker, they will not even crush their skulls out of pity.

I must seek out the Shaman, and we must try again.

------

Apathetic walked into the temple basement. Saltmummy and ChaosVolt were already there, sitting around the eerie, colored flames of a divination fire, and throwing the bones.

"Hi Apa.." started Chaos.

"SHUT THE FUCK UP, JUST BECAUSE YOUR GIANT TERRACOTTA ARMY MIGHT HAVE ACTUALLY FUCKING WORKED DOESN'T MEAN YOU CAN FUCKING TELL ME, THE WARMASTER, WHAT TO DO!" Apa screamed, more unhinged than usual. Chaos sighed a little, and shook his head, starting back into the flames.

"SALT. WE MUST TRY AGAIN. WE MUST...."

Salty threw the bones.

"...MAKE EVERY EFFORT TO FUCKING FIX THIS SHIT. I WILL HAVE POWER, AND I WILL..."

Saltmummy held up a hand. "You no worry, Apa. Salt fix."

"Oh, thank Urist. I cannot rule without my army."

"Yes yes, make believe was fun, but it over now. Anyway, it ok. You no need to rule. Bones say someone else in charge now."

"Excellent, we must.. wait, what the fuck did you say?"

"You no in charge now. Bones say we find someone new."

Salty paused, and seeing Apathetic's reaction, quickly added "But you no cry. Bones say you almost did good of job as Chaosvolt."

-------

(Bolds are fun, and RD, it looks like you did some great work on this mod. Good call. Who wants next? It's like 5 in the morning and I'm all full of fucks and exhausted, so I'll upload the save tomorrow.)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 01:59:46 pm
That. Was fucking beautiful. I am kinda annoyed that we haven't gotten invaders, instead a minotaur gets there first. Holy shit. And I'm amazed they had such an easy time of it, given in my last bold fort, troglodytes were giving them trouble. XP
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 16, 2016, 03:29:01 pm
hilarious. I wonder who is up next?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 03:40:19 pm
We need to harass more people to poke their heads on here. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 16, 2016, 04:54:19 pm
we could harass wilson.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 05:12:22 pm
Doooo iiit. Hell, see if Flame will tolerate us long enough to take a turn. <3
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 07:19:43 pm
That. Was fucking beautiful. I am kinda annoyed that we haven't gotten invaders, instead a minotaur gets there first. Holy shit. And I'm amazed they had such an easy time of it, given in my last bold fort, troglodytes were giving them trouble. XP

I looked through the logs more closely while getting the save together. Looks like his weapon of choice was a bone ring he snagged off one of the first three guys - those he punched to death with pretty much a single hit each.

Poke whomever. You guys are welcome to go again too if you feel like it.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 07:48:41 pm
Poke whomever. You guys are welcome to go again too if you feel like it.

Tempting, but I would like to see if we can get more people to try this. Plus I'm currently committing !!SCIENCE!! on forts to see if I can get any info on what might sieges occur more reliably.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 07:58:37 pm
Or wait, I send a PM to Perigrin before realizing she already posted here. And Wilson.

Periiiigriiiin. Wiiilsooon. Learn to dorf fort and become one with Mother Russia. 3:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 08:12:10 pm
I just re-read that - the last half was written between like 3-5 in the morning and I was pretty much half asleep. You can tell, because that's when the fucking fuck fucker fucknob really starts coming out. 117 times, to be precise. When Apa's turn eventually rolls back around again, she's going to anger management.

Tempting, but I would like to see if we can get more people to try this. Plus I'm currently committing !!SCIENCE!! on forts to see if I can get any info on what might sieges occur more reliably.

Part of why I build the "secret weapon" was to see if roads would still pull stuff in. I'd call it a partial success? Should also give archers some time to shoot building destroyers while they are busy knocking over 180 copies of the Warmaster. Oh, and one of Bubba.

http://dffd.bay12games.com/file.php?id=12360

There's the save, packaged with the game like Salty did. That was a good idea. Couple of notes for the next dude:

1. RD, Salt, and myself are burrowed in the temple basement. I was trying to get us together for a good final screenie, but I wouldn't stop listening to the goddamn bards. Kinda forgot to take us out, but you might want to.
2. For all the war-mastery-ness, I never bothered to set up training schedules - I was a little busy building the sekrit weapon. There's 4 squads now, so it shouldn't be tough. They're all pretty unskilled, but kitted out.
3. I won't be offended if you kill the "torches". They look neat, but kill the framerate a bit. A must for me as I'm used to huge embarks and this one runs wayyy faster than I'm accustomed to.

It's a pretty easy fort to run relative to some community games. Don't be scared guys! :P
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 08:20:05 pm
It's official. Apathetic gets really angry when he becomes a kobold. And a chick.

Alternative Apathetic i basically our fort's equivalent to that one overseer in Boatmurdered. o3o

And what even were the torches?
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 08:32:28 pm
It's official. Apathetic gets really angry when he becomes a kobold. And a chick.

Alternative Apathetic i basically our fort's equivalent to that one overseer in Boatmurdered. o3o

And what even were the torches?

Angry is easy to write stuff for. Just find a bunch of different ways to call everyone a variation of "fuck____", haha.

The torches are gem windows. When you add more than one color, it will alternate them. The one in the temple basement is green, dark green, and purple, the temple upstairs is similar. The ones plastered all over my crap are red and purple. I made a tower fort with a gold chandelier spanning most of it's height back in .40d and used them as "fire" since piping magma up there was beyond me, now they end up in most of my forts.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 09:30:39 pm
Oh right, I forgot about those. Should be fine, but I've never played with them enough to see whether they're really all that annoying or not.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 16, 2016, 09:54:21 pm
I am in favor of either wilson or perigrin, being not good at DF is a desirable quality in some successions. It can lead to some fun when nothing is going on.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 09:58:10 pm
I am in favor of either wilson or perigrin, being not good at DF is a desirable quality in some successions. It can lead to some fun when nothing is going on.

Not being good or trying something that's not maybe very well thought through are pretty much the kind of things that make these games. Besides, "good" is relative. Don't get the fort killed and do little? Good. Get the whole fort killed, but do so because you accidentally collapsed it all into the magma lake while trying to find a way to harvest giant cave spider webs to make slinky things for your dwarfs? Also good.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 16, 2016, 10:00:39 pm
Get the whole fort killed, but do so because you accidentally collapsed it all into the magma lake while trying to find a way to harvest giant cave spider webs to make slinky things for your dwarfs? Also good.
This is a bit to specific to be a normal random example.
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 16, 2016, 11:25:33 pm
But I dun wanna
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 11:31:39 pm
Butts are disappointed.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 16, 2016, 11:40:12 pm
But I dun wanna

Aw. But Wilson, WIL-son. Y u do dis to us? Wilson. Your letting the team down. C'mon Wilson. Wilson!
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 11:41:53 pm
But I dun wanna


Dooo iiit. Become one with the bold.

We even made you a miner. You got stronk within a year. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 16, 2016, 11:45:54 pm
Fuck, that was pretty awesome.

I'm completely content with my position as a rank-and-file kobold spearman.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 16, 2016, 11:56:52 pm
Join us. owo
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 16, 2016, 11:58:43 pm
Fuck, that was pretty awesome.

I'm completely content with my position as a rank-and-file kobold spearman.

Add to the awesome!

We can't let this thing die after only three years, and just running through me, RD, and Salt over and over will eventually make for nothing but boring stories.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 17, 2016, 12:07:26 am
Yus, takea peek at it and try your hand at a year. We don't need to go back to my boring LP-style narration so soon. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 17, 2016, 12:23:06 am
Yes, join us. We are sure you are perfectly capable fort handlers. Besides, are you simply capable? Or are you also BOLD!?
oh god why
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 17, 2016, 12:37:48 am
My computer can't handle Fortress Mode, it's like, nine years old. It can really only do Adventure Mode in medium-sized worlds, and that takes a while.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 17, 2016, 01:38:23 am
My computer can't handle Fortress Mode, it's like, nine years old. It can really only do Adventure Mode in medium-sized worlds, and that takes a while.

Butbutbut. ;_;
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 17, 2016, 01:55:51 am
My computer can't handle Fortress Mode, it's like, nine years old. It can really only do Adventure Mode in medium-sized worlds, and that takes a while.

Butbutbut. ;_;
That's ok, 64bit now so even potatoes can run dwarf fortress :D

I was thinking while playing this fort, and it just occurred to me now while thinking about my turn, I'm having a hard time playing DF without soundsense. The game is fine without all the sound effects and music it adds and I can play without it. But when combat was happening, I had no idea when it was finished because there were no sounds to show that it had finished and none to indicate that it was still going on. Same goes for the seasons. Soundsense announces the seasons for you, without them I kept having to view the announcements log to see what the date was. Of course there was the notification at the bottom of the screen, but it would only appear for a bit and then vanish.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 17, 2016, 02:09:34 am
It seems like they've stripped those sorts of parts of the UI down quite a bit since I last played. The 'r'eports thing took me a while to find too.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 17, 2016, 12:06:51 pm
You always have to glance over at the left side of the window border thingy, unread combat will be noted by a red C there. o3o

Realizing you have to hit "r" to read them is another matter entirely.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 17, 2016, 12:59:44 pm
I'd be willing to give this a try, once my computer unfucks itself.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 17, 2016, 01:02:16 pm
Good luck with the unfuckening, and have Fun. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 17, 2016, 02:16:40 pm
I'd be willing to give this a try, once my computer unfucks itself.

Awesome. If Salt or RD want to take the next turn in the meantime, feel free. Otherwise, we'll hang tight for Caconym, unless other volunteers pop up in the meantime.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 17, 2016, 06:44:59 pm
I'm currently out and about, so hoping that someone adds to the turn in the meantime. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 19, 2016, 12:44:24 pm
So I took my turn, not sure when to end it whether or not I was too long/short with it.

Still more or less learning howtoanything in this game.
-------------------
Overall: Uneventful

Someone petitioned to join us
(https://i.imgur.com/hMMXXsY.png)

Migrants arrive, time to build a wall before the next wave come.
(https://i.imgur.com/y3rUYZ0.png)

A couple of children are now old enough to haul shit around the fort for the rest of their lives.
(https://i.imgur.com/3R0FnIZ.png)
(https://i.imgur.com/E46fki6.png)

The training of The Grand Kobold Army is well underway
(https://i.imgur.com/uL88TCt.png)

Peri created a high quality figurine of himself.
(https://i.imgur.com/gGjWpgZ.png)

someone gave birth to triplets.
(https://i.imgur.com/76cx2aB.png)

Chasovolt can't release an animal and spammed messages the entire time (forgot to screenshot).


Made 'improvements' to the trade depot.
(https://i.imgur.com/4zit2R1.png)

Dug around a little underground and that's pretty much all that happened
----------------

Link to it for whoever is next: http://www.mediafire.com/download/k8capo8og5gxpym/Utterlybold.7z
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 19, 2016, 01:20:48 pm
Excellent!

Chasovolt can't release an animal and spammed messages the entire time (forgot to screenshot).

That's because CV, myself, and Salt are burrowed in the temple. I kinda forgot to undo that.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 01:47:27 pm
Wanna bet Caconym has doomed the three of us to die of thirst now? ;w;
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 19, 2016, 01:59:31 pm
Wanna bet Caconym has doomed the three of us to die of thirst now? ;w;

Well, when I left off, you were the only one of us who would actually leave the tavern and stay where you were supposed to. We're probably still sitting in there listening to that guy talk about the time he saw a coyote.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 02:33:43 pm
Pbbbt. So I'm currently more dedicated to sitting in the temple than the shaman. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 19, 2016, 03:08:03 pm
Hey now, it was a REALLY INTERESTING coyote.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 03:10:10 pm
And now I predict coyotes will be a menace in the future.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 19, 2016, 03:29:40 pm
Wanna bet Caconym has doomed the three of us to die of thirst now? ;w;

Well, when I left off, you were the only one of us who would actually leave the tavern and stay where you were supposed to. We're probably still sitting in there listening to that guy talk about the time he saw a coyote.
Holy shit that guy is still here? I gotta go listen to that story again.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 19, 2016, 04:35:11 pm
Woo, I'm a Spearbold!

And now that you mention it I can see coyotes basically being to kobolds what wolves and dingoes are to humans and dwarves. Also, what the fuck do kobolds drink in taverns?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 04:47:53 pm
Woo, I'm a Spearbold!

And now that you mention it I can see coyotes basically being to kobolds what wolves and dingoes are to humans and dwarves. Also, what the fuck do kobolds drink in taverns?

Your option is literally just kumis/kefir or such. :V
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 19, 2016, 05:33:13 pm
spoiled milk.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 06:53:33 pm
It's technically a real-life thing though. D:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 19, 2016, 07:06:30 pm
Out of interest, have you ever tried it?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 07:27:01 pm
I'm not sure I'd be...bold enough to try that, if I ever found a place that had it.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 19, 2016, 09:05:25 pm
Eh, I'd totally try it. That is, when I can drink in places that would serve it.

Hell, which is probably now, I dunno the drinking age in Mongolia.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 19, 2016, 09:15:18 pm
Can't be much worse than a white russian.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 19, 2016, 11:59:01 pm
Can't be worse than white rum at least. :V
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 01:19:55 am
Volunteers for next?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 01:23:30 am
I might have to bring it full circle and take a turn if no one else can be harassed to do it. :V
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 12:27:38 pm
I think I've harassed everyone harassable. Once they see how awesome this place is, they'll conform.

I've got no objections to another RD turn while everyone's coming to this realization though.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 01:45:36 pm
Very well then. Got Caconym's save, and might as well start it up. First thing I see is derpcat wrapped up the whole DF. Not really needed, but eh. And luckily I remembered to change my init settings, as in between turns I'd lowered the population caps to run tests.

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First thing I see is the massive clusterfuck of crafts storage, followed by the "holy shit" moment where I realize we have way more bolds than we did earlier. Also, Caco is lazycat. Not yet sure whether I'll merely finish this year, or finish his turn and do a year for me. Someone also hasn't been caging newborn puppies.

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Chaosvolt found herself lost in thought. Thinking on the past year. How long had he...er, she been meditating in the temple? Long enough to have forgot about who was in charge here now. And to have forgot that it was only mid-summer.

Apathetic was here as well. "Hey. Caconym's been kinda...out of it lately. Never did find that office after she decided she wanted to be an overseer." Apa said. "Just bringing us stuff and fishing. And sometimes bringing us fish she catches. Like a...one of those fucking fuzzy things." The chieftain just kinda giggled a bit at that. "Right, a cat. So she hasn't been bossing people around like we're supposed to?"

"Well, no one else has been all that eager to sort pushing people around like I am. Besides, was getting kinda worried about you just sitting here. I was gonna tell you you don't have to go an wait here until the next bone-casting, but fuck it." the warmaster remarked. Funny that Apathetic had been lingering there an awful lot too. "I mean, I figured next year maybe I'd pester Salty to, ahem...divine the shit out of the bones and get you in charge another year. Not like anyone else besides the three of us are that eager to do anything."

Finally Chaosvolt stood up. "Maybe we shouldn't wait then. I know the place has gotten a lot bigger since last time, but..." She hesitated, before making her way out of the temple. "I'll manage. Take a look around, tell Caconym where her office is, figure out what needs to be done, maybe carve some furniture. Or chop a tree down, I haven't done that in a while."

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After all this blathering, Apathetic had apparently dozed off. Clearly, the rest of this year is going to be derp.

On a side note, I am fucking terrible at writing in-character. Time to order 50 wooden bins. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 01:59:45 pm

Apathetic was here as well. "Hey. Caconym's been kinda...out of it lately. Never did find that office after she decided she wanted to be an overseer." Apa said. "Just bringing us stuff and fishing. And sometimes bringing us fish she catches. Like a...one of those fucking fuzzy things."

I think you do good at in character. Also, that line captures The Warmaster pretty well.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 02:11:31 pm
Well, I see some injured kobolds and I assume a lack of doctors, and a fuckton of bins just yearning to be made. Decided I'd name a random available bold RedVulnus and conscript him as a medic. So long as some crude attempts and healing are made, better than nothing. Also made a random unnamed idler a healer too.

Place is a fluffy of activity and at least one source of "patient not resting" job cancellations. We also ran out of saale. Who's been encrusting everything with rocks? We could be making ammo with that. D:

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What. We can't brew plant stuff. And sure as hell can't eat this. We can however eat the badger that is out there being a pest. And then some random woodcrafter scored the kill after getting bitten in the leg. Motherfucker just choked that bastard right out. This one is getting named as Blitztkrieg, after having spotted A Blitzkrieg of Butts on our recent activity. o3o

And now this turn is a confusing mish-mash of in-character and out-of-character.

Meanwhile, Chaosvolt was finding herself off to get a drink, pondering a need for more carpenter's workshops due to the only one being in use. She was rather concerned that no one had been told that tending to the few injured around requires someone to be a healer. This led to her hastily bossing around the first two that looked halfway competent and were available. Despite it all, it feels good to be back in charge.

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Additionally, she discovered her plan to secure a safe, sunny space for grazing animals needs to be updated. When in doubt, go bigger.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 20, 2016, 04:49:26 pm
Hm, can kobolds grind Longland grass, single-grain wheat, and sorghum into flour? And the millet, actually.

And....can they not eat raw plants that're normally eaten raw ingame, like the amaranth and fisher berries? Maybe I missed the memo. Are bolds carnivores?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 05:02:56 pm
Kobolds are carnivores, yes. In vanilla DF they're outright bonecarn, which I changed to regular carnivore because bones are valuable. :V

On top of that, someone has to boss the bolds around to get the now-grown puppies out of their crowded pastures and into...a crowded cage. Eh, at least they won't fight in there. Kobold logic. On top of that, one of the breeding dogs there apparently died. ;w;

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Well, congrats random bone carver. You are officially fucked. And now this is gonna become an endless annoyance.

