I can't wait for the new easier to use multiplayer stuff for zomboid. especially the bit that makes it so I don't have to forward ports. I've done successful ports for starbound, minecraft, baldurs gate, diablo 2, a few others I can't remember, and source games. only the baldurs gate, starbound, an diablo 2 ports have been somewhat playable. Source games too, with some lag spikes here and there.
Also about oblivion mods, it's been awhile since I've gone through oblivion mods. Is it just me or are oblivion modders far far more sexually deviant than modders for skyrim and morrowind? Every other mod is "HAVE THE SEXY TIME WITH THE NPCS!" and "DAYUM GURL! LOOK AT THESE PHYSICS TATS ON DIS CAT GURL!" and "SKIMPY CLOTHES FUR HGEC BODY REPLACER! SHOW ME DAT AZZ GURL!" and "LOOK AT THIS BUSH! IT'S SO REALISTICS WITH THIS IMPROVED TEXTURE I MADE!" Didn't see much of that on the other games.

Another thing about oblivion. If you sneak around in oblivion and start firing arrows at people/monsters, there's none of this half hearted searching around for a few seconds before coming to the conclusion that the arrows whizzing around his/her head are a result of a stiff breeze inside a windless cavern, or that the bolt sticking out of their eye socket is a figment of their imagination. In oblivion, if you stick someone with an arrow and it doesn't kill them, THEY FUCKING NOTICE! Hiding done, fighting now. Unless you go invisible after your arrow fails to kill them, or are wearing an item that gives high percentage chameleon, you are getting spotted then and there and you are fighting whether you like it or not. Even the "advanced" AI in fallout 4 does the "It must have been nothing!" shit after you shoot them in the dick with your hand cannon.
In some ways, the new bethesda RPG's are a step up from the old ones, but in just as many other ways, they just throw away the clever stuff in favor of the dumbed down stuff. Especially the lockpicking. The old lock picking minigame from oblivion was great fun, and fairly realistic considering it's just a game. They got rid of it because it was too complicated somehow. It isn't RNG, there is a measure of skill involved. Morrowinds lockpicked was dog shit. Just poke the lock with this stick until it decides to open up. Oblivion was "here, this is sort of what a lock looks like on the inside, and this is how this process works in real life." and then in skyrim they just said "well, we have this system we used in our fallout games, lets just use it here so we don't have to put any effort into this and the soft brains of our rabid player base won't burn out with something too complex."
Oblivion also had the start of the terrible enchanting garbage we have now. No no, real enchanting was still a bit like morrowinds, but you couldn't put castable spells on clothing anymore. Oh well about that. What I mean is the need for a stationary crafting station to enchant, and sigil stones. At the time, sigil stones were cool. A quick, simple enchantment on the go when you needed something quick and easy. The downside to them was that you only got ONE enchantment out of them, you couldn't stack complimentary enchantments. In skyrim, they threw out the in depth complimentary enchanting altogether and made all enchanting in the sigil stone style. ONE ENCHANTMENT! IF YOU REACH 100 ENCHANTING SKILL, WE MIGHT LET YOU HAVE TWO!! Gone are the days of creating really cool items to suck away an enemies attributes until they were little more than mush, no more creating gauntlets with the power to set things on fire with a touch. No more amulets that allow you to throw ice balls around. All clothing or armor enchants are passive, all weapon enchants are active. Fuck creativity. Morrowind enchanting for life. I like that you could destroy an enchanted item to learn it's enchantments, but meh. I liked it better when you could only enchant items using spells and effects from your spell book. The best thing I ever made was an an amulet that healed me constantly while I was wearing it, made from a golden saint soul. (only grand souls allowed the "constant effect" trigger) Kept me alive, but if the enemies DPS outmatched the healing factor, I was probably going to get killed, and lots of greater daedra or end game enemies could win that DPS race easily.