Author Topic: Game Discussion  (Read 114820 times)

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Re: Game Discussion
« Reply #255 on: January 28, 2016, 11:44:27 pm »
Been looking for weeks trying to find anyone capable of hosting a Starbound server, and having no luck whatsoever. :c

My internet can barely handle streaming, like actually have a stable stream. I have to set it to 500 to keep it from crashing. As we speak my internet is currently taking 5 months to load up The Highway so I can fucking update it.


So yeah if I'm hosting anything, it's a charity banquet to afford a new router.

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Re: Game Discussion
« Reply #256 on: February 01, 2016, 07:37:23 pm »
I can host, not well, but I can do it. It's hosted off my laptop and the connection strength will degrade after a while.

What is with oblivion modders that they can't make their shit simple to install? In the time it took me to install four or five mods, I could have reinstalled skyrim and about half the mods I had for it. YOU GOTTA DARNIFY THE BOOK! MAKE THAT BASHED PATCH YO! RUN THIS THING AND THAT AND VAGUE INSTRUCTIONS!
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Re: Game Discussion
« Reply #257 on: February 01, 2016, 11:46:53 pm »
Oblivion is a headache to mod, it's the only thing that stops me from playing it again, because I put too many hours into vanilla to enjoy it anymore.
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Re: Game Discussion
« Reply #258 on: February 02, 2016, 03:13:58 am »
Oblivion is a headache to mod, it's the only thing that stops me from playing it again, because I put too many hours into vanilla to enjoy it anymore.
Datanazush (from the old Cata forums, still in the Discord) taught me a simple way to mod Oblivion about... A year ago or so? And I am fairly modding-illiterate. If I could just remember how.
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Re: Game Discussion
« Reply #259 on: February 02, 2016, 04:45:19 am »
I learned that Starbound is actually incredibly easy to make a server for? All I had to do was port forward and press a button labled launch Starbound server. My internet is kinda crap though, so the connection isn't great, but yeah I was at least able to play with a friend.

Also today I learned port forwarding is like incredibly easy, though like all the instructions I saw seem to be overly complicated.

All you have to do is go to your router, which for mine is router/.
Look at your options and find port forward


and then put in the port that it uses

EDIT: Also from what I understand Private IP address is really just your IPv4 address.
« Last Edit: February 02, 2016, 04:53:49 am by Bubbadoo »

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Re: Game Discussion
« Reply #260 on: February 02, 2016, 03:00:10 pm »
I've managed to get mods running on Oblivion using bashed patches and shit but it's always so annoying and I never feel like the mods are installed correctly.

On the other hand I've finally taken to creating mods of my own, so far only for X3 to fix a few issues with the game but I'll probably branch out
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Re: Game Discussion
« Reply #261 on: February 02, 2016, 03:08:14 pm »
OFF TOPIC Siege, why are you renamed?
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Re: Game Discussion
« Reply #262 on: February 02, 2016, 05:00:33 pm »
The illuminati Cylons
« Last Edit: February 02, 2016, 07:55:02 pm by Six »
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Re: Game Discussion
« Reply #263 on: February 02, 2016, 05:36:46 pm »
OFF TOPIC Siege, why are you renamed?

Continuing off topic:
This is siege now:
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Re: Game Discussion
« Reply #264 on: February 02, 2016, 07:54:08 pm »
Goddamn it Caconym, you do this every time! They weren't supposed to know
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Re: Game Discussion
« Reply #265 on: February 03, 2016, 06:51:05 am »
I learned that Starbound is actually incredibly easy to make a server for? All I had to do was port forward and press a button labled launch Starbound server. My internet is kinda crap though, so the connection isn't great, but yeah I was at least able to play with a friend.

Also today I learned port forwarding is like incredibly easy, though like all the instructions I saw seem to be overly complicated.

All you have to do is go to your router, which for mine is router/.
Look at your options and find port forward


and then put in the port that it uses

EDIT: Also from what I understand Private IP address is really just your IPv4 address.
From what I've done (portforwarded a couple routers, both were a bitch to work with) your router has firmware specifically meant for port forwarding.
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Re: Game Discussion
« Reply #266 on: February 03, 2016, 07:43:13 pm »
I can't wait for the new easier to use multiplayer stuff for zomboid. especially the bit that makes it so I don't have to forward ports. I've done successful ports for starbound, minecraft, baldurs gate, diablo 2, a few others I can't remember, and source games. only the baldurs gate, starbound, an diablo 2 ports have been somewhat playable. Source games too, with some lag spikes here and there.