Why. Do we have. A giant pile of random withered plants in the middle of nowhere? I also see we have one of those failures of a bolt recovery operation behind the archery targets.

And I see what I think is the cause of Apathetic's job cancellation spam. It seems someone assigned her a wardog that had been chained up to detect thieves. Also, someone unbuilt the thing that lets me use the hatch trick. Oi. D:

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One of our casualties has fucking finally made it out of the hospital. Presumably the chieftain is quite proud of how quick the recovery was once someone was finally told to do things. Blitzkrieg's minor injury also made a rapid recover. The third injured bold though...Chaosvolt, and indeed none of the other bolds she talked to, has any idea how to handle such a severe injury.

Also, eating the fancy airlock device also ruined the floor above it. Nice one. :V

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Meanwhile, been reworking the area around the depot and entrance, so we can actually use Apathetic's half-thought-out battlements, when I saw this bugger skulking around. Named him, and will recruit him once he finished the hunt.

The again, this guy kinda sucks at hunting. Aim harder, CYKA. Sent some real bolds to finish this thing off while Aj runs off due to no ammo.

Chaosvolt, meanwhile, begins to consider a potentially dire plan. That one bonecarver is still lingering with a busted leg, and may never get out of bed again. This has led to her pondering a rework of the hospital. Surely a kobold in need of healing deserves their own proper room, right? Plus, if they need to...do something terrible to give a wounded bold some peace, they can just lock a door and forget about what they've done.

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Uhoh. I dunno if it's from all the stuff we have to do, or lack of food space. I'll designate more and demand more barrels just in case. And...it is done. The injured bonecarver, even after being released from the bed that was deconstructed underneath them, never moved from the spot and was never moved by others. They've been locked away, to have the only mercy kobolds can think of giving.

The irksome thing is that this is so damn laggy that it still hasn't passed late summer. D:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 05:06:43 pm
Get rid of my torches. Should help.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 05:10:28 pm
I have over 120 bolds and over 100 animals. You think a couple gem windows are the cause? >.o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 05:23:16 pm
It contributes, albeit minorly. Failing that, the warmaster will kill most animals when she gets back in.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 05:40:01 pm
I've already instituated a purge of animals in the meantime, butchering unneeded male animals and caging the hunting dogs so they won't breed. Already have enough meat for the grinder, though as-is the entryway has very few places to chain war dogs up anyway.

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Also been fixing up your precious defenses. One, no one could get into them. Two, being built atop the old depot meant you couldn't fire on them. Three, for that matter anything in the yard of doom would be able to hide under the structures. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 05:47:11 pm
Decided I needed to fix up our defenses a bit. When I told that fucking Chaos, I could almost smell him wanting to point out stupid shit like "Well, our defenses already offer a great field of fire, without obstruction, and while maximizing Bold to fortification ratio."

It's all about being IC, not about effectiveness :P. Likely good we have a competent player such as yourself every few turns to fix that, haha.

In seriousness though, it was a make work project. I expanded it out to the terra cotta army because I figure Bolds can plug building destroyers while they're busy knocking down all the warmaster replicas. A single tower over there would have realistically been the better choice.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 20, 2016, 05:53:01 pm
Also been fixing up your precious defenses. One, no one could get into them. Two, being built atop the old depot meant you couldn't fire on them. Three, for that matter anything in the yard of doom would be able to hide under the structures. o3o
Less of a defense and more a trap for traders for some good ol banditry. At least that's what i was trying for.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 05:58:41 pm
Doh. True, it is indeed bold to mess up a defensive thingy. o3o

In the meantime, we now have 7 full squads of warriors to make Apathetic very happy. And holy fuck, undesignating all those mussel shells to be dumped just make the idler count explode.

And fall at last arrives, with so much remaining to do even now. And so much lag.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 06:07:30 pm
I wonder why no one could get into them. I didn't muck with the entrance at all. :s

Man, I'm excited, haha
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 20, 2016, 06:18:01 pm
We need those mussel shell crafts for... reasons.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 06:30:08 pm
You want next Salty?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 06:37:38 pm
Oh. Oh fuck me. Guess whose concerns about the poor design may soon be justified?

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Holy mother of fuck! Where were the snatchers? The ambushes? Nope, just instant siege by what seems to be goblin-native elves.

Chaosvolt was at this point at the well, when another kobold rushed in, shouting and raising considerable alarm. "Something's here! Someone's here! Everyone hide!" The chieftain rather hastily pulled the panicked bold aside and asked for an explaination. "Elves! I think? B-but they don't look like elves. Shiny metal weapons..."

Apathetic at least seemed to perk right up the instant someone mentioned elves, rather quickly rallying everyone to sound the alarm and ensure the others stayed inside. And...then, they remembered.

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"Seal it the fuck up! On the double! Fucking does us no good to bait them into our arrows if they go under it all!" Apa yelled, mustering all three squads they have to man the battlements, hoping to cover the lone straggler that had been trying to haul a rock in to arm the swordskobolds, hoping that the tunnels below could be blocked off in time.

Meanwhile, the enemy was on the march. A small squad of elves, troll fur clothing and metal equipment marking them as true elves in their minds, fit to kill and plunder as their master, Olostasost, commanded. Their...

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KOBOLD master? Surely it can't be, given normally a lack of race listed means same species. Regardless, whoever or whatever they serve, they surveryed the battlements. "Fuck me, you said this was just some hollowed-out hole in the ground! This looks damn near like a dwarf fort, no some fucking kobold camp!" one of them hissed out, promptly a smack upside the back of the head by the lasher.

"Quiet you goblin-fucker. Why do you THINK the boss sent us out here to clean this place out? They just might have some good shit to bring back if they're this open about their location. And besides, I've fucking seen what a dwarf can do with a crossbow. Compared to those mushroom-drinking sacks of shit, a little kobold can't even hurt you."
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 20, 2016, 06:43:25 pm
A siege?
(http://i.imgur.com/NnoGhN1.gif)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 06:58:24 pm
Caconym why are you going outside in order to get to the walls we need built? Clearly you are some kind of demented genius, because they're not even in range of the battlements are you're already on the right level.

Caconym, bad cat! Go through the underground while it's still open, don't go back outside! D:

Contact! Elves are near the battlements. Taking fire but no hits yet. This motherfucker can dodge and block rather well. Meanwhile, the tunnels underneath are sealed, but I don't know if Caconym will make in inside.

Yeah, if they get near the entrance, I'm gonna have to send the melee bolds after them. Yeah, bend over, here it comes! 40 on 10, let's see what we get.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 08:25:03 pm
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First blood! Literally, even though it did jack shit it still bloodied the trade depot. And first to get topside is a lone recruit, with a magnetite spear. Godspeed you bold motherfucker.

Oh fuck me, one of the archers and Caconym are getting here right at the same time as the enemy! The elven swordman is advancing towards the archer now, while the rest of the siege squad is still rounding the corner. Swordself got a minor shot to the shoulder as a result.

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Holy shit. Run Caco, run! Brave little bastard got the elf's attention at least, ensuring a couple more melee kobolds have made it topside before the recruit could get into contact.

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This guy. Fucking drops a oneliner with a sword in his leg, after watching this elf one-shot the first soldier in reach.

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Caconym is one lucky bastard. Just slips literally RIGHT PAST this elf, while finally progress is made. Aside from the dead archer and wounded recruit, so far the few in the fight are holding their own.

Now he's knocked over, so far spears alone are damaging him through the armor. Meanwhile, one idiot recruit has broken their shield from hammering the elf with it.

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What a surprise, now whose turn is it to enjoy that armor damage system? Someone also knocked his fucking teeth out. Meanwhile during all this, only the hammerelf is even close to joining the fight.

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Hahahah! He passed out from exhaustion, they stole his helmet and caved his head in. Only one nearby now is the hammerelf, who I assume is now shitting bricks. Already gone and took a knee from another blow that failed to get past the armor. And soon enough they drop their maul from the same issue, and their leather armor comes apart readily.

Meanwhile the next closest foe, the axe-elf, has been floored by a knee shot. Finally, the archers are being useful. Also what, a recruit is still going strong despite a blow that mangled...his heart? D:

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"I'm a kobold! I'm a kobooold! Suck my diiick! I'm a koooboold!" Bubba you badass motherfucker. And now, exhaustion KOs the hammrman, and so begins the mad scramble where kobolds wrestlemania her to death.

Meanwhile, the bulk of the enemy is still out of range of the battlements, the lasher watching warily. "Holy fucking shit, what happened to those runts being harmless?" The lone macewoman said. This time the lasher only gave a glare, instead of the dope slap he gave the swordsman, whom he couldn't see but suspected was now dead. What he could see was the lot of them dog-piling Xuspgas, wearing her down before practically tearing her apart. It was like a watching a pack of beak dogs hunt, ganging up on prey in a manner that was sickening even to him. And he's seen some shit.

"Those aren't kobolds. They're fucking animals." one of the others whispered. He damn well heard that though. Must be one of the greener elves, not used to the sort of barbarity their masters reveled in. Yet even this admittedly unnerved the apparent leader of the raid group, despite being familiar with the cruelty of their masters. Even goblins seemed civilized in comparison.

"Enough gawking, you bunch of ratfucks. You two." he said, gesturing to a boweld and a crossbowelf. "Get your fat asses over there, we need those battlements full of holes so that moron can survive a bit longer. In the meantime, we'll...well, we'll see. Get over there or I'll tear you apart myself." Despite knowing they were most blatantly outnumbered, he wasn't yet sure whether he could browbeat the remaining four into charging, at least without one of the cowards putting a knife in his back. Just hold back, let those two suppress the defenses, and if all goes well THEN charge.

Amazingly, those two at least were stupid enough not to question such an order, giving him time to hopefully think things through.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 20, 2016, 09:13:35 pm
Bubba is seriously THE badass of the fort. I mean, he pretty much singlehandedly fucked up the minotaur, with a bit of help from the bowbolds.

Accordingly, he makes the warmaster feel very insecure about being Boldest of Bolds, which may or may not eventually be a plot point.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 09:19:11 pm
I'm still amazed that Caconym made it past that guy in one piece. Not even a SCRATCH, not even targeted by the elf. :V

Well, another bold dives into the fray, gets a bad gash along the arm for her trouble. Still, given it was an iron great axe, she should call herself lucky. The elf axeman gets his EYELID bitten for his trouble, and soon Six and another recruit continue the fight.

The two ranged elves are still on the other side of the pillar it seems, so I clearly need to expand this suport structure into a full wall. Maybe a spiral to ensure enemies have to suffer a gauntlet to reach us...

Another idiot apparently lost a shield from having no weapon available, but soon enough the elf drops their shield in turn, left winded and sick from a few lucky blows. And now the whole dogpile is on him, his leather armor broke, and he passed out. Guess how this'll likely go?

For now though, those two ranged elves are still lingering on the other side of the pillar. Smart bastards. Scard bastards. Trying to move the archers up to the closer corner of the battlements.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 20, 2016, 11:49:56 pm
I guess I can take the rotation after dragon.
With all these injuries, it's prolly a good thing I set that box in the hospital or we wouldn't have supplies to treat the injured with.

KOBOLD master? Surely it can't be, given normally a lack of race listed means same species.
THE HEEL TURN!
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 20, 2016, 11:59:38 pm
You are a derp. They'll grab thread and cloth as needed even if it isn't IN the hospital. Putting that box there just made them pile almost ALL the cloth in the fort in there. D:

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The first enemy shot is loosed, and...two missed right off the bat. Wow, you just fucking WANT to die, it seems. The third shot hits an unnamed war leader in the leg, leaving her floored but not out of the fight, the same warrior blocking the next shot as two comrades rush past her.

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Sadly these two are also no-name, green recruits, but it doesn't stop them from trying. Strangely, the remaining four elves are in sight but lingering still. Maybe I was right to RP that as uncertainty.

The bowman is hanging back, not managing much so far, while the crossbowman managed to shoot out one recruit's spear hand. But now...

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"Those idiots are leading them here!" One of the elves stammered out, silenced by a long-overdue backhand from Nako, the lasher. "Silence, you little whelp. Fucking cowards..." Funny of him to be calling them that. "Hold your ground, and if those two lure the vermin closer...Arstruk, you know what to do." he said to the remaining bowman, the source of those outbursts. Nako had a plan by now, realizing that the kobold forces were thinning out in the pursuit, just as the first few of his group lacked the discipline to move as one.

If those two just lured the first few kobolds to them, before the rest have time to catch up, they'll get the chance to do to the vermin what they did first.

Then something moronic happened. In the scramble that ensued, he saw the two ranged elves falling back in different directions, both away from the lasher's group. If they were close enough to charge home it'd be perfect, but there was no way he could rally these cowards to charge unless the enemy was right on top of them. And worse, he could see several more of the little bastards, all waving weapons of crude sharpened stone, bone and shell armor cracked and marred, a few charging with only a shield or outright unarmed.

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He saw the crossbowelf, seemingly the more competent of the two women, fall back to the north, right as a number of the enemy reached the pair. The other elf fared no better, worse in fact. The larger of the groups that split up to pursue managed to overrun her, knocking her out and displaying savagery right before their eyes.

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The crossbowman meanwhile was still struggling, but further weakened as a well-aimed spear thrust somehow managed to sever a hand. She still had her crossbow in her left though, frantically trying to reload and fire bolts into the vermin, seemingly unnerved by the fact she hadn't killed even one of them yet.

At this point the lasher was yelling and cussing up a storm, trying to cow the remaining elves to charge or do something, until finally the remaining crossbowman worked up the nerve to loose a bolt into the melee unfolding before them. Even then if sunk into a recruit's arm, seemingly doing nothing to deter the kobold. "That's it, lay into the savages! Put bolts into them until they're close enough to charge!" the lasher screamed, himself in a frenzy yet still reluctant, fighting the same cowardice that led to him and his cronies deciding to stay put while the first three of them scouted ahead, a cowardice he knew was going to get them all killed.

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The injured crossbowelf finally was out cold, and by now most of the enemy was upon them. Enough that only the distraction of ravaging and mutilating the two casualties seemed likely to keep the advancing horde manageable. "Idiots! They're right in front of us, kill them!" Nako yelled, the axeman and woman being the first to make contact with the kobolds.

That was all the orders he'd manage before the field devolved into a chaotic melee, the two archers by now having bled out, leaving the full force of kobolds after the remaining five elves.

The lasher was soon hobbled by a strike that bent the knee, the two axe elves following suit, only the macewoman and archer holding their own. And even then, the kobolds had yet to suffer any visible fatalities, even though a massive number of them were injured in various ways.

And soon enough, both axeelves were dead, the maceman was injured and disarmed, and the bowman was no longer able to keep his allies between the horde and him.

And soon, the lasher died, and the two survivors were out cold. At last, I can stop narrating from their perspective. :V

Chaosvolt meanwhile was nervous, and it showed among the others hiding below. Caconym was by far the biggest cause of worry, having seen an elf lop some poor bold's head right off in front of her. Somehow in the ensuing chaos, she escaped and got back inside, leaving the archer that went with Caconym to rot on the floor of the trade depot.

It wasn't long before she saw Apathetic and others returning, just the archers at first. "Holy hot motherfucking shit, that was good!" the warmaster exclaimed. "We wiped them out! All of you fuckwads, get your asses out there!"

That was enough to relieve Chaosvolt, who joined in, directing things as usual. "Alright, recover the wounded, bury the dead, start sizing up the loot and see what we can salvage." she ordered, before asking Apa. "How many did we lose?"

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"Good news and bad news on that. Good news is that we lost only one, the dumb fuck that decided to follow Caconym around instead of getting up top like a proper archer. Bad news is that might change, we have a fuckton of wounded."

And first the most able-bodied of the warriors made it in, showing only minor injures. And the first kobolds to examine the outside would see only a single slain kobold, and the corpse of an elf. It would be when they got to talk to the first few returning warriors, and see the battlefield for themselves, that they'd witness the horror laid out before them.

All told, 19 kobolds were injured in the fight, with 2 injured severely enough to leave what might be a mortal wound.

And sure enough, one of them died during the slow recovery of all the wounded. Couldn't breathe, and faint from blood loss. The second most-borderline is merely faint, but isn't bleeding now and thus will likely live.

Even Salt is out there, dragging the injured in, and soon to try her hand at healing. A shaman can sense the pain and suffering of their kin around them, and she's never felt such pain before. Chaosvolt at least expressed concern over someone of such importance venturing out and trying to help with the wounded, but she insisted.

Of those brought in so far, 5 suffer nerve damage that might render them unable to fight. In the meantime, Wilson and other miners are scrambling to carve more rooms for the injured. Despite the curious fact that one room is mysteriously locked, so far Chaos' rework of the hospital has proved useful, if only because they went from 5 beds to 10, and will soon have 20. Yes, that injured bonecarver is still wasting away in that room.

Screenshot:
Spoiler (hover to show)

Lorknis says she's fine. I apparently believe otherwise. Of the named kobolds, only Six and Lorknis are injured, and both look like they'll be okay. Meanwhile Salt is helping tend to the injured, while I'm making splints and crutches.

Screenshot:
Spoiler (hover to show)

With almost all the wounded secured, I finally have the chance to show this off. This is what makes sieges worth it. Any clothes or armor kobolds have a crude equivalent to, you can refit from bigger versions. Armor that has no kobold equivalent can also be refitted, but with less chance of success. Non-armor clothing that has no kobold equivalent can ONLY be dismantled for cloth or leather.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 12:04:50 am
You are a derp.
No u.
They'll grab thread and cloth as needed even if it isn't IN the hospital. Putting that box there just made them pile almost ALL the cloth in the fort in there. D:
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 12:10:30 am
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.