Also about oblivion mods, it's been awhile since I've gone through oblivion mods. Is it just me or are oblivion modders far far more sexually deviant than modders for skyrim and morrowind? Every other mod is "HAVE THE SEXY TIME WITH THE NPCS!" and "DAYUM GURL! LOOK AT THESE PHYSICS TATS ON DIS CAT GURL!" and "SKIMPY CLOTHES FUR HGEC BODY REPLACER! SHOW ME DAT AZZ GURL!" and "LOOK AT THIS BUSH! IT'S SO REALISTICS WITH THIS IMPROVED TEXTURE I MADE!" Didn't see much of that on the other games.  :-\

Another thing about oblivion. If you sneak around in oblivion and start firing arrows at people/monsters, there's none of this half hearted searching around for a few seconds before coming to the conclusion that the arrows whizzing around his/her head are a result of a stiff breeze inside a windless cavern, or that the bolt sticking out of their eye socket is a figment of their imagination. In oblivion, if you stick someone with an arrow and it doesn't kill them, THEY FUCKING NOTICE! Hiding done, fighting now. Unless you go invisible after your arrow fails to kill them, or are wearing an item that gives high percentage chameleon, you are getting spotted then and there and you are fighting whether you like it or not. Even the "advanced" AI in fallout 4 does the "It must have been nothing!" shit after you shoot them in the dick with your hand cannon.

In some ways, the new bethesda RPG's are a step up from the old ones, but in just as many other ways, they just throw away the clever stuff in favor of the dumbed down stuff. Especially the lockpicking. The old lock picking minigame from oblivion was great fun, and fairly realistic considering it's just a game. They got rid of it because it was too complicated somehow. It isn't RNG, there is a measure of skill involved. Morrowinds lockpicked was dog shit. Just poke the lock with this stick until it decides to open up. Oblivion was "here, this is sort of what a lock looks like on the inside, and this is how this process works in real life." and then in skyrim they just said "well, we have this system we used in our fallout games, lets just use it here so we don't have to put any effort into this and the soft brains of our rabid player base won't burn out with something too complex."

Oblivion also had the start of the terrible enchanting garbage we have now. No no, real enchanting was still a bit like morrowinds, but you couldn't put castable spells on clothing anymore. Oh well about that. What I mean is the need for a stationary crafting station to enchant, and sigil stones. At the time, sigil stones were cool. A quick, simple enchantment on the go when you needed something quick and easy. The downside to them was that you only got ONE enchantment out of them, you couldn't stack complimentary enchantments. In skyrim, they threw out the in depth complimentary enchanting altogether and made all enchanting in the sigil stone style. ONE ENCHANTMENT! IF YOU REACH 100 ENCHANTING SKILL, WE MIGHT LET YOU HAVE TWO!! Gone are the days of creating really cool items to suck away an enemies attributes until they were little more than mush, no more creating gauntlets with the power to set things on fire with a touch. No more amulets that allow you to throw ice balls around. All clothing or armor enchants are passive, all weapon enchants are active. Fuck creativity. Morrowind enchanting for life. I like that you could destroy an enchanted item to learn it's enchantments, but meh. I liked it better when you could only enchant items using spells and effects from your spell book. The best thing I ever made was an an amulet that healed me constantly while I was wearing it, made from a golden saint soul. (only grand souls allowed the "constant effect" trigger) Kept me alive, but if the enemies DPS outmatched the healing factor, I was probably going to get killed, and lots of greater daedra or end game enemies could win that DPS race easily.
« Last Edit: February 03, 2016, 11:03:34 pm by saltmummy626 »
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Re: Game Discussion
« Reply #267 on: February 04, 2016, 02:40:58 am »
The amount of sexual related Oblivion mods is unreasonable. I mean I outright don't see the point in them either, it's sort of silly and it's also the reason Oblivion got changed from a 15 to an 18+ IIRC. If you want to see fake cat titties go to DeviantArt or something, fuck. Fallout New Vegas had an issue with this kind of shit too, especially with the two most popular body replacer mods, that were pretty much required for the better looking armour mods, which made you completely naked, your dick sweating in the Mohave heat.

Also Oblivion had the best lockpicking, took me a few minutes to work out how it even functioned and once I did it was pretty much perfect, for a game. It's the reason I learnt to pick locks IRL, I was curious as to how accurate Oblivion got it. Fallout 3/NV's lockpicking was alright but I still feel like they really should have stuck with the Oblivion system.

Enchanting kind of pissed me off in Morrowind, I think it was better in Oblivion, but that's mostly because I found Enchanting too hard in Morrowind since I never really leveled it much since I never played any kind of Mage in Morrowind, though I remember pure mages being OP as fuck in Oblivion with custom spells and enchants, 100% Chameleon? Sneaky beaky like.


Also, changing the topic, slightly. I just finished my first mod, it's only a rebalance of someone else's mod for X3 Terran Conflict, so it's nothing particularly impressive, but I'm proud of it.
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Re: Game Discussion
« Reply #268 on: February 04, 2016, 11:58:26 am »
I need to get a new animation replacer for oblivion, or the vanilla ones. I stole my install from my bros PC, and he overwrote them with some weebshit grade ANIMEtions. Also, one of my favorite parts about morrowind was playing as fantasy batman. I was a pure warrior save enchanting, and I had an item or a scroll for 98% of the spells the game had and 100% of the bullshit it could throw at me. I need to find that mod for oblivion that re adds the morrowind style enchanting. Also, Skyrims enchanting was bullshit, I'm trying to find a morrowindized version for that aswell. And the removal of spell making and decent enchanting nerfed mages HARD in that game.
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Re: Game Discussion
« Reply #269 on: February 04, 2016, 03:10:59 pm »
I stole my install from my bros PC, and he overwrote them with some weebshit grade ANIMEtions.

Do the world a favor and commit fratricide already. /j

 

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