Sadly you can't, they just grab more than the allowed camp anyway,. At least, I could've sworn that bug was still there, and the cloth at least was over that cap. D:

Anyway, now to rework the battlements as well, and see about making it a spirally clusterfuck to make invaders have to work harder to get to us.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 12:15:07 am
Yeah, but it's a shorter distance to travel to get the stuff, and we can change how much is kept there.

Sadly you can't, they just grab more than the allowed camp anyway.
Oh, I didn't know that.

Refit some of that delicious goblinite. Little scavengers. Oversized armor beaten and cut to size. Little kobold spearman wearing a spaulder as a helmet.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 12:21:16 am
Planning to, but now we have so much to do yet again. Heal the wounded, make crutches and splints, fix up the battlements... >.<
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 01:44:13 am
Place in traction. Uhoh. Aw fuck. Who is it this time? Oh. A random animal caretaker. Good news, no one important. But I can't silence the job cancellation because two less-injured kobolds are dumped in the same bed!

But soon, everyone is out of bed, save the animal caretaker. Make that two to receive the mercy of Chaos. Also chopping down all the trees that linger over the giant fucking shell craft storage area. This will bug out and make holes in the wall, so better to fix them now than trust someone else to it.

Witness the death of Sixposting. No really, the first of the traction-spamming kobolds has finally died. And yet even as things calm down, they haven't taken them out to the tombs. Odd.

Turns out I had to station bolds in the hospital until one would blunder into the room and discover the body. oops.

Screenshot:
Spoiler (hover to show)

Oh hey. Guess what? Small problem with my fix of stone arrows, yet again. I could've SWORN there was a way to unfuck this. Lemme save and test it.

No dice so far. Fuck. I wanted a shale trade depot! I could've sworn some configuration fixed this at one point. I might need to test from a fresh world, which I'll do if I can ever finish this fucking year. >.<

EDIT: Hnng. It is one in the morning. I've made it into...middle of fall. Fuck. This year is proving amazingly slow to progress, it's eaten Caconym's time, and now it ate my entire evening. And yet despite it all, it's my first siege in AGES, and I legit did not expect us to handle them so easily, even if it was only 10 enemies.

Hell, literally everyone that made it to the hospital lived, save the one compound fracture. So only 2 deaths and 1 casualty effectively given a death sentence.

Final notes:
1. Fishing is currently disabled due to being balls-deep in shells and food. Keep that in mind eventually, but we'll be fine for a damn long while.
2. Doubleposting has been eternally quarantined in a hospital room. This is on purpose, we don't HAVE mechanics so we can't make a traction bench. Maybe I should add a recipe for non-mechanical traction benches?
3. Due to all the shit going on, the expansion to the pastures hasn't gone beyond the first stage.
4. Keep an eye on all kobolds given the "Potential Cripple" title. If they're still impaired after healing up, might be best to retire them.

Save is here: http://dffd.bay12games.com/file.php?id=12368 (http://dffd.bay12games.com/file.php?id=12368)
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 21, 2016, 02:10:39 am
Really says something for Bold healthcare when no one realizes a patient is dead until they finally "discover" them who knows how long after the fact.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 02:11:59 am
And their ability to recognize a compound fracture but no ability to deal with it. And...sorry for not managing to even finish Caconym's year. x.x
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 21, 2016, 02:14:44 am
FPS that bad? What's it at?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 02:18:35 am
I never did think to enable the FPS display. >.<

For now though, to pass out. And hope that tomorrow I can work harder to solve the "can't make rock bridges/depots" issue.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 06:32:07 am
I'll see whats what... tomorrow. After breakfast.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 21, 2016, 08:16:43 am
"Good news and bad news on that. Good news is that we lost only one, the dumb fuck that decided to follow Caconym around instead of getting up top like a proper archer.
You say dumb fuck, I say Valiant Hero of Koboldkind. Sacrificing themselves for another.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 11:42:56 am
You say dumb fuck, I say Valiant Hero of Koboldkind. Sacrificing themselves for another.

Granted, they were down there in the tunnels to begin with, hauling a ton of gems. Which almost makes me think your bold planned this all. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 21, 2016, 01:47:57 pm
How'd Forrest the Spearbold fare? I'd hope he did his family justice and acted like a complete coward who only went to stab when the enemy was on the ground.

He comes from a long line of cowards, y'know.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 02:03:52 pm
Given you didn't get torn to bits, I assume you fared decently. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 06:41:11 pm
Downloading the save and a fresh copy of DF.
Connecting sound sense. I thought about it and realized there is no reason I can't use soundsense as it doesn't modify any files. It just reads the gamelog, so I can plug it into whatever DF I want.
Modifying the init files to autosave seasonally and to pause when it does so. Also activating the FPS counter.

Ok, I'm getting a steady 26-30 FPS, I begin now.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 07:12:53 pm
Neat, will be fun to see. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 07:22:23 pm
"I know what kobolds like!" Said saltmummy, striding into a private conversation between Chaosvolt and Apatheticexcuse. She didn't much care for what they were talking about, though she understood that it was probably important. Apathetic looked deeply annoyed. "Fine, you can be in charge now." Saltmummy looked at apathetic with suspicion. She didn't really want to be in charge again. "What about caconym?" She asked, putting aside her "wonderful" idea for a moment. "Caconym doesn't know how long a year is." Said Chaosvolt, "No one bothered to tell Caconym when to pass on the reigns to someone else. I've been running things since... midsummer?" Apathetic nodded. "I guess you hadn't noticed though." Saltmummy scratched her head. "Nope! Anyways, kobolds want zoo!" Apathetic placed her palms on her face and began screaming into them. While Chaosvolt simply cocked her head at an angle and stared at Saltmummy with incredulity. "How Saltmummy." Asked Apathetic when she finally managed to reign in her temper. "How are you going to capture animals and put them in cages." Saltmummy hadn't thought that bit through. "Maybe small animals then? You catch? Yes?" Apathetic struggled not to raise her hands to her face again, but found that she couldn't avoid that AND prevent them from throttling Saltmummy at the same time. "That's a stupid idea." She shouted after having another good scream. "No it not. You got army of rock-bolds. Rest of us want zoo. Why rock-bolds but not zoo? Zoo more interesting. Why big coffin room but not zoo? Since I in charge now, we build zoo." Apathetic immediately regretted telling her she was in charge.

OOC: I just got an idea.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 07:31:00 pm
Oh this is gonna be good. I predict the lack of mechanics will screw us over again. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 07:43:26 pm
Oh this is gonna be good. I predict the lack of mechanics will screw us over again. o3o
I will build the greatest zoo the world has ever seen, and I will do so without mechanisms.
also, the stair configuration was a bit off, so I fixed it.
(http://i.imgur.com/JlOWZwd.png)
And a single Z level below that, is another one. We have ourselves a shallow embark gents.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 07:46:00 pm
Not sure how, since you can't tame wild animals unless they're in cages. D:

And...uhoh. Hope you're ready to be drowning in troglodytes.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 07:57:38 pm
Not sure how, since you can't tame wild animals unless they're in cages. D:

And...uhoh. Hope you're ready to be drowning in troglodytes.
Oh, you will see mr. dragon. You will see ;D
Also, a single unarmed kobold just wrecked the shit out of a giant olm before it fled in terror from him. Then the military got there and wrecked it's shit even harder.
(http://i.imgur.com/56azdTK.png)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 08:05:06 pm
Heh. Compared to goblin-raised elves, that's hardly a threat. I hope that the squads are finally sporting some refitted metal armor by now. <3
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 08:09:38 pm
Heh. Compared to goblin-raised elves, that's hardly a threat. I hope that the squads are finally sporting some refitted metal armor by now. <3
Some of them yes. It looks like they are about to run out of things to refit though.

Also dragon, might I suggest for the mod making it so kobolds can build stone fall traps? Removing the mechanism requirement I mean. Stone fall traps seem like one of those things kobolds would use.

Down in the second cavern layer, I spot a pair of blind cave ogres and a troll. Fortunately, the stairs are too high up for them.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 08:18:15 pm
(http://i.imgur.com/xf59Y1z.png)
I'm not sure what this is about, but for now I'm sealing it and rerouting it's access through the fort proper. Kobolds going through here to collect things is slowing the works up. I'm already in the process of sealing the caverns, so it shouldn't be that big of a problem.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 08:24:28 pm
This would be nice, except traps are hard-coded. If I could, I'd add cage traps using a rope instead of a mechanism, and maybe rock traps too. But those can't be altered. Closest thing to a trap would be upright spears, which can be propped up without a mechanism. But you'd need a way to coerce enemies to fall onto them...

And yeah, not a lot of goblinite available because there were only 10 of them. ;w;

(http://i.imgur.com/xf59Y1z.png)
I'm not sure what this is about, but for now I'm sealing it and rerouting it's access through the fort proper. Kobolds going through here to collect things is slowing the works up. I'm already in the process of sealing the caverns, so it shouldn't be that big of a problem.

I assume Apathetic did that, but I did seal part of it so enemies can't get underneath the fort from outside. Most likely the kobolds are pathing into the part of the tunnel on the other side of that wall, which thus can only be accessed from outside.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 08:26:07 pm
Saltmummy looked over the plans she had drawn up. It was clever. At least by her standards. She just needed a place to put it all. She looked over a rough charcoal sketch of the warrens she'd ordered one of the children to make. To their credit, it was actually quiet detailed and Saltmummy found a good place already dug out.
(http://i.imgur.com/xMhShEU.png)
Here. Just outside Apathetics rooms. 'It would be a surprise,' she thought, 'Apathetic would love it.'
Saltmummy wondered briefly if she would have enough time and space to finish the zoo. She was sure she could get all the animals in there... Maybe...

Ah alright about the mechanisms and traps. Oh well.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 08:28:31 pm
I recall even examining the string dump to see if I could parse the trap's name using raw building tokens, but that fell through. :V
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 08:32:50 pm
Doubleposting is dead
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 08:42:52 pm
And now to fumble with the squad-move order until one of them blunders into the room. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 09:42:05 pm
Fall gives in to winter, but just beneath the surface there is an important meeting going on behind closed doors. Gathered in this room are the warrens collection of rangers, animal trappers, carpenters, masons, farmers, a few soldiers, and one very excited shaman. All the animal trainers except apathetic. Apatheticexcuse was too busy for some idea she saw as a half brained project laid out by a less than half brained shaman. "You all clear on what needs doing?" Saltmummy asked. Upon seeing them all nod or hearing them answer in the affirmative, she asked "and you know not to tell anyone?" Again she waited for the affirmative. The kobolds gathered before her were surprised at what she was trying to pull off. Capturing animals without the secret of dwarven mechanisms? It seemed at first like an idiotic idea, and one that would get most of them killed. Once they heard what she had planned though they realized that unlike most shamans, this one was no fool. They only hoped that the warren wouldn't be underwhelmed by the new zoo once it was finished.

"Nothing too big." Saltmummy said, turning to the rangers. "Giant animals not fit and man-animals too strange for kobold childrens. Don't be fancy either. No making things up!" Most of the assembled bolds agreed. It would be something they thought they could be proud of, even if the fort didn't take to it like their esteemed shaman thought they would.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 09:44:47 pm
If you've actually found a way to initiate taming without caging first, I will be a happy dragon.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 21, 2016, 10:00:41 pm
Aw, hell yeah.

Delicious subterranean animal meat from now on, boys! No more mussels for us!
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 10:08:56 pm
If you've actually found a way to initiate taming without caging first, I will be a happy dragon.
Once it's finished, you're either going to kick yourself for not thinking of it, or kick me for doing it.
In other news, the kobolds are once again embarrassing the fuck out of the cavern wildlife. They seem to be taking their time in sealing things up, so a giant cave toad got in. A fisher bold punched it into unconsciousness and then left it. Upon waking, it tried to pick a fight with a passing engraver. The engraver promptly kicked it back into unconsciousness and went about his business. The military is on it's way *rolls eyes*
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 21, 2016, 10:18:21 pm
Once it's finished, you're either going to kick yourself for not thinking of it, or kick me for doing it.

Let me guess. Designate a pasture underneath a fairly sedentary animal, then pray it lets you try to tame it? Because I...haven't actually thought of that until now. That sounds like the only potential way to manage that.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 21, 2016, 10:31:49 pm
This would be nice, except traps are hard-coded. If I could, I'd add cage traps using a rope instead of a mechanism, and maybe rock traps too. But those can't be altered. Closest thing to a trap would be upright spears, which can be propped up without a mechanism. But you'd need a way to coerce enemies to fall onto them...

And yeah, not a lot of goblinite available because there were only 10 of them. ;w;

(http://i.imgur.com/xf59Y1z.png)
I'm not sure what this is about, but for now I'm sealing it and rerouting it's access through the fort proper. Kobolds going through here to collect things is slowing the works up. I'm already in the process of sealing the caverns, so it shouldn't be that big of a problem.

I assume Apathetic did that, but I did seal part of it so enemies can't get underneath the fort from outside. Most likely the kobolds are pathing into the part of the tunnel on the other side of that wall, which thus can only be accessed from outside.

Nope, I have no idea on that one either.

20-30 FPS is so much faster than most of my forts that it's not even funny. MOAR TORCHES! UNCAGE THE BEASTS!
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 21, 2016, 10:34:43 pm
Once it's finished, you're either going to kick yourself for not thinking of it, or kick me for doing it.

Let me guess. Designate a pasture underneath a fairly sedentary animal, then pray it lets you try to tame it? Because I...haven't actually thought of that until now. That sounds like the only potential way to manage that.
you will see.
In other news, a cave croc found it's way into the fort and like the olm and toad before it, had it's shit utterly pushed in by a lone kobold.
Doubleposting died of dehydration. It took removing the southern wall of his hospital room to get anyone to notice. Also, it took removing that wall to make his corpse produce miasma as well. Odd.
Oh, no wonder no one discovered him. Someone locked the door to his room. I'll need to go over the logs again and see who did it.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 12:32:55 am
Chaosvolt just got mauled by a honey badger. He lives another day though, hopefully no one will lock the door on him 8D
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 22, 2016, 12:52:45 am
Chaosvolt just got mauled by a honey badger. He lives another day though, hopefully no one will lock the door on him 8D

I love how kobolds have been singlehandedly kicking the shit out of giant cave fauna, and yet they're still getting mauled by fucking badgers on the surface.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 01:12:21 am
I locked Sixposting and Doubleposting in there because they had compound fractures, when kobolds lack traction benches. Any suggested for a fitting recipe to replace the need for mechanics?

And how bad is it? D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 04:40:56 am
I locked Sixposting and Doubleposting in there because they had compound fractures, when kobolds lack traction benches. Any suggested for a fitting recipe to replace the need for mechanics?

And how bad is it? D:
A second rope/chain?

A lot of bruises and cuts.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 04:46:35 am
Doubling the rope requirement seems sensible, maybe.

I still hunger to see what you're attempting regarding taming. When you unveil it, if it WORKS I want you to explain it in detail. D:

And if it's just modding mechanics into the kobold entity as a usable profession, I will eat you.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 05:32:45 am
I haven't modded anything, but you'll prolly end up hating me anyway.
Also, the animals will be in cages. I contemplated tying them up, but decided against it.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 05:36:00 am
It didn't work, did it? D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 05:36:58 am
It didn't work, did it? D:
No, it is working. I have about 20 caged animals right now, waiting to be added to the zoo.
Also I have a problem. The merchants left, but... They appear to be frozen in time. when the do move, they simple walk against the walls or in random directions for a few steps, and then they stop again.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 05:56:54 am
"No no, you can't go in." Saltmummy said, gently pushing Chaosvolt away from the newly installed set of double doors. "I want to know how you are gonna pull this whole zoo thing off Salt. If you've got some kind of secret magic, I wanna know about it." Saltmummy simply shook her head and replied "No magic. It all on up and up. You see. Saltmummy very clever. Big zoo for all kobold childrens. Very educational for all bolds. Here, we take you back to bed and Saltmummy will look over your wounds. Honey badger fierce foe." Chaosvolt shrugged her off. "I've got no time for this salt, just send for me when it's finished..."

Meanwhile, the kobolds on the surface watched in a mix of confusion, interest, and fear as the latest trade caravan... did nothing. It was as if they had been frozen mid stride. Even more odd was that they had left more than half of their trade goods on the depot.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 12:15:05 pm
Oh yum. I've heard of these glorious merchant bugs. At least they aren't invisible as well. >.<

And...WHAT? You have them cages? You aren't just talking vermin, right? D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 01:34:21 pm
No, not just vermin. That was the idea at first until
Quote from: saltmummy626
I have an idea.

Gonna make breakfast, take care of some salem stuff, and then I'll get back to the kobolds.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 01:49:59 pm
I'm still eager to get spoiled as to what you've done. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 05:53:26 pm
The fort is more than half military bolds, most of them decently skilled. As such, getting anything done is a bit slow. Anything except the zoo project, which is moving along at the pace I expected it to.

I'd also like to know why every single stone except four stone types have been marked as "economic" and so cannot be used without reenabling them for use? I can make doors out of shale, but not out of bauxite or jet. Whatever, that tom foolery stops now. At least until the end of my turn anyway.

Since I have time, I'm going to take a bit of that to design and dig out a new area for the zoo instead of just putting everything all in a preexisting area.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 06:03:21 pm
Because the max edge being higher makes most stones economic for blade usage by default. Annoying thing is SOME material tokens will reverse this and allow building with them by default, but not sure which can be used with causing oddities.

Only thing I touched as enabling shale in the stone screen.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 06:51:30 pm
*Tap* *Tap* *Tap*
Wilson wiped his brow. The strongest bold in the warrens. One of the first 7. Still though, mining was tough work. Fortunately for him, he had just tidied up a section of stone that had been ordered removed and was looking forward to a nice helping of mussels and steamed olm. "Wiiiiiilsooooon." His shoulders dropped. Wilson had the feeling that he was about to be handed another heavy workload. "Wilsoooon." He took a moment to pout before finally answering the one he knew to be the shaman. "Yeah yeah, what do you want Salt?" She rounded a bend in the tunnels "Need new room for zoo Wilson and other miners still busy." Wilson was in the know on the whole project himself. "I thought you were going to use the rooms around Apathetic's chambers?" He asked, clearly put off by the idea of clearing a whole new large chamber. "Aya," chirped Saltmummy, "I change mind. Need new original room for zoo. I sorry Wilson. Other miners be finished with walls soon, they help when they done. Don't tell though. Shhhh."

I put up a quick rough stone wall around Apathetic's statue army. It has a wooden rim to keep enemies from climbing it.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 07:01:50 pm
And I thought the statues were to distracted building destroyers? o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 08:30:01 pm
And I thought the statues were to distracted building destroyers? o3o
It's all good, I'm gonna install a pair of wooden doors to the front so as to draw them in. (theirs also a new entrance behind the Apathetic altar, so that needs to be defended.)
Screenshot in a bit so you can see what I mean.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 08:48:42 pm
A new entrance? Butbutbut that defeats the purpose of the Gauntlet of Rape. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 22, 2016, 09:17:40 pm
And I thought the statues were to distracted building destroyers? o3o
It's all good, I'm gonna install a pair of wooden doors to the front so as to draw them in. (theirs also a new entrance behind the Apathetic altar, so that needs to be defended.)
Screenshot in a bit so you can see what I mean.

I was originally going to wall up the fort and have the only entrance be through the Warmaster's Army, but ran out of time. Also, absurd magical super army built by a deluded warbold and a shaman who thinks they're just playing make believe seems boldy, a giant wall did not.

It's fun to see where each turn takes this - I think we all have pretty different ideas and the results are lulz.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 22, 2016, 09:31:48 pm
A child just went stark raving mad. Looking at his thoughts, his only thoughts are being satisfied after being fed, being satisfied after being given water, and being agitated by being sleep deprived.
I also note that he has a laundry list of negative modifiers to his character, the largest of which is "has a large deficit of willpower."

A new entrance? Butbutbut that defeats the purpose of the Gauntlet of Rape. o3o
Don't worry about it. If I lock the doors, it will take the building destroyers time to knock them down. Not long of course, it is just wood. In the meantime, bolds will be shooting at them from the top of the rapeway. The entrance to the statue garden is only a few tiles from the west side of the entrance walls.


I was originally going to wall up the fort and have the only entrance be through the Warmaster's Army, but ran out of time. Also, absurd magical super army built by a deluded warbold and a shaman who thinks they're just playing make believe seems boldy, a giant wall did not.

Just imagine it's a pile of rocks thrown into a very organized pile around something that is unusually nice for being made by kobolds.

As a side note, I always imagine kobolds as little dog men. Like in D&D 2nd edition. With dog faces and shit. They are not blue like they were in 1st edition. The best example of what I mean is the very well known cutebold.
(http://i20.photobucket.com/albums/b217/strangething/cutebolds/koboldattirepv4.png)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 22, 2016, 10:02:51 pm
True, but then they won't go into the snail I turned Apathetic's system into. o3o

And...maybe. Not sure what seems fitting regarding my mental image of kobolds. Anyway, you still need to explain how you're catching animals. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 03:18:06 am
The main trouble is, I keep getting distracted. I'm only into mid summer with a steady FPS. I set everything up to go, and then I go and read berserk while I wait, the game pauses, and I don't notice because I'm reading berserk.

Anyway, you still need to explain how you're catching animals. D:
That's not for you to know yet. All you need to know is that I am capturing them. ;D

Oh, and we have an issue.
(http://i.imgur.com/p3zh1cR.png)
Go forth band of the bold, go forth and show this one eyed monster what for!

Nevermind, fucking solved. Once again, these kobolds are fucking badass.
(http://i.imgur.com/l7nMfst.png)
A lone spear bold notices the cyclops harassing the time frozen merchants and wades in, utterly ruining the cyclops with minimal covering fire from the archers or effort.
Dragon, dude, what have you given these bolds to make them into war gods?
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 23, 2016, 04:26:30 am
Apparently, the Mongol secret to being a no-shit-taking, head-smashing, throat-ripping, utter fucking badass was the spoiled milk they drank.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 04:28:16 am
WOAH WHAT THE FUCK!
(http://i.imgur.com/O3jdCth.png)
WE ARE EXPERIENCING A LOYALTY CASCADE!
How the fuck did this start? I ordered the troops to stop maintaining their stations on the surface after the cyclops was killed and now they are attacking each other.
I'm not sure I can stop this.

Zaweri, vulnus, and forrest are dead.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 23, 2016, 04:30:25 am
WOAH WHAT THE FUCK!
(http://i.imgur.com/O3jdCth.png)
WE ARE EXPERIENCING A LOYALTY CASCADE!
HOLY FUCKING SHIT

THE KUMIS IS TOO STRONG
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 23, 2016, 04:35:10 am
Zaweri, vulnus, and forrest are dead.

AW MAN
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 04:39:26 am
Bubbadoo is currently in heated combat with our resident SPEARMASTER. He is doing well, but he is also taking hits. The spearmaster has earned a name for himself off of murdered kobolds. Bubbadoo has lost the ability to stand, but the spearmaster is missing an arm. Bubba himself is a high master of the spear and a legendary fighter from all his time spent in the practice hall. Apart from the Minotaur, he has also killed 7 kobolds. Make that 11 kobolds. The shark is a whirling dervish of death.

Meanwhile, chaosvolt and AJwilli are desperately dodging arrows and trying to recover the dead and dying. I disband the squads in the hopes that this will slow things down a bit. It works, a little, but archers are still launching arrows at bolds.

Bubbadoo strikes down yet another kobold, even as he dodges one of them spitting at him. He is in the hospital killing injured bolds now, so I lock his ass in there. I also lock down the rapeway so that the archers can't get more arrows.

Mrnocamera is dead, murdered by bubbadoo. He must have gotten into the hospital just as I was locking it down.

He is Bubbadoo plungequested, the dour image.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 23, 2016, 04:51:41 am
What the fuck Salt, I look away from this thread for a couple hours, and everyone is dead.

Good work, I'm thoroughly impressed.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 04:54:55 am
What the fuck Salt, I look away from this thread for a couple hours, and everyone is dead.

Good work, I'm thoroughly impressed.
Yeah, I look away from the game for a few seconds and the entire thing goes to hell. I'm seriously at a loss as to how this even started. It looks like somebody got pissed at seeing a dead merchant horse and took a swing at someone else.

I notice perigrin is in the hospital. How the hell are they getting in? Bubbadoo is struck down by an administrator. Shortly before his death though, I notice that bubbadoo is still considered a member of our civ, which means he is not considered a traitor, which means he was not a threat to the peaceful residents.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 23, 2016, 04:57:23 am
"Everything is fucked forever, and ever, and ever." -Forrest 2016
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 05:00:21 am
Oh my god I just realized how they are getting in and out of the hospital.

THEY ARE KOBOLDS! LOCKS MEAN JACK SHIT TO KOBOLDS! I am locking doors and watching them walk right through the locked doors.

With the admin that killed bubba dead, things appear to have calmed down.

Total dead (so far) a little under 70 kobolds. Most of them are military.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 23, 2016, 05:02:14 am
What the fuck Salt, I look away from this thread for a couple hours, and everyone is dead.

Good work, I'm thoroughly impressed.
Yeah, I look away from the game for a few seconds and the entire thing goes to hell. I'm seriously at a loss as to how this even started. It looks like somebody got pissed at seeing a dead merchant horse and took a swing at someone else.

I notice perigrin is in the hospital. How the hell are they getting in? Bubbadoo is struck down by an administrator. Shortly before his death though, I notice that bubbadoo is still considered a member of our civ, which means he is not considered a traitor, which means he was not a threat to the peaceful residents.

Must have been a hell of a popular horse.

Wall everyone up if it will help. Walls are the best lock anyway.

Did I live?
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 05:04:06 am
Yeah, you lived. You were no where near the fighting when it started. I think you got stuck or something and then went straight to bed when I told the squads they could go back in.

NO! I KNOW EXACTLY WHEN THIS SHIT STARTED!
I saw a petition notice and accepted it. Shortly after, the fighting started. The kobold who petitioned was one of the first killed.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 23, 2016, 05:44:50 am
Holy fucking shit!
I'm still alive, right?
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 06:23:07 am
Holy fucking shit!
I'm still alive, right?
Yeah, yours still alive.
I'm getting a lot of job cancellation spam because we don't have enough buckets AND there is an engraver standing in the middle of what I'm working on menacing everyone.
Chaosvolt is on bucket duty (he makes damn fine buckets) and I'm not sure what I can do about the engraver without reigniting the powder keg. He appears to be dehydrating though.
Taking stock of what we have left, we have an entire squad and a half of bowbolds, a couple slashers, and maybe one squads worth of stabbers.
I'm designating Apathetics statue garden as a temporary storage area for corpses until I can get coffins in place.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 11:23:06 am
Wow. How the flying fuck...I leave overnight and someone almost pulls a Wrex. You need to isolate every kobold that is still caught up in the loyalty cascade, that shit is contagious as all hell. D:

And it seems I need to remove the lockpicker token from kobolds.

That's not for you to know yet. All you need to know is that I am capturing them. ;D

Dragon, dude, what have you given these bolds to make them into war gods?

Just don't forget to tell us. And far as I know, the only thing they have going for them is the buff I gave to stone, but make it slightly better than bone. Which still pales in comparison to metal. o.O
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 23, 2016, 11:33:07 am
I'm designating Apathetics statue garden as a temporary storage area for corpses until I can get coffins in place.

Badass.
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 23, 2016, 12:25:25 pm
Ha. I'm still alive fuckers.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 12:40:50 pm
So much derp. Well, I'm also trying to figure out what makes a stone default to non-economic even when it has uses. For reference, Kobold Kamp defaults all stones to economic except chert, diorite, gabbro, granite, marble, quartzite, and slate. :V
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 23, 2016, 12:44:52 pm
Ha. I'm still alive fuckers.

Dun't wurry Wilson. Unless you want to go, my turn is next and I'm sure I can fix that.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 01:49:53 pm
Well, I am officially stumped. Chert is a sedimentary rock, and given a max edge in-between all the stone templates and obsidian. Diorite, gabbro, and granite are all igneous intrusive stones with no obvious interesting properties. Marble, quartzite, and slate are all metamorphic, and marble is the classic example of a stone that is non-economic in vanilla despite having use as flux.

Of those stones chert, gabbro, and quartzite are magma-safe. All of them are layer stones, not minerals.

So I have no idea what properties might've made these specific stones available for building despite currently being just as usable in stone tools. :V

EDIT: Wait, didn't you say the list of enabled stones was different? Someone said that it might be determined at embark.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 05:17:55 pm
(http://i.imgur.com/uL6zvvh.png)
This is the current thought quote from my kobold.

EDIT: Wait, didn't you say the list of enabled stones was different? Someone said that it might be determined at embark.
When I grabbed the save, the only stones that weren't marked as economic were the ones you listed:
chert, diorite, gabbro, granite, marble, quartzite, and slate. :V
Ha. I'm still alive fuckers.
Dancing around arrows like a ballerina, except no one was shooting at you and you were "no job"ing it up in your bedroom.
Wow. How the flying fuck...I leave overnight and someone almost pulls a Wrex. You need to isolate every kobold that is still caught up in the loyalty cascade, that shit is contagious as all hell. D:
And it seems I need to remove the lockpicker token from kobolds.
Just don't forget to tell us. And far as I know, the only thing they have going for them is the buff I gave to stone, but make it slightly better than bone. Which still pales in comparison to metal. o.O
The cascade has ended. Honstly, I've never experienced one myself before. Once I saw the kobolds were just walking through locked doors (they unlock them as they move through them) I realized I couldn't contain it so I just watched it and hoped it would peter out on it's own.
Don't remove the lockpicker token. It adds a whole new level of gameplay to kobold kamp.
And, yes you will know. I'm about... 2/3rds done with the project.

Oh, also no migrants. The merchants are still standing around outside.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 05:29:54 pm
(http://i.imgur.com/uL6zvvh.png)
This is the current thought quote from my kobold.

Butbutbut I wanna know how you did it. D:

Don't remove the lockpicker token. It adds a whole new level of gameplay to kobold kamp.

Pbbt. It seems they'll obey locked doors under normal conditions, so this only seems to affect loyalty cascades.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 05:53:39 pm

Don't remove the lockpicker token. It adds a whole new level of gameplay to kobold kamp.

Pbbt. It seems they'll obey locked doors under normal conditions, so this only seems to affect loyalty cascades.
Yeah, I'm seeing that now. Doors I hadn't unlocked after the end of the cascade are blocking kobolds normally. Perhaps only traitors could go through the locked doors?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 06:25:03 pm
Possibly the ones that count as no longer under your control, yeah.
Title: Re: The Community Dwarf Fort Thread
Post by: Wheel-Son on August 23, 2016, 06:30:50 pm
Doing what I do best, not doing shit and hiding in my room. Look what bein' productive got you, now they're gonna have to glue you back together.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 06:48:44 pm
(http://i.imgur.com/7J2fpNy.png)
In our military's current state, I'm not sure I can turn them back. The most I can hope for is to pin cushion them as they approach the door and then lock down the hatches/doors when they get close. Hopefully, theirs nothing they can climb up and over to get inside. I haven't actually made an entrance into the stone army garden, which means the only entrance SHOULD be the wooden hatch leading into the fortress proper. I don't see any building destroyers yet. Mostly goblins and beakdogs.

Dragon what the fuck did you do? Fuck the quality of the weapons, these kobolds fight like fucking demons. I lock the hatch too late and a goblin gets in, I send in the few stabbers we got to take him down. Before anyone can get there though, it kills the guard dogs. Sad. One kobold an a fresh recruit get there and proceed to clean house. The older more experienced kobold is none other than Six. His first blow on the goblin was blocked, but the blow was such that it knocked the shield from his hands and sent him sprawling on the floor.

As soon as it began, the siege breaks upon the castle of the kobolds like a bottle hurled against a brick wall.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 07:34:41 pm
I didn't do anything to buff the bolds themselves. D:

It seems to be more that the enemy has serious trouble hitting trained kobolds, but conversely their stone weapons manage to inflict indirect damage despite bouncing off the metal armor.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 08:26:27 pm
I didn't do anything to buff the bolds themselves. D:

It seems to be more that the enemy has serious trouble hitting trained kobolds, but conversely their stone weapons manage to inflict indirect damage despite bouncing off the metal armor.
You may be right. I've read through the logs a bit and it seems that even untrained kobolds are very agile, they make a lot of dodge checks. Even non military kobolds are a bit tricky to hit. Perhaps it's their size that aids them? They almost never block, it's mostly dodging.

As for the damage, I also noticed that blows landed by kobolds which hit armor would always be deflected, but the force behind the attack would also do at least minor damage to the part beneath. In some cases, it's not rare for a kobold to break bones with minor glancing blows. The previously mentioned novice spearbold who accompanied Six in killed that goblin was the one who disarmed the goblin. He hit the goblins copper gauntlet with his bauxite spear, the blow was deflected but it still tore muscles and ligaments, forcing the goblin to drop his silver longsword.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 09:11:52 pm
Definitely odd. Meanwhile...working on reworking the stone system. Only problem is restricting gem weapons to sharpenable ones requires a reaction class, which glass is unable to cite. Then again, the player is unless to get their hands on glass "gems" anyway.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 23, 2016, 11:44:06 pm
Midwinter, Saltmummy is sits upon the blood stained battlements of the kastle hiding the kobold warren beneath. She looks out over the trees and thinks about the year that has gone by. It all seemed to start so well. The zoo was ambitious. To her anyway. So much effort in keeping everyone from finding out what she was planning. For what? The attempted coup had made sure that most of the kobolds who were curious about what she was cooking up would never see it's completion. What had even sparked that day of violence? Some said a popular horse was killed. Others said it had started as a petty brawl. Still, others thought it had been one of the bards, inciting a riot among the warren guards. Whatever the case, Stlayber had gone from a burgeoning colony of 140 or so happy kobolds to a blood soaked tomb of only 64. Saltmummy blinked the coming tears away, and something in the distance caught her eye. What was that approaching the kastle?
(http://i.imgur.com/DJVfeuM.png)
Saltmummy shot to her feet and called for what little guards were left. The remaining bowbolds filled the battlements around her and readied their arrows even as a trio of brave bolds with spears took the field to meet the ettin in ambush. As it broke through the tree line, the bowbold nearest her let loose a single arrow, and the spearbolds sprang their trap.
Spoiler (hover to show)
It was over quickly. Reduced in number as they were, the fighting bolds of Stlayber were a force to be reckoned with. Even one on one, they were confident that they could lay low any foe.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 23, 2016, 11:51:05 pm
It's official, you broke reality. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 24, 2016, 12:12:43 am
Holy shit. Three kobolds, taking on an ettin? I'm used to clearing out vanilla kobold camps as a peasant-start adventurer with a bronze pick.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 12:15:13 am
Chaosvolt and Apathetic walked together towards Saltmummy's room. In a few days, the spring casting was to occur. More importantly, in chaosvolts mind anyway, they wanted to see this "zoo" that Saltmummy had raved on and on about. They had all seen the large cage shaped objects covered in large sheets of fabric being hauled down to the large chamber saltmummy had designated for digging out, and it had been killing them to know what was under those cloths and how Saltmummy and her collaborators had managed to catch so many. Chaosvolt had kept close count of those covered objects. There were 390 of them. 390 of what were obviously cages of various shapes and sizes. Saltmummy hadn't let on a single detail except that each one contained a different animal. No two were the same. Chaosvolt assumed, logically, that she was lying. Lying, or perhaps just being daft.

They knocked on Saltmummy's door, and when no answer came they entered. Inside they found about what they expected. Saltmummy lying face up on the floor, sulking. "What you want?" She said, not looking at them. "We came to discuss the spring casting." Saltmummy didn't speak, just stared up at the ceiling. "We also want to know if the zoo is finished yet." Saltmummy blinked at that. "oh? oh. Yah. Zoo finished. It finished back in middle of winter." She stood up. "I guess I show you. No one else gonna see it if I don't show it." Apathetic asked "If it was done back in mid-winter, then why didn't you tell anyone?" Saltmummy only shrugged and said "I don't know."

Progress to the zoo chamber was slow. Chaosvolt and Apathetic were eager to be off, but Saltmummy simply trudged along. Even Apathetic understood what must have been going through her head, but damn, did they have to move this slow? Except for the usual sounds of kobold noise in the warren, everything was relatively quiet. Saltmummy usually babbled at length about nothing in particular to whoever would hear, but now she was awfully quiet. "How many left now?" She suddenly asked, "to bury I mean?" Apathetic cocked her head, counting from memory. "two or three I think." In truth, Apathetic didn't mind having her monument to herself converted into a yard where bodies were kept. Who else could protect the deceased better than the boldest of the bold?

Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 24, 2016, 12:17:13 am
And yet in my last camp, troglodytes were a regular source of maulings until I got raw adamantine spears.

You sure that maybe Apathetic's status army didn't grant us the favor of Armok? o.O

And...oh I am eagerly anticipating the japes that you have been preparing to pull on us. ;w;
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 12:24:04 am
You sure that maybe Apathetic's status army didn't grant us the favor of Armok? o.O

"SEE! I FUCKING TOLD YOU IT WAS THE MOST POWERFUL OF SUPER WEAPONS EVER SEEN BY BOLD OR MAN!"

-Apathetic the Warmaster
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 12:37:46 am
Dumbfounded. Chaosvolt looked to Saltmummy, to the "zoo" before her, and then back at Saltmummy.
(http://i.imgur.com/jfKxvLY.png)
"Saltmummy." She said, "Salt, this is not a zoo." Saltmummy shrugged it off. "Maybe, maybe. It safer than zoo. See? Animals not harm you." Saltmummy reached through the bars of one of the 390 stone cages and stroked the stone lion inside. "This better than zoo. Safer, and educational for kobold children." Chaosvolt was shaking her head now "You said you were capturing animals." Saltmummy shrugged that off too, "Aya, I capture likeness of animals." There was so much more Chaosvolt wanted to say, but the words would not come. For Apathetics part, she seemed nonplussed, but inside she was a bit jealous of Saltmummy's cleverness. The "zoo" was a major feat of coordination and patience. She had no doubt that part of the idea for this had come from seeing her army of duplicates.

Inside each stone cage was a statue or statues of an animal. Each individual having it's own cage all to itself. Some of the animals were easy to recognize, while others were completely unknown. "Saltmummy, you've never even seen a dragon" said Chaosvolt, peering into one cage and seeing just that, "How did you..." That glint of pride seemed to have returned, "No, I not see dragon, but Wilson see dragon when he young bold. Wilson steal gem from dragon once." It occured to chaosvolt and apathetic exactly why the shaman had needed all those rangers, animal trainers, and soldiers then. They had all seen animals in their wide wanderings. Of all the peoples of the world, none were so well traveled as the kobolds. A small race seen as little more than vermin and yet with eyes and minds that would see and experience more than any other race. Saltmummy had taken descriptions of various creatures,  and had the masons carve the statues from those descriptions. They also had to admit, each statue was fairly detailed. In one cage, a school of trout swam around a central column within their cage, in another was a flock of birds in flight hanging from spider silk threads carefully looped through tiny hooks on their backs. In one cage Apathetic spied a Hydra, scaled down so as to be less frightening to the kobolds, and choasvolt noticed that each statue bore a legend beneath the cage stating the creatures name, and a single line of information about it imparted by the kobold who had seen it. A zoo? No. An unusual example of just how grand kobolds can be when they set their minds to it? Without a doubt.

Later, after Saltmummy had finished showing off the "zoo" to them, Apathetic and Chaosvolt sat quietly together drinking their spoiled milk. It was Chaosvolt who broke the silence between them first. "I'm not sure what to think about that." She said. Apathetic nodded. "Been a hell of a year Chaos, a hell of a fuckin year."
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 24, 2016, 12:43:35 am
>Chaos and Apathetic
Spoiler (hover to show)

But in all seriousness, that's pretty awesome, man. Love the stories you guys put into your turns. Been too long since I've read a good succession game.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 01:29:11 am
The warmaster toured the zoo, her mind still fuzzy from the milk, taking note of all the fierce creatures there-in. Virtually every terrifying beast that had ever graced the imagination of a bold was represented, and Apa couldn't help but be impressed. She'd been right in her assessment of the shaman's cleverness - and she now understood the problem with her original plans of building an army.

After carefully inventorying the animals, she tracked down the shaman in the temple.

"Salty, this is the most utterly batshit Bold and brilliant thing I've ever seen. I fucking knew you'd come through!" She yelled cheerfully, her face inches from the shaman's.

Salt jolted out of his peaceful meditation. "What you mean, Apa?"

"The animal army. I knew you hadn't given up on our secret master plan! Once we get those things up and alive, we'll be un-fucking-stoppable!"

"Apa, animals not moving. Animals is just stone."

"Yeah, I know, just like the last fucking army we built, buncha lazy fuckers they ended up being. But this means you solved it, right?"

"I not know what you mean."

Apathetic slapped the shaman on the back, much harder than she probably meant to. "I mean that was the problem, wasn't it? Our last try didn't work because it was all fucking Bolds. Only the Gods can make Bolds come to life, and I should have known that shit. But you're a shaman, so you can get those fucking monsters downstairs up and slaughtering, right?"

The shaman sighed. He was a little tired of explaining this. "Apa, last 'try' was just fun. It was fun making believe, and me had great fun chanting and making torches, but was just game."

"Yeah, but.. animals! Fucking animals! What kind of Armok-damned shaman are you?"

"One that throws bones. Makes pretty zoo for friends. Is just shaman, Apa, not god."

"So, what, it's just another big fucking pile of useless fucking rocks?"

"Is not useless. Is pretty. For friends, after big trouble year." Salt smiled. He'd done good, and he knew it. Unfortunately, the warmaster seemed the think otherwise.

"WELL WHAT THE FUCK! MORE FUCKING ROCKS TO FUCKING LOOK AT. THAT'S JUST SUPER FUCKING GREAT. I OUGTA RUN EVERY SINGLE LAST FUCKING BOLD HERE THROUGH, SHIT IN THEIR COFFINS, AND....." Apa raged around for a while, and Salt sighed again. She meant well, but he had the feeling she wasn't the brightest torch in the temple, so to speak.

"It ok Apa, maybe bones will say you in charge again, and new plan will work."


((OOC: Seriously, that was brilliant - Boldest zoo ever. Have a North Korea. Can't wait to look through it, or maybe try and drag an adventurer through if I can ever figure that out. Also can't wait to see what poor RD thinks, haha.))
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 01:50:52 am
http://dffd.bay12games.com/file.php?id=12376

Here's the save, packaged with a copy of dwarf fortress, just like last time. This time though, the init files have been altered to autosave seasonally and pause when it does so. Also, the FPS counter.

I'd like to note that although I set perigrin to start churning out shell crafts and decorate with shells, the FPS never dropped below 20. At the moment spring arrived, I was sitting at 29. I imagine our number of shell crafts is through the roof and almost everything in the fort is adorned with hanging rings of shell or spikes or whatever.

The statue zoo
Yes. 390 statues of each animal in the game. Except honey bees, I realize that I skipped honey bees for some reason. The only exception to the statues is as I stated (in character I think) no giant animals and no manimals, there are a few exceptions but these are for giants/manimals that existed prior to the massive influx of creatures to dwarf fortress back in... 34.XX was it?. For example, giant rats and giant slugs, to name a couple. Also, no randomly generated creatures. Just most of dwarf fortresses basic critters. No forgotten beasts, no titans, no night things, no bogeymen, no demons, and no angels. Also represented in the 390 are the races of dwarf fortress. All of the statues are "statue of *animal* and a cage. The cage is embracing the *animal*" There are a few exceptions to this. The megabeasts are all showing some kind of emotion and the races are all performing an action with/against a kobold. For example, the elf statue has the elf cooking a kobold, while the dwarf statue has the dwarf shooting a kobold. There are a few easter eggs hidden among some of the statues as well. Just little details. This whole process was tedious in the extreme, but I think it was well worth it. Inside the "zoo" is also a single sarcophagus. It has been assigned to our resident shaman, it's area only covers the 3x3 square around it, so you don't have to worry about it being too grand for her blood. I am a fucking master of customizing statues at this point.

Some shit to worry about and some other notes
Holes in the ground. Fuckin trees growing up over that giant stockpile room I dug out in my last turn have proved to be an issue. Nothing awful yet, but it only takes one locked hatch to make goblins or megabeasts pick the path of least resistance. I patched up all the holes I could find. Along with connecting it to the inside of our fort and sealing it's old entrance, I also made a massive expansion to our graveyard. All the dead are buried, and there are vacant coffins in case they are needed. Last years merchants are still here, though at one point I saw one of them walk up to the trade depot and load a bunch of shit onto his horse. He then walked up to a wall and stood there. The merchants are slowly, sloooooowly wandering in the directions of the map edges, and I do mean wandering. Finally, keep on the lookout for traitors. I am quiet certain the cascade has ended, but anything could happen. Be vigilant.

The entire endeavor was dick shrivelingly tedious, but it was still better than doing fucking laundry in cataclysm. ;D

((OOC: Seriously, that was brilliant - Boldest zoo ever. Have a North Korea. Can't wait to look through it, or maybe try and drag an adventurer through if I can ever figure that out. Also can't wait to see what poor RD thinks, haha.))
I can't wait either XD.
Also good epilogue. I laughed pretty hard.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 24, 2016, 02:00:47 am
If it's fine to have another, I think I'd like another kobold named after me. I'll do ya guys somethin' since I'm unable to dedicate myself to a turn, if it sounds cool.

Basically, name a kobold who hangs out around the tavern, drinks, and tells stories a lot after me. An entertainer, something or other, if there is one. If there's no applicable bold, hell, name any semi-useless citizen. I'll do roundly stories in-character. All the hatchlings, gather 'round.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 02:13:16 am
I'll bold you up if no one else wants next. I imagine there should be a few citizens running around unnamed. If you feel like adventuring through there/writing here, whatever, I don't think anyone would object.

I didn't realize you could customize statues and shit to that degree - this is seriously one of the coolest things I think I've seen in a community fort, ever. Armed with that knowledge, *I* have an idea now that fits into the "story line", but might not put it into play on my next turn simply because I should do something beyond churn out more statues. I think our fort value is likely scary high right now.

One other thing of note - I'm updating the OP to help us find turns. If you guys could keep updates to under 10 posts (or edit all the fort/story stuff into a couple big ones), it would be appreciated - it's a fucker to go through as many as I have, and try to weed out the important stuff from the other discussions with a small mention of what's going on.
Title: Re: The Community Dwarf Fort Thread
Post by: Perigrin on August 24, 2016, 02:15:33 am
I am gonna binge read this thread tomorrow, I kinda slacked off on this. I can take a turn later, might take me a few days to do mine because ALL OF THE HOMEWORK EVER, but I will try.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 02:20:36 am
Awesome! If you want us to wait, I have no objections, personally. I need a little time to play around and see if I can actually do what I'm hoping to do anyway.

Ok, so I don't want to spoil the zoo for everyone, but I had to laugh at this:

(http://i64.tinypic.com/16a4e2c.jpg)
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 04:37:07 am
Oh, I almost forgot. I got a good look at some of the titans that exist in the world. If one of the two or three that stood out to me the most arrives at the fort, we may have trouble.
To be honest, I am now familiar with every titan, forgotten beast, and demon which exists. The custom image menu is full of spoilers.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 24, 2016, 11:24:09 am
...I knew it. Salt confirmed for master of pranks. ;w;

That is indeed one hell of a statue setup though. I'd be annoyed enough just trying to order a fuckton of identical statues (and one sharkbold) like Apathetic did.

And yeah, I think I bolded every forum regular I could think up, so re-bolding Forrest and the others that died seems sensible.

Holes in the ground. Fuckin trees growing up over that giant stockpile room I dug out in my last turn have proved to be an issue. Nothing awful yet, but it only takes one locked hatch to make goblins or megabeasts pick the path of least resistance. I patched up all the holes I could find.

I saw that on my second turn. I pre-emptively cut down every tree growing over that space to generate a hole, then patched it up. Trees aren't SUPPOSED to grow over ground that lacks solid ground underneath it, to prevent this bug from being a constant annoyance, but I don't know if that's true.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 12:02:46 pm
My statueing pales in comparison. I just set up four or five mason shops and stuck that thing on repeat.

I have something to "top" it, but don't think I can do it in just one year without a big population, or with the space available.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 02:00:24 pm
I have something to "top" it, but don't think I can do it in just one year without a big population, or with the space available.
You'd be surprised. The kobolds are surprisingly efficient in their work. They seem to move slower than dwarves with the statues, but they seemed to make the statues quicker. That's prolly just my imagination though. Our fort is also filled with masons, so there was no shortage of bolds to work on statues, even after the cascade. Wilson is the fastest and most skilled of the masons. I also drafted three peasants as stone detailers so I could get the room done on time, but I don't think they ever actually touched the room.

TL:DR
we have a lot of capable stone workers.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 02:38:30 pm
The problem is more either mining out a huge expanse/mountain, or lugging a ton of stone around. They don't have the strength to move quick with rocks (which seems to be a change from .40d all around), and I'm not sure that there'd be enough time to make blocks out of everything. Maybe over two turns, though you guys will likely figure out what I'm up to before it's done then. :P

I'm also not sure there's even enough room on the surface to do it (as I say, I usually do HUGE embarks - I still get 70 fps on this one without a limiter, which just blows my mind), and I can't go deep enough to do it underground without spending half a year walling off caverns.

Hm hm hm. Maybe I'll just take a sensible turn and floor off the whole area above the fort in an artful way to fix our tree problem. We'll see if Peri wants to go first though.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 24, 2016, 02:44:46 pm
.

And yeah, I think I bolded every forum regular I could think up, so re-bolding Forrest and the others that died seems sensible.

I'd suggest adding a number at the end for those who died.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 24, 2016, 02:57:49 pm
I think they can't make blocks apathetic. I recall trying on my first turn, but the rocks were just destroyed and no blocks made.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 24, 2016, 04:15:58 pm
I think they can't make blocks apathetic. I recall trying on my first turn, but the rocks were just destroyed and no blocks made.

What heresy is this. The mason's shop is usable, so... :V

Check whether you have any bar/block stockpiles. They're likely sitting in the workshop cluttering it up.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 24, 2016, 11:34:43 pm
You can indeed make blocks, it would appear.
Title: Re: The Community Dwarf Fort Thread
Post by: Perigrin on August 24, 2016, 11:59:59 pm
I need to finish reading this, someone else should take a turn though, I won't be able to do mine til this weekend.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 25, 2016, 12:06:43 am
Well, I just accidentally saved my pixel-by-pixel, highly detailed plans as a JPEG and lost all the definition. So I'm good if someone else wants a turn. Otherwise, I'll go later tonight or tomorrow.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 25, 2016, 12:23:54 am
You can indeed make blocks, it would appear.
Ah, my mistake then.
Well, I just accidentally saved my pixel-by-pixel, highly detailed plans as a JPEG and lost all the definition. So I'm good if someone else wants a turn. Otherwise, I'll go later tonight or tomorrow.
We have time, go ahead when you're ready.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 25, 2016, 02:27:37 am
Aye, Apathetic should take a turn, then maybe Caconym can try to last a whole year. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 26, 2016, 07:27:34 pm
Gonna try to git gud at Fortress Mode this weekend. Dunno if I'll have the patience, but I'll try.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 26, 2016, 07:31:19 pm
Have at it, Kobold Kamp should be easier to get the hang of, without metalworking and mechanics to distract you. o3o

Plus, half the compexity of a fort is in setup.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 26, 2016, 07:37:07 pm
Yes, please do. As RD says, it's quite a bit simpler and the fort's at a good place to take over now. I'm a little occupied at the moment to grab it, so I have no problem if you want a turn.
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 26, 2016, 07:43:00 pm
Oh jeez sorry wrong thread. Meant for the general DF one D:

I MEANT ON MY OWN. Like, before I would take a turn. And I don't actually have the mod yet, but hell, now that you mention it I'll get that this weekend.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 26, 2016, 07:49:41 pm
Too late, you're halfway volunteered now! :P


Salt has helpfully packaged the game, with mod, in his save file. If you wanna, ya know?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 26, 2016, 07:53:06 pm
Yesss, do it. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 26, 2016, 10:35:36 pm
DO EET
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 26, 2016, 11:20:13 pm
Or I will eat you. Or mod sandworms into the save. Or both. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on August 27, 2016, 03:04:37 am
SORRY HAD A BUSY NIGHT

AND IT LOOKS LIKE TOMORROW'S GONNA BE JUST AS BUSY GODDAMNIT
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on August 27, 2016, 03:13:04 am
Or I will eat you. Or mod sandworms into the save. Or both. D:
(https://upload.wikimedia.org/wikipedia/en/b/bd/Sheeanaandworm.JPG)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 27, 2016, 11:29:49 am
And soon, you will get the reference concerning why I named the worms added to Adventurecraft "eternal thing" o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 28, 2016, 02:50:18 am
I didn't uh... produce any food or much drink during my turn. I think most of it got turned into mussel roasts, and I kept struggling to keep enough milk on hand for making drinks.

I might start another megaproject if I get another turn, but I want at least one or two turns between that last one and the next one.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 28, 2016, 03:35:24 am
Yessss. Now, we need Caconym or Apathetic to take a turn. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on August 29, 2016, 09:44:10 pm
I harassed wilson for a bit, I'm not sure he actually likes dwarf fortress, but I'm not sure. I question his dedication to armok.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 30, 2016, 03:38:49 am
Such heresy. ;w;
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on August 30, 2016, 03:06:22 pm
I'll go tonight. Was a busy weekend.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on August 30, 2016, 04:08:56 pm
Will be glorious. How many more statues will you drown us in? And yeah, hectic past few days here lately.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 05, 2016, 11:10:05 pm
Apathetic was awoken by the call of the Shaman. "Apa! Wakey wakey Apa, I have idea!" Apatheticexcuse rubbed her throbbing head. A hard night of spoiled milk and recruit punching had a habit of doing that. Their innocent faces always put her off. Damn fresh faced recruits. "The fuck do you want Salt?" She asked, rising to her feet. "I have idea and I think maybe you like. Kobolds will go to moon!" Apathetic wanted to send Saltmummy to the moon via a hard shot to the jaw, but decided against it. Instead, she decided to hear what it was. "What are you babbling about now, you emptied headed fuck?" Another stupid idea probably. The moon? pfft. "I thinking-" Apathetic cut her off with a bit of snark "Don't do that salt, you might hurt yourself." Saltmummy hadn't heard her though. "Dwarves build towers. They want mine the sky. We bolds, we know better. Only thing in sky is sun, and sun is hot." It was another stupid idea, and it was making apathetic's head hurt more but Saltmummy was in full tilt now. No stopping the flood once it had started. "But in night time, sky goes away and moon comes out. Moon cold and cold not bother bolds. We build tower to moon!" Definitely a stupid idea. "Why would I like this idea Salt? It's a dumb idea. Fuck off." Saltmummy shook her head, grinning, and said "Oh Apa. Apa, Apa, Apa. You fighting bold. You should know. Mountain is high ground." Apathetic scowled at being called "apa" so many times in a single sentence. "Yes yes, Salt. Get to the damn point." Saltmummy winked at her, "Moon is higher than mountain, if mountain is high ground, then moon is higher ground." Apathetic ran her palm down her face. Saltmummy had a point, as illogical as it seemed. She would give it more thought while slapping the living hell out of the fresh recruits later. For now though, she decided to put one foot in front of the other and start by throwing Saltmummy out of her room.

Just a little something something. This is what I plan on starting in my turn. I don't mind the rotation we have going. It would be great to get a different player to break in once in awhile, but with only three or four repeating players, it becomes all about how it is written. Our three or four parts can lean on each other to create one cohesive narrative. Just my two cents.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 05, 2016, 11:12:09 pm
Assuming I don't bork it all with my awful writing. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 05, 2016, 11:34:24 pm
Assuming I don't bork it all with my awful writing. o3o
It is by doing something that we can hope to improve our ability to do it.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on September 06, 2016, 12:33:16 am
Apathetic was awoken by the call of the Shaman. "Apa! Wakey wakey Apa, I have idea!" Apatheticexcuse rubbed her throbbing head. A hard night of spoiled milk and recruit punching had a habit of doing that. Their innocent faces always put her off. Damn fresh faced recruits. "The fuck do you want Salt?" She asked, rising to her feet. "I have idea and I think maybe you like. Kobolds will go to moon!" Apathetic wanted to send Saltmummy to the moon via a hard shot to the jaw, but decided against it. Instead, she decided to hear what it was. "What are you babbling about now, you emptied headed fuck?" Another stupid idea probably. The moon? pfft. "I thinking-" Apathetic cut her off with a bit of snark "Don't do that salt, you might hurt yourself." Saltmummy hadn't heard her though. "Dwarves build towers. They want mine the sky. We bolds, we know better. Only thing in sky is sun, and sun is hot." It was another stupid idea, and it was making apathetic's head hurt more but Saltmummy was in full tilt now. No stopping the flood once it had started. "But in night time, sky goes away and moon comes out. Moon cold and cold not bother bolds. We build tower to moon!" Definitely a stupid idea. "Why would I like this idea Salt? It's a dumb idea. Fuck off." Saltmummy shook her head, grinning, and said "Oh Apa. Apa, Apa, Apa. You fighting bold. You should know. Mountain is high ground." Apathetic scowled at being called "apa" so many times in a single sentence. "Yes yes, Salt. Get to the damn point." Saltmummy winked at her, "Moon is higher than mountain, if mountain is high ground, then moon is higher ground." Apathetic ran her palm down her face. Saltmummy had a point, as illogical as it seemed. She would give it more thought while slapping the living hell out of the fresh recruits later. For now though, she decided to put one foot in front of the other and start by throwing Saltmummy out of her room.

Just a little something something. This is what I plan on starting in my turn. I don't mind the rotation we have going. It would be great to get a different player to break in once in awhile, but with only three or four repeating players, it becomes all about how it is written. Our three or four parts can lean on each other to create one cohesive narrative. Just my two cents.

I think you have the right idea, writing wise. Also, this is very similar to what I planned, though perhaps for different purposes and executed differently.

One of you other guys should go for this round though - maybe see if Peri wants a run still? Life is shit busy right now, and I just haven't felt the drive I need to do this well.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 06, 2016, 02:10:19 am
I just want to put kobolds on the moon :3
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 06, 2016, 02:17:11 am
Peeeriiii, control your bold before they drown us in shell crafts.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 06, 2016, 02:27:24 am
I could take a turn, like a full turn even (unlike last time).
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 06, 2016, 02:31:08 am
I could take a turn, like a full turn even (unlike last time).

Dooo iiiit. owo
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 06, 2016, 02:53:43 am
I could take a turn, like a full turn even (unlike last time).

Dooo iiiit. owo
The smallest potato believes in you, you can do the thing.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 06, 2016, 04:21:47 am
Caconym's reign of terror glory begins, hoping for a relatively uneventful year, she begins by ordering an expedition of the caverns the military proving themselves adept at killing a troll and frog.
With spring over summer begins and comes bearing more than just hot weather as the halls of Stlaybar are filled with panic and screaming, all hopes of a quiet year dashed as the elves arrive weapons glittering in the sunlight.
(https://i.imgur.com/o58GhwA.png)
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 06, 2016, 04:30:38 am
Oh yum. Let's see if Caconym can wreck them elves just as hard.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 06, 2016, 06:30:44 am
Judging by the length of that announcement, your monitor must be fakkin hueg.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 06, 2016, 08:05:58 am
"We held the line, the brave 'bolds of our military fended off the savage elven forces that came to destroy us. Yes at great cost, many lost their lives in the assault but we held the line. The elves came, they didn't send people wanting to join our society they sent thugs, murderers, blood thirsty barbarians and we held the line. I propose improved defenses so we may hold the line again when the time comes, I say we build a wall and make the elves pay for it!"
     -Overseer Caconym's Speech upon beating back the elf onslaught 18th Hematite, 130


Some screenshots of it:

(https://i.imgur.com/PZNuVoJ.png)


Main battlefield:
The idea was to funnel the elves into the narrow entrance where they could get picked off by bowbolds. This worked well initially as two elves came far ahead of the rest on their own and got swarmed. Then everything went to chaos.
(https://i.imgur.com/BT6Aogy.png)


People allive before the siege
(https://i.imgur.com/PxyzvxB.png)

People alive after the siege
(https://i.imgur.com/SbfVclB.png)



I almost lost half the fort
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 06, 2016, 12:33:56 pm
Winter has come and that's not all:
(https://i.imgur.com/7InU7OP.png)
Dwarves and goblins with beak dogs and a load of trolls.
(https://i.imgur.com/pYfWCDN.png)

We barely have an army after last time, and we're having trouble with attracting migrants so no conscripts. We're well and truly fucked here.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 06, 2016, 08:43:28 pm
The trouble with the migrants is caused by the merchants who refuse to leave. If they die in the sieges and we survive, we should be able to get migrants and normal traders again. The trolls are gonna be an issue, but if you can keep our marksbolds up off the ground and inside the battlements, they might be able to frighten the invaders off. That's how the sieges I dealt with ended. Several dead greenskins and beakdogs and the rest booking it with piss running down their pant legs.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 06, 2016, 08:46:29 pm
Forbid the hatches, building destroyers SHOULD be unable to destroy them from underneath.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 06, 2016, 09:30:11 pm
Out of interest, dragon, can kobolds eat cheese?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 06, 2016, 09:32:27 pm
I THINK so since it's animal-based, but I'd need to double-check that. D:

EDIT: Tested. Apparently not. Shit.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 07, 2016, 09:42:15 am
Caconym gathered anyone of importance who was still alive for a important war meeting, a look on her face like she lost her sanity. "I have a plan, to beat the dwarves, we do nothing! Well not quite nothing we hide underground seal up access to the surface. We can can live of the food stockpiles we have and hunt cave creatures if necessary. Maybe they get bored and go home."

So so the siege ended with the merchants and their animals who had been stuck at Stlaybar being the only casualties of the 'battle'.

Late in winter the 'bolds are now back at the surface, at long last reinforcements migrants arrive a sight for sore eyes and much looting to be had of the merchants.

Spring has arrived at with it the end of Caconym's reign. It had been a long year she had lost many in her first battle as leader and nobody of importance in the second, she was eager pass rule over to the next sucker person, before things got really bad.

Saltmummy had been acting strange since the first siege looking for a thing called a 'traction bench', salt has clearly gone insane, typical shamans.



------------

Here's what the surface is like, i didn't just build a wall I built a moat (which almost killed Wilson with constant collapses)
(https://i.imgur.com/hRo8fWY.png)
there's a 5-6 tile gap on the left edge that's cut off in the picture

Also if somebody has a good idea for blocking creatures from the caverns from coming up while still allowing 'bold to access the caves, that'd be great.


And the link for whoever wants next
https://www.mediafire.com/?au10jfaxtmlllmo
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 07, 2016, 05:51:36 pm
Nice moat.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 07, 2016, 05:53:01 pm
Salt needs a traction bench? Yaaaay you're legit fucked. D:
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on September 07, 2016, 06:01:01 pm
Salt needs a traction bench? Yaaaay you're legit fucked. D:
Looking for it to restrain someone else (no idea who), I assume it's some bondage thing he's into.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 07, 2016, 06:26:54 pm
Oh, so it's someone else that's gonna have to get locked in the hospital to receive the Mercy of Chaos. :V
Title: Re: The Community Dwarf Fort Thread
Post by: Forrest on September 07, 2016, 09:42:35 pm
Traction benches are a compound fracture thing, right?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 08, 2016, 06:07:34 pm
Somewhat belatedly, yes they are. Reaction to make them has since been added to Kobold Kamp, but now you're screwed. D:
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on September 09, 2016, 02:10:38 am
Salt needs a traction bench? Yaaaay you're legit fucked. ; D
Damn right.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on September 12, 2016, 06:56:43 pm
Pestering Blitzkrieg to become one with Mother Russia.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 19, 2016, 02:18:39 am
The necromancer gestures, the dead succession moves.
I'm gonna take a turn at this. and seeing as no one is showing much interest, I'm going to take my time with it. More over, I'm going to keep going until the fort falls, or someone decides they want to take a turn. One year turn? No. I just said I was going to keep going didn't I? This is now a semi-succession community fort. None of this "sign me up for a turn, I'll do it later when it's my turn." That doesn't work here on Utterly Mad. Are we not madmen? Our successions should be the work of madmen! Chaotic! Fuck the schedule! I will keep going until someone requests I relinquish control, at which point I will pack up the save and pass it over IMMEDIATELY. If you don't have time for a turn at that moment, you don't get a turn.
The necromancer gestures once more, the succession turns and marches.

So. Where were we? Ah yes, a tower to the moon...
Fuck that, siege! the moment I start things up and refamiliarize myself with the fort.
I think I can see why no one wanted to take the next turn now. This siege is FPS killing, there are holes in the ceiling, and our military has seen better days. These little bolds have surprised us in the past, so lets see what happens...
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 19, 2016, 03:38:33 am
Do it Salt!

Apa was also gonna moon tower, because only gods can make things come to life. And the only difference she's aware of between Bolds and gods is that one is really high up somewhere.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 19, 2016, 03:49:11 am
In the opening blows of the battle, five conscripts are lost and 6 trolls are slain.

In the warrens beneath, enemies drop into the kobold's network of tunnels from the holes made by felled trees left unplugged. Another group of trolls rips out the flimsy hatch and doors. Apatheticexcuse enters a heated naked gun style battle with a goblins crossbowman near the stairs leading into the warrens fortifications. It become apparent that stlaybers legendary bowbolds are being held up by this one agile goblin. The fort needs them, and there is little time for this distraction. The moment one of them tries to break cover and make there way to the main hall where they are most needed though, a bolt is sent in their direction. "Bastard!" Hisses Apathetic. Meanwhile, the shaman heads up to Apathetics great edifice. Apa had a plan. Saltmummy knew it wouldn't work, but things seemed desperate. Perhaps, just perhaps. She knew it would work this time as well as it worked last time though, but she had to try something, anything. But... She couldn't leave Chaosvolt and Ajwilli to their fate in the hospital. Comfort the injured before their inevitable death, or comfort herself by dancing like an idiot among the chiseled anger of Apathetics pet project?

"I'M SICK OF THIS SHIT!" screamed Apathetic as yet another beakdog appeared in the hall. The goblin was dead, the things keeping them in this hall, away from the real action, was the trickle of beakdogs coming to the sound of actual fighting. For the time being, Apathetic could hear the screams of the warrens livestock as it was butchered in the kobold's underground field. Her focus slipped and suddenly the silver tipped spear of a goblin found the side of her head. It sent her shell helmet flying from it's place on her skull, and sending a spray of blood flying from the deep gash in her skin. She lost hold of her shield (the fuck? how is apathetic using a shield AND a bow at the same time?) and in her pain what little concentration she had left was lost. The beakdog Apathetic had been fighting seizes the opening, grabbed her by the leg, and flung her across the room. "Fuck." She spits as the beak dog moves in to finish her off. "Ain't this the shit?" She says, rising to her feet. The beak dog is only feet from her now, it is the only creature to hear her last words. "Choke on it, you fuck."

Saltmummy feels it. That last burst of outraged fury, carrying through the warrens like a wave. Powerful in life, powerful in death. The warrens, and saltmummy, are rocked by the felt deaths of AJwilli, Perigrin, and Chaosvolt shortly after. Wilson has begun to fight alongside the others. A last defense against the butchers of stlaybur. Saltmummy spots the goblins giving chase after a group of kobold children and calls to them. It works, and for a time the goblins cease their pursuit of the helpless kobold pups to sneer at the strange kobold dressed in bones and decorated with so many cheap baubles. Some kind of crazy they think, until the kobold begins the chant and wave her hands. Simply a ruse, and attempt to frighten them off maybe. A prayer in reality. The goblins are more superstitious than the kobolds had been perceived to be though. "NECROMANCER!" one of them shouts, "GET HER QUICK!"

Wilson sees Saltmummies desperate play, it buys him time to fight back. He is sorry for having made fun of the poor shaman behind her back when the warrens were still young. He manages a few good hits, but he knows it's a fight he will not win.

Caconym wakes, and hearing the commotion above goes to investigate. Before he realizes what is happening, he is dead.

"I AM NOW CHIEFTAIN!" comes a call from across the warrens, shortly before the echos of the call fade, they are joined by the meaty "chunk" of an axe striking the back of a kobold skull. Another call goes up from the hospital, "NOW I AM CHIEFTAIN!!" followed by another meaty "chunk." A child grows into an adult, and is then killed.

                                                                                                                      (http://i.imgur.com/wmBK6Ex.png)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
And so ends the story of Stlayber. A bustling community of oddly skilled kobolds. A source of thousands of shell trinkets which will make their way around the world and the site of several of the worlds great wonders of kobold work, giving rise to scholarly discussion about the intelligence of the slinking folk and their eventual acceptance into the societies of the world. Stlayber ends in senseless slaughter, but in this it marks the beginning of a new era in kobold history.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Special thanks to Apathetic for starting this succession, and also a special thanks to Random_Dragon for creating this mod which has helped to shine a new light on how I imagine/think about kobolds as a race. I'll pack up the save tomorrow for an intrepid adventurer to sally forth into our now goblin infested warren, if they so desire.
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on November 19, 2016, 08:51:55 am
Well that was a spectacular resurrection.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 19, 2016, 11:29:00 am
Oh.

Well. We died a good death. May the Stone Army protect our remains until someone is stupid enough to reclaim.

On a sort of related note, DF is one of the few games that runs well on my crap laptop, and I was getting all geared up to play this again. Salt, your suggestion for turns works much better than what we were doing, and makes it easier (for me, anyway) to get more done and play more without having to worry about RL.

So. Re-launch (though maybe not reclaim), anyone?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 19, 2016, 12:35:16 pm
Oh wow. That was unexpected. Well, the resurrection I mean, I kinda always expected that trees were gonna fuck us over. o3o

And sorely tempted, dunno what direction to go with the next fort and/or kamp.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 19, 2016, 01:00:38 pm
I would be down with another bold kamp, but TBH, I think we'd need to tweak things a little in order to actually make long term survival feasible. I mean, we had 3 more or less competent, experienced players here, plus Caconym (I kid :P), and we made it what? 3 years? 4 years? Having access to something at least on par with bronze would help here. I mean, I suppose I could have used my turn to build an emergency bunker in the caverns instead of a useless statue army, but watching Bubba singlehandedly rip a minotaur apart kinda made me overestimate our forces.

Salt mentioned another overhaul mod. We could give that a go instead, too.

The other thought I had was that we could play mostly vanilla, with some super foe modded in or artificial difficulty applied because vanilla is generally too easy. Honestly, I really don't like mods for DF. KK was pretty cool because it completely changes how you play, and it sounds like the one Salt suggested is also something of an overhaul mod. Most mods just add a bunch more crap to an already fairly bloated game.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 19, 2016, 01:31:19 pm
Very tempting, though...hmm. How far did we end up digging? If dying too soon in Kobold Kamp is an issue, that's what raw admantine is for. o3o

Though yeah, some harder take on vanilla might be better. You can get a lot out of choice of location though. Or if you want to compensate for how badly balanced happiness is, send dorfs off into the desert with no booze, no wood, and only rock nuts...
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 19, 2016, 02:41:56 pm
We lasted 8 years. Each of us (apa, dragon, salt) took two turns each, plus caconyms 1 1/2 turns. I took the other half of caconyms half turn when I built the zoo. I think it was caconym who took a half turn.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 20, 2016, 05:47:40 am
https://www.dropbox.com/s/4rd24a0o89i1lal/Utterlymad%20stlayber%20finale.zip?dl=0
Here's the save, packaged along with DF for convenience.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 20, 2016, 12:12:34 pm
Swiggity swooty. Now...hmm. Now what...

I'm tempted to convert my added monsters from Adventurecraft into a form that'll be compatible with vanilla DF. But that'll just be megabeasts and such, with a few lesser nasties that I don't know will actually invade or not.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 20, 2016, 12:33:59 pm
8 years really isn't too bad. I'm not sure why I thought it was shorter. :S


I'd be interested in some more powerful megabeasts. If there's an easy way to bump the goblins up into like, Urk-hai territory, that would be good too.

The raws seem a titch more complicated than the 40d ones were, so I'm afraid I have no idea how to do that anymore.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 20, 2016, 02:51:38 pm
Hmm. A simple change in body size would make goblins more formidable to a degree, but might be better to make them nastier in more creative ways.

But it means little if you don't embark close enough to goblins. D:
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 20, 2016, 04:46:50 pm
I figured we'd apply trapavoid (guessing that's still a thing), and make the same "no just walling the whole place off" rule.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 20, 2016, 06:34:08 pm
Trapavoid is ye olde bog standard.

Maybe could reduce attack triggers for minor megabeasts, and/or give megabeasts trapavoid...
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 20, 2016, 07:35:35 pm
Both kinda make sense. I've never had much luck taming captured megabeasts anyway, and I'm pretty sure earlier appearances of minor ones would make stuff interesting without just killing us outright.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 20, 2016, 10:02:13 pm
I think trap avoid would be wasted against kobolds, since they can't build traps.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 20, 2016, 10:31:42 pm
Oh, I was meaning in lightly modded vanilla. Unless you guys wanna give KK or the one Salt had initially mentioned a go instead.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 02:56:21 pm
Yeah, I was suggesting that giving megabeasts trap-avoid would be good for conventional dorfs.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 22, 2016, 03:16:59 pm
So, tentative setup:

1. Bigger goblins, with trapavoid.

2. Megabeasts get trapavoid.

3. Lower attack triggers for megabeasts.

Yes?

Location-wise, what do ya think? I'd be down for challenging but not instadeath, personally. Maybe desert?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 03:35:07 pm
Bigger goblins definitely, maybe trapavoid but unsure.

Earlier triggers for semi-megabeasts, maybe slightly for megabeasts.

And definitely trapavoid for megabeasts, maybe even megabeasts.

Now, to figure out whether or not to convert my Adventurecraft nasties to a vanilla format... o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 22, 2016, 03:49:21 pm
I vote for whatever can happen relatively fast, while I still have some momentum to get this going again.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 04:03:50 pm
Mucking about with it right now.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 04:42:37 pm
Double-post because fuck it. Posted here: https://dl.dropboxusercontent.com/u/89427928/utterly%20raw.zip (https://dl.dropboxusercontent.com/u/89427928/utterly%20raw.zip)

* Goblins bumped up in size to human standards and given trapavoid, goblin civilization given access to steel.
* All full-on megabeasts given trapavoid, semi-megabeasts are still vulnerable to traps.
* Dragons given wings and flight, ye olde Random Dragon standard.
* Bronze colossi given a fun addition, namely ability to learn.
* Monsters from Adventurecraft ported over. They only use standard body materials though. However the gargoyles, mi-gos, and feral ogres are now able to learn.
* Attack triggers for all semi/megabeasts (except shoggoths) lowered.

New Monster Spoilers
Spoiler (hover to show)
Title: Re: The Community Dwarf Fort Thread
Post by: Caconym on November 22, 2016, 05:09:19 pm

* Eternal things are basically the Shai-Halud, a big-ass worm. Also uses the "two sets of ganglia" gimmick mi-gos use, but with far less body parts to confound dwarves.

The fort must be a desert now because of this.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 05:15:33 pm
The spice(d rum) must flow.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 22, 2016, 05:19:32 pm
I'll count that as two for desert (mine and Caconym's).

Spoiler (hover to show)

Well, that should be fun.

Suppose we'll wait a tick to see what Salt wants for start (I'm gonna assume he'll give this another go). How do you feel about deserts, RD?

Any other rules or theme we should apply here?

I think Salt had the right idea. I'd suggest we start by all taking one full year as a turn. After everyone has taken one, we shift over to the "keep it until a year goes by and/or someone asks for it" model.

Also, volunteers for first, or, bearing in mind I probably still suck at non-.40d, shall I give this a go this evening?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 05:23:34 pm
Desert's fine by me, yeah. No idea on suggested theme, though my experiences with desert forts tend to be "get an aquifer or you're fucked" o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 22, 2016, 05:26:54 pm
And here I was thinking "no aquifer, race to the cavern".

Aquifer is probably much smarter and more interesting, but I have no idea how to breach one in new DF in the desert. Usually, I just self-drain them, or collapse them, but don't know if either work anymore. My only aquifer start since .40d was in one of my few 2010 games, and I started *beneath* it somehow. So that would be a problem for someone else.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 22, 2016, 05:37:56 pm
If I recall, you can still use control cavein bombs to punch through one, but it's a bitch to implement if the aquifer is too deep.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 22, 2016, 05:57:38 pm
Ok, so, desert, with aquifier, crazy monsters.

Any input on starting setups?
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 23, 2016, 04:02:55 am
Setup? Wait, hold on.

Spoiler (hover to show)
Go into "embark_profiles" and paste that in there. If you want. It's a very simple setup I use for rapid entrenchment. I've taken the liberty of removing the stepladder, charcoal, and chickens. The stepladder is useless in the desert, the charcoal is only useful if you embark with coal, and not everyone wants chickens.

Also, I do deserts all the time. Love those desert embarks. Glass is very easy to make and makes for decently effective traps. Max savagery too please, if you want.

As a side note, I thought dragons could already fly?

Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 23, 2016, 11:35:48 am
As a side note, I thought dragons could already fly?

Nope. They don't even have wings. Unlike cave dragons, which do have wings yet also don't fly.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 23, 2016, 12:21:47 pm
Setup? Wait, hold on.

Spoiler (hover to show)
Go into "embark_profiles" and paste that in there. If you want. It's a very simple setup I use for rapid entrenchment. I've taken the liberty of removing the stepladder, charcoal, and chickens. The stepladder is useless in the desert, the charcoal is only useful if you embark with coal, and not everyone wants chickens.

Also, I do deserts all the time. Love those desert embarks. Glass is very easy to make and makes for decently effective traps. Max savagery too please, if you want.

As a side note, I thought dragons could already fly?



That looks good, though I may sub engraving for something else. Will have a OP up tonight (in this thread) barring disaster, or unless you wanna go first Salt.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 23, 2016, 05:49:04 pm
Naw, you go ahead. I'll take the second turn though.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 23, 2016, 06:01:18 pm
Right on.

One more thing - if anyone feels up to collecting replies that I've missed in the OP, that would be cool. I'll update it to encompass our KK time, but it's much quicker and easier for me if I don't have to go looking for update posts.

Only if someone feels like it, in which case I'll do it tonight when I update for the new fort. Otherwise, it will happen eventually.

Also, just so everyone feels better about me starting the fort - what does a stepladder do, normally? Weird new dwarf shit.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 23, 2016, 06:29:47 pm
Also, just so everyone feels better about me starting the fort - what does a stepladder do, normally? Weird new dwarf shit.

You can use them in fruit gathering zones to reach taller branches without climbing, because dorfs are smol.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 23, 2016, 06:30:53 pm
The stepladder allows dwarves to collect fruit from the branches of trees. It's part of the plant gathering labor. I took it out because deserts tend to not have many fruit bearing trees in them. Usually just saguaro and highwood. I don't think anyone but you can effect the OP. Except maybe a moderator.

edit: ninja by dragon. Extra sneaky dragons. Ninja Dragon.
(http://dragoncityguide.net/images/dragons/ninja.jpg)
Title: Re: The Community Dwarf Fort Thread
Post by: RedVulnus on November 23, 2016, 06:47:06 pm
only the person who made the opening post or a moderator can change the opening post, which whilst I'd offer to change the OP if someone would gather the info and PM it to me I don't have admin/moderator privileges here.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 23, 2016, 06:58:33 pm
Oh, I can change it. I just don't have a ton of time to look through 13 pages for the links right now. Though I'm thinking having everything stuck there is more something I care about than anyone else anyway. So really, I'm just being lazy.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 24, 2016, 10:13:26 am
Well, that was interesting. Write up to come later today.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 24, 2016, 12:36:16 pm
Will be interesting to see. o3o

edit: ninja by dragon. Extra sneaky dragons. Ninja Dragon.

Nyahahah.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 24, 2016, 10:13:29 pm
I've lost home internet and am reminded why I don't like cellphones. So, disaster did happen apparently. Should be repaired next Thursday (ie I'll pay my internet bill), alternatively, I can try to steal an external drive from work, then try to upload it there in the next day or two. As a third alternative, someone else can go first. I kinda fucked the embark anyway. If someone does so, I'd strongly suggest avoiding an evil desert because they've been made pretty rough.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 25, 2016, 12:05:23 am
Mierda. ;w;
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 25, 2016, 06:09:43 am
I'll do it tomorrow then. After going over what we wanted from the embark again.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 25, 2016, 04:43:33 pm
Sounds good. I will take turn after if that's ok, as I did indeed manage to get a drive from work this morning.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 25, 2016, 11:58:58 pm
Sorry about the delay. I spent all day running system diagnostics. My hard drive has begun the process of failing. I'm not sure how much longer until it's done for good. Maybe a year, maybe a week. We will see. In the meantime, I'll use it while I can. Lemme go take care of Salem stuff and then I'll do this.

edit: I guess I'll dorf madmen like we did with utterly bold.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 02:59:48 am
I swear, both our DF and CDDA games are cursed or something.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 03:01:12 am
Calm your face dragon face, I gotta take some pain killers.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 26, 2016, 03:04:54 am
If yer dorfing, I'll take a noble or a miner, please!
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 03:21:00 am
Calm your face dragon face, I gotta take some pain killers.

I AM CALM. :V

And, uh, maybe dorf me as a militia commander. ._.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 03:52:39 am
Headache is subsiding now. I'll get these raws packed into a copy of DF and start here in a moment. Again, sorry about the delay. Apart from the revelation of my slowly dying laptop, I also went on a hunt for worms in Salem. Black friday event unveiled a special NPC stall that allowed you to trade items for items instead of silver for items. They put up a special stall that took worms in exchange for items that normally cost real money, or items that are ball shrivelingly tedious to produce. I got ahold of a "chefs pack" for 100 worms. That thing normally costs 20$ real money. A fucking steal for 100 worms.

If yer dorfing, I'll take a noble or a miner, please!
That can be arranged. Seeing as my setup makes it so that one of the miners starts out as the expedition leader... If a mayoral election occurs during my stay with the fort, I supposed I could fiddle the numbers at the ballot box...

And, uh, maybe dorf me as a militia commander. ._.
A bit trickier in that it gives you less control of your dorfs normal profession. I'll see if I can make it interesting.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 04:07:44 am
Double post for reasons

I am now genning the world.
World size is small

History is short (125 years)

Number of Civs is high*

Max number of sites is low*

Number of beasts is very high

Savagery is very high

Mineral occurrence is sparse.

*-these settings like this, in my experience, raises the number of viable locations (by keeping them free of towns and such) while keep world population (and thus invasion forces) high.

Had to discard at least 30 or 40 otherwise good maps and a few absolutely shit ones, but I finally managed to gen a world that is almost entirely deserts and dark "human" forts. There's even a volcano in a desert on a peninsula beyond normal human territory, but I believe it is beyond goblin reach, and might be within reach of a tower. We will see when I begin embark. side note: gen time is very slow for some reason.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 04:15:05 am
No worries, will be interesting to see.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 04:26:08 am
Good lord, this desert map is an aquifer haters dream. Hell, this map is a desert dwellers dream. I'm having trouble finding a suitable embark with an aquifer XD. There are a few, but they are within view of a tower in the south. The others are in a haunted desert. Fuck it, tower it is.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 04:32:33 am
Oooh dis gon be gud. owo
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 04:44:36 am
Here's what we got.
(http://i.imgur.com/0o0PbqZ.png)
This place is the confluence between several biomes, as such it will give us a bit of variety in what we can find. It is outside the influence of the towers, but is within the influence of several goblin civs. The yellow desert contains metal both shallow and deep, the mountain contains metal both shallow and deep. The biome shown on the right is the black desert. Unfortunately, the most savage deserts were highly undesirable from an economic standpoint, but perfect from a challenge standpoint. If you are a sadist I mean. Seriously, I found one embark that was a desert with just "soil" in it's profile. I'll get everything settled up and an opening post in a bit. Also, not sure how the tileset is functioning as I overwrote all it's files with dragons raws. I even checked to make sure, dragons raws are in place and working. very strange.

EDIT: Grrr... Computer is buckling from unknown stress. DF putting a bizarrely high amount of stress on my CPU. Need to figure this out. Still going to take my turn.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 06:44:19 pm
The wagons axle suddenly gave a low groan, followed by a sickening crack. The wagon came to a halt, and then slowly began to slide back down the mountain slope it had begun to ascend, dragging the animals in their harnesses with it. "HOLD IT BOYS! SLOW HERE DOWN BUT DON'T FALL UNDER THE WHEELS!" The dwarves, as one, leapt from the wagon and began to push with all their might, but there was little they could do to keep the wagon from descending. All they could hope to do was to keep it's inexorable slide from turning into a roll. The wagon, and the dwarves, came to rest in the desert below.

"Alright," said Apathetic the next day, "we should get this axle fixed so we can keep going. Hopefully this won't be too much of a set back." He looked back at the others, and was surprised to see that they seemed rather reluctant to get started. "Well? What's the hold up?" A young dwarf, the expeditions mason, stepped forward. "We don't really want to go much further Apathetic. I mean, look at this place." Apathetic did. It was a fairly nice place, in the shade of the cliffs above so it got plenty of shade, a few cacti in the area for wood should they need it, and good solid stone. Apathetic could tell that there was an aquifer in the area though. He'd been trained in this sort of thing. Still though, there was a bit of stone above the underground water line... "Also sir, take a look at this here." Salt withdrew something bright and shining from one of the deep pockets in his long coat.
Spoiler (hover to show)
"I'm no jeweler sir, but I'd say it's rock crystal. I found it after the wagon had settled. Must have been dislodged and scraped out of the stone by the the wheels or one of the yaks hooves. I'm not a jeweler, and I'm certainly no glassmaker, but If I'm not mistaken, we can make crystal glass with this stuff."
"I know what it is!" Snapped Apathetic at the mason. This wasn't the place they were supposed to settle. That place was on the other side of the mountain range. Damn his insistence on going over instead of around. He mulled it over for a moment. He liked profits, and crystal glass was certainly profitable. The original destination was to be a farming settlement, low profitability. Mistakes with maps were made all the time too, and repairing the wagons axle seemed like a lot of effort. It would be even more effort to retrace their steps so they could go around the mountain. What to do, what to do... Apathetic withdrew the survey reports and maps he had been carrying, contemplated them for a moment, and then syrupticiously dipped them into a barrel of dwarven rum. "Woops." he said. He gave them a moment to soak in a bit of the rum as the other dwarves watched, he even swished them around a little. "Oh nooooooo." He said, without emotion. "Now, lets see what the maps say. Hm... Hard to tell. I guess this must be the place! Let's get to work boys! Carpenter! Get that wagon taken apart and some of these cacti carved into beds!"
Title: Re: The Community Dwarf Fort Thread (UTTERLY RAW)
Post by: saltmummy626 on November 26, 2016, 08:02:00 pm
T-T-T-TRIPLE POST!
Fucking vultures making trade difficult. At least they aren't giant versions.
Now uploading... UTTERLY RAW! Not a very raw start, especially since the year was over before I knew what was going on. Sorry about the lack of pics. I managed to punch a hole in the aquifer, fairly easy. Especially annoying after I dropped a plug and the plug failed. It's a deep aquifer, and I must have gotten lucky with the shaft I dug. You'll see it. It's next to the failed plug. Had to move the depot inside because of vultures frightening off the merchants. No liaison showed up.

I've uploaded the save, packed in a copy of DF as usual. This time though, there is a tileset inexplicably packed with it. Hope you like mayday.
https://www.dropbox.com/s/gai4wddvmdqt4jg/Utterly%20RAW%20%282%29.zip?dl=0

side note: RD got the militia commander he wanted. Don't even remember what profession he had, but he was skilled in two different weapon types so that's nice.

story stuff incoming.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 08:36:06 pm
4X COMBO!!!

Chaosvolt sat down in the sand with Salt and Apathetic. This migrant fighter was a soldier of many campaigns, or so he said. "A bit off course ain't ya?" He asked. Apathetic withdrew the maps and plans from the rum barrel he had taken to keeping them in and made a poor attempt to dry them off. The ink that had previously marred the surface of the pages had been rendered almost entirely non-existant. "No." Said Apathetic, not really looking at the soggy papers clenched in his fist. "Looks right to me." Chaosvolt shrugged, this sort of thing happened a lot. "So what do you boys call this place?" They hadn't thought about that. Apathetic looked to salt and then back to Chaosvolt. "uh..." said Apathetic. "uhm..." said Salt. There was a moment of awkward silence and then Apathetic blurted "Angel-" but was cut off by Salt who said "Racks-" The two looked at each other, waiting for the other to finish what he was saying. Chaosvolt shrugged again, this sort of thing happened a lot too. "Angelracks huh? Odd name. Alright then. What needs doing before the fall caravan?" Apthetics eyes widened "The fall caravan! Oh shit! What time of year is it?" Salt, who had taken up his place in the improvised masons shop, said "It's mid fall Apa. I already got a temporary Depot up. I also took the liberty of getting a room squared away in the entrance for the more permanent one." Apathetic just smirked, "who put you in charge?" Salt jsut shrugged. "You were busy." Chaosvolt was walking away now. He had the feeling he wouldn't be making a lot of books anytime soon. Maybe he would take up stonecrafting or something. "Yo!" Called saltmummy after him, "Once you get inside tell the stonecrafter we need him to start carving jet figurines of dogs. They'll love those back home."

The traders came and went. Trading had been rather touch and go what with the resident vultures dive bombing the temporary depot in an attempt to steal food. "Get fucked ya little barsterds!" shouted a merchant who sounded like he had a mouth full of cheese. Time had gone by quick this year. Hell, even the merchants seemed ready to leave the moment they got there. "No liaison?" Asked the broker. The merchant shook his head, "naw. He went on ahead with the map and all that. Said something about wanting to get the business over with before we got here." The broker nodded and Apathetic, who was standing near the liquer stockpile reached into a nearly empty barrel and withdrew a booze soaked pile of mush. "Looks about right to me!" he shouted to the merchants before tossing the disgusting pulp back into the barrel.

"Any luck with the aquifer?" Asked Salt. Apathetic only shook his head, "We've tried a few exploratory shafts, the aquifer is irregular. Very non-uniform. This plug idea of yours might not be viable with an aquifer like this. Found a place we could try, but it looks like their might be good dry stone a few yards from that spot in the orange sand. You know, where they red and yellow meet. The aquifer is very strange there. We'll try the plug." Salt looked over the records of the year gone by. He'd hardly taken much of an administrative role, but the new paperwork had him set down as overseer. His tenure was just about up. "Alright Apa, try the plug. If it doesn't work we can at least hope that the dry spot you mentioned will go all the way down under the areas ground water. Whose in charge after me?" Apathetic shrugged. The list had gone into the barrel along with all the maps and surveys. "Hm. Well, we will see then."
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 08:54:02 pm
Doh! I missed some glorious derp. 3:

Should pester Apathetic to take a turn, then I might be free to.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on November 26, 2016, 09:08:53 pm
I remembered while I was writing that that the dwarf I gave you was also a bookbinder.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on November 26, 2016, 09:43:28 pm
So the militia commander is actually a closest neeerd. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on November 26, 2016, 11:30:24 pm
Well, I'm still phone posting till next thursday. I do have an external drive, but Salty was still plugging away at it when I finished working today, and work is closed tomorrow, so I can't grab the file from there till monday. I might see if I can go park in front of Tim Horton's or something in the morning and abuse the free wifi, so that I don't have to wait.

Also, that sounds suspiciously like how we'd name something IRL.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on December 02, 2016, 01:12:15 am
so...
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 02:12:52 am
I should do the thing. Tomorrow I guess, as I'll be staying in. I'll grab the save for now, but feel free to ninja it if I'm passed out in the meantime.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on December 02, 2016, 04:56:12 am
sounds good.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 12:48:30 pm
Alright chums, let's do this. Leeeroooy Jeeenkiins!

Gonna just grab the save file because tilesets in DF are heresy.

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Eh? What's this? The walls aren't screaming at me, like they normally do when a save previously had a tileset in use.

Well, time to see how far we've gotten, maybe dorf some people at random. Remind me to actually check whether the dorf's a guy or girl beforehand, or else Bubba might become a chick again.



Chaosvolt took a cautious look around, surveying their meager little hole in the desert. Has it really been a year? Hard to tell when everything looks about as wilted and sun-baked in spring as it does in summer. Given he...

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...scratch that, she was nominally the expidition leader, she decided to go ahead and pick up where their lead mason left off and boss people around. Not like they have much of a military to lead aside from her and Bubba, and no one was going to need papermaking and dying.

However, one thing they'll need soon is a bookkeeper. Someone who can read. As she decided to take stock of the outpost's current supply situation and found not only that no one knew exactly how much was available, but someone had mispelled her name on the official records.

On top of that, while they hardly had wood to spare for beds, she ordered the nearest bit of usable stone to be dug out to create room for some decent rooms. At a bare minumum we could use a dormitory and dining room, she figured. So long as she could remember to not pierce the aquifer.

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"Oh, I see we're off to a fucking good start here..."

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This however, is easily resolved in favor of a much grander project. Can even add office rooms to a couple, so Peri can sort this clusterfuck of a supply list sorted out.

Heh. Migrants, out in this wasteland. Always an amusing pleasure. I like rock crystals only as much as any other dwarf, so it's not like we settled on a gold mine. So if we had some nickel and silver, we might be talking.

Several of the fucking maniacs, and not one that's actually good for something around here. Woodcutters, miners, craftsdwarves sure, but none with any prior military experience. Because if something goes wrong while our defenses are this shitty...

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Fuck me, I totally called it! Welp, I don't even have a weapon. I'm taking a nap and letting the migrants sort that shit out.

Bad news is the rat bastard turned into a human and ran away. Good news is everyone that thing mauled died as a result, and were worthless migrants anyway. Last thing we need is a bunch of citizens turning into some kinda fuzzy demon elephant.

We do need some graves and shit though, now.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 01:55:17 pm
Well, working on hollowing out space for graves, and ordered metalsmithing placed. Gotta get some wooden shields for now. And you know what? Fuck this individual weapon nonsense. We need a uniform. If I can get more conscripts in this squad, we're all wielding maces.

Having the miners start work on probing the mudstone that's as safely below the water table as poassible.

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Heard someone screeching and yelling like a lunatic, and what do I find? Our old smith evidently twigged onto all this commotion about trying to start up our metalworking, heard my complaining about a lack of gear, remembered she just set up a forge, then did the fucking math. If she makes a blowgun or something stupid like that, I'm gonna be pissed.

Only problem is we don't have metal, nor anything to smelt yet. Last thing we need is for an inspired smith to be stuck working with copper.

Summer has struck the desert, and we've only struck gems so far. Poking around in the shallows of gabbro in the hope of yielding hematite, as I don't trust the mudstone. We've also made fuel out of all our coal, so we're set once we find decent ore.

But just in case things turn sour, I had some of our war dogs leashed near the smith. She's in the sort of state where not getting a drop of metal just might wear on her mind.

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Welp. That's not as severe as I was expecting. But still unfortunate.

Migrants. One half-decent dwarf for our militia, and a few amazingly talented smiths to replace the idiot now running around flinging their panties at people. Did they mishear the reports and figure we had something other than fucking gems? Either way, we're now at 37 dwarves and nowhere near enough damn beds.

We've hit a cavern, it seems. Might be good to spy around and see if we can find any ore, but I would rather avoid leaving ourselves exposed to whatever's in it.

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However, I do have a plan. I call it...the Cavern Automated Traveler! I think. Maybe. It's just a cat. Thus far, all we've discovered using this exploit tactic is garnierite. Which is tempting as I'm a proper dwarf that loves proper nickel silver, but we lack anything more useful.

Our "probe" seems to have succeeded in revealing all of the cavern. Eh. I'll just leave it down there. Only managed to scout out more nickel ore.

And I don't like the fact that I see no sign of a bloody human caravan. Almost fall and no humans? And we had no elves, for that matter. I've little interest in elves one way or another, but wood is always useful in this forsaken place. More useful would be another caravan to bring metal to use.

Dug deeper, hit the next cavern. Miners report spotting a possible passage as well. But no reports of ore? Not good. Could this get any worse?

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Oh fuck me.

Idiot only seems to need rock and bones. Good. We've ample rocks, and animals we can butcher. Schist and mule bone, wanna bet whatever he makes will be useless?

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Totally called it.

Welp. Got the caravan here at least, hot damn. Seems someone's good for something after all. Managed to get a tiny scrap of metal, one mace, and some armor from them. Not much, but it's an improvement.

More improvements on the bedrooms, but not enough beds. I did order the wasteland sweeped to clear-cut any cacti left, and I've prepared a way into the deeper caverns. If need be, we can start chopping down the underground forests. And on top of that, we have more migrants. Damn you lot, why do you think this metal-less, sweltering hellhole is such a fun place to live in?

Not one single useful dwarf among the lot. No matter, conscript most of them and they'll be useful eventually. That's 45 dwarves here, now.

Due to lack of useful metal, I have access to the lower caverns warded by sealing bridges, and have deployed another "drone" via throwing a duck at the problem. I suspect that Salt and Apathetic wonder how the hell my brilliant idea works, and indeed why I am so confident that my earlier exploration revealed nothing but garnierite, when no dwarves have been sent into the cavern.

I tried to explain I was getting my information from a cat I dumped into the cavern and telepathically bossed around, they seemed to have a giggling fit at that. I'm not sure if it's because the idea is so strange to lesser, more dim-witted dwarves, or if it was due to my drunkenly declaring that my pussy told me so.

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I guess it's a good thing I sent a duck in, and not a rooster. Last thing I need is for those two children to mishear my explanation of THAT.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 05:24:10 pm
Triple post? Kiiiill meee.



Well, one good thing to come out of this useless carvern so far. Some sign of cassiterite. Nothing to use for copper yet, but it's a damned start.

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Halten sie! We got bolds! After the little pest! About time this place saw some excitement, but it'd be better if we had some weaponry.

Thought the damn thing escaped, but it's back? At least I think that's the same one. Some unarmed recruit from the second squad is the first to reach it. Little vermin only has a dagger, but any pest can be a threat if it gets lucky.

Evidently, it seems Bubba and one other comrade got there soon enough, so we have the little bastard now. Even if I'm the only armed dwarf in the militia.

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"There are FOUR of you half-wits, why am I not seeing blood in the sand? Chaaaarge!" Figures if you want something done right, gotta do it yourself...

Oh hell yes I haven't chased something down in forever. These idiots keep literally tripping over each other and getting in the way, and none of us have scored a hit, but I can feel the muscle memory coming back already!

You know, if I don't keep getting staggered because these morons are getting in the way! Scored the first hit on it too.

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"Alright you louts! Show's over, back inside. I'm gonna have to give you sods the remedial training drills, it seems. Not having a weapon is no damn excuse for not even hitting it once..."
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on December 02, 2016, 05:52:08 pm
Weremammoth? shit, that's some srs business.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 06:10:37 pm
Yep. Somehow no one got infected though. Now into mid-winter. :V



Another idiot claimed the forge. Great. Can't you see we don't have metal? Okay, a whopping one bar of bismuth bronze. Seems they can make use of that, but if they need more than that they're fucked.

Good. Started working on something. Make it a mace, I needs me a new mace. But I swear to Oth Dazatomrist and Äkil, if you waste our only bar of metal on something inane...

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Oh. You. You're dead. I'm gonna have that thing flattened under a drawbridge, and then I'm gonna exile you into the motherfucking caverns.

I was convinced to give this worthless motherfucker a fighting chance. They're permitted to try and gather plump helmets. And farm plump helmets. And drink fucking cave water, because I'm not wasting one of our axes on someone stupid enough to waste metal on a fucking BRACELET.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 02, 2016, 07:59:55 pm
Screenshot:
Spoiler (hover to show)

Let's see your precious artifact weather the power of a drawbridge, motherfucker!

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Now, to leave the worthless vermin to their fate, while I keep trying and FAILING to find some motherfucking copper or iron. However, with the help of my telepathic spy duck, I can use the exiled dwarf to scout the passage linking these caverns.

In the meantime, it seems there might be a cave ogre in the caves. Gee, no shit. Might mean this exile's brief period of usefulness is at an end.

Screenshot:
Spoiler (hover to show)

Evidently, the passage is a dead end. No matter. We can continuing exploratory digging unhindered then. If I can only hit a single node of iron, this foolishness is worth it. But it is the final month, and I suispect that the others have had enough of my claiming to explore caves via psychic pets.

They found the deepest reachest of the caverns. But no sign of any metal. You can't be serious! If we go deeper...

Apathetic gave me a whole lot of shit over what he figured out when he kept following the mining plan. Says he hit literal rock bottom, some rather soft, warm stone. Said he doesn't think it's even possible to go deeper.

Spring has arrived, and I'm so close to redeeming this worthless pile of sand we've settled on. But...no, I should take a break. Resume my training, let another handle the task. And figure out what to do now that we've clear-cut the whole desert.

Screenshot:
Spoiler (hover to show)



Save is here: http://dffd.bay12games.com/file.php?id=12596 (http://dffd.bay12games.com/file.php?id=12596)

Notes:
* We have plenty of food, booze, and fuel.
* We are OUT of wood and metal! Well, we damn near never had metal in the first place. D:
* First cavern has a cat roaming around in it, and has an access point that's almost ready to use. Use the second zoom hotkey.
* Guy that made our second artifact is exiled to the second cavern layer. Let him diiiie. Also there's a duck down there stuck in a tree.
* We've hit semi-molten rock but no sign of any useful metals. Garnierite in the first cavern layer, cassiterite in the second, and that's it.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on December 03, 2016, 03:21:39 am
Think about it this way; Bismuth bronze bracelet today, masterwork nickel/tin goblet tomorrow.
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on December 03, 2016, 10:59:43 am
I am back up and running. Looks like the priority here will be mass mining to try and get us some useable weapon materials.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 03, 2016, 11:44:04 am
Glorious. I've been digging crosshair mines at several levels in the faint hope of finding something, but nothing has turned up. I've hit rock bottom, so if ou're careful you can prod your way into hitting the magma sea and then adamantine might be an option.

Or failing that, rig up a way to flood the magma sea and at the very least we can switch the squad to using obsidian swords. o3o
Title: Re: The Community Dwarf Fort Thread
Post by: A Blitzkrieg of Butts on December 05, 2016, 09:25:56 am
I now know somewhat how to play, might end in disaster if I get a turn, but oh well.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 05, 2016, 11:33:32 am
Yesss. Not like I'm really that much of a master, I just vaguely remember various minor things that'll ruin a fort if done or not done. o3o

Should take a turn I guess either after Apathetic, or before if they suggest it. Dunno how busy they are lately.
Title: Re: The Community Dwarf Fort Thread
Post by: A Blitzkrieg of Butts on December 05, 2016, 01:03:27 pm
Well, whoever goes next, name a significant dwarf my name :/
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 05, 2016, 01:17:21 pm
I knew I was forgetting someone that's kinda-sorta active. D:
Title: Re: The Community Dwarf Fort Thread
Post by: A Blitzkrieg of Butts on December 05, 2016, 01:37:21 pm
'Tis okay, I am usually forgotten :(
Title: Re: The Community Dwarf Fort Thread
Post by: Siege-Loli on December 05, 2016, 01:46:30 pm
I knew I was forgetting someone that's kinda-sorta active. D:
Oh wait, does that mean I've been dorfed as well?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 05, 2016, 02:42:13 pm
Someoneseses. ;w;
Title: Re: The Community Dwarf Fort Thread
Post by: ApatheticExcuse on December 07, 2016, 12:40:56 pm
I am really bad at this, aren't i?
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 07, 2016, 12:49:59 pm
The only correct answer is to get drunk and do the thing. ;w;

Or you know, tell Blitz to do it if you're busy.
Title: Re: The Community Dwarf Fort Thread
Post by: saltmummy626 on December 20, 2016, 04:05:44 am
hello.
Title: Re: The Community Dwarf Fort Thread
Post by: Chaosvolt on December 20, 2016, 05:47:08 am
One of you derps needs to do the thing. D: