Author Topic: The Fallout Thread (Can discuss mods here as well.)  (Read 10968 times)

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #90 on: November 23, 2015, 09:53:24 pm »
I played a little more fallout 4, and got used to the voice over stuff, I can mod it out later (becuase there are mods available that do that on the nexus.) What I can't get over is the god awful quick select. It's faster and easier just to open the pipboy and use items from there, but god the interface is small. I like how the power armor/minigun feel though, it felt good. Not great, but good. The only real trouble I have now is that the game has a habit of crashing when a raid spawns in AND if the game decides to reset the defualt graphics card to the less powerful one, (which it does every now and then) my graphics driver will fail and the game will crash.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #91 on: November 24, 2015, 11:57:42 pm »
I played a little more fallout 4, and got used to the voice over stuff, I can mod it out later (becuase there are mods available that do that on the nexus.) What I can't get over is the god awful quick select. It's faster and easier just to open the pipboy and use items from there, but god the interface is small. I like how the power armor/minigun feel though, it felt good. Not great, but good. The only real trouble I have now is that the game has a habit of crashing when a raid spawns in AND if the game decides to reset the defualt graphics card to the less powerful one, (which it does every now and then) my graphics driver will fail and the game will crash.

I'm actually taking a break from Fallout 4, not because its killing my freetime. I'd love to waste more of my life playing it, and having fun doing so. I've gotten used to a lot and started liking a lot of the new things... BUT THE FUCKING UI IS SO ANTI-KEYBOARD AND MOUSE ITS NOT FUCKING FUNNY! I still haven't gotten used to it, using the pipboy is a pain in my ass and using the phone isn't any better because I bring up the pipboy to pause the game while I fuck around with my inventory. I wish I could zoom out more or zoom in more since a lot of the locations are either really spread out or so fucking close to each other.

The building UI is passable at best, and fucking unbearable at worse. WHY DO SO MANY KEYS/BUTTONS CHANGE THEIR INTENTIONS, WHY DO SO MANY OF THEM SHARE THE SAME GODDAMN FUNCTIONS, AND WHOSE THE FUCKNUGGET THAT THOUGHT BASHING AND GRENADES SHOULD SHARE THE SAME BUTTON.

I never had a problem with it until my FPS started dropping in downtown Boston, I'd go to bash someone and fling a molotov at both of us, breaking all my limbs and the process and getting fucking rekt within two hits. Also why can't I have a separate key to rip a Fusion Core out of power armor... like 'X' or something, I hate going to loot something off my Power Armor and then hopping into it.

Also the dialogue wheel is fucking bullshit on PC, we don't have face buttons, we have the damn arrow keys. So when my dipshit of a virtual wife (Curie) decides to start wandering off into battle when I need my shotgun off her, its a pain because I'm wanting to talk while I'm getting shot at, stabbed, and my courser keeps "slowing down" when I hover over her.


WHY DID WE DO AWAY WITH THE COMPANION WHEEL!

Also why can't I make my own ammo, in a game that holds its crafting system on such a high pedestal, why isn't there an ammo bench where I can make explosive rounds, coin shot, or just regular ammo. New Vegas had its bullet crafting mechanic, it wasn't the easiest, but it could be ignored in favor of just buying more ammo. But I run a self sufficient settlement that can literally craft welding fuel out of nothing, so why can't I create some gun powder and lead in the chemistry station.


Dammit Bethesda, for every two steps forward you take a leap back.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #92 on: November 25, 2015, 06:59:49 pm »
In short, because "Our fans like all this crafting/building shit? They must not like all the other 'complex' stuff. Lets dumb it all down some more so we can cash in on the crafting hype that's been going around since minecraft came out."

At first I really liked the grenade hotkey, but yeah. holy fucking shit, why in gods name would you make the bash AND the grenade hotkey the same button? I keep throwing molotovs at my feet while trying to fend off molerats.

Building? Sucks when you go to backtrack through the menu but your pointing at an object and it asks if you want to store it, OR you go to select an option and it grabs whatever you are looking at to move instead. It's functional overall, but as you said, "passable at best, fucking unbearable at worst."

For FPS, you can get some mods that fix that, but while installing mods is pretty much the same, getting them to work is a small hassle. older games had a "data files" option on the launcher. fallout 4 does not, you have to play fiddle-dee fuck and add all the ESP files you want to use to the games "DLC" text file.

Dialogue wheel can be "fixed" with mods too. the two most popular mods on the nexus are mods that get rid of the dialogue wheel and put out what you character will say when you take an option instead of a short paraphrase. Whats more important in the dialogue though, have you noticed that if you dont take certain options, they usually dont appear again? and that most non-merchant characters never talk to you after youve exhausted their dialogue track? Bethesda put so much time and effort into dialogue that they restricted the dialogue, if that makes any sense.

I never used the companion wheel, so I don't know. What I do know is that companions are dumb as fuck, and often walk/stand in front of me while im trying to loot.

There's a mod for bullet crafting as well, and now a trend is emerging. Notice how many good features or improvements have to be added in by modders? It's got good features on it's own, but a lot of the garbage, missing stuff, and bare bones features have to be patched up by modders.

The more I play it, the more I realize that I can barely see anything. I like how everything is overgrown and it gives me that kind of disused, abandoned feel that STALKER has. Goddamn though, I wish I could see more of it all at once. The field of view is tiny.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #93 on: November 25, 2015, 07:42:25 pm »
In short, because "Our fans like all this crafting/building shit? They must not like all the other 'complex' stuff. Lets dumb it all down some more so we can cash in on the crafting hype that's been going around since minecraft came out."

At first I really liked the grenade hotkey, but yeah. holy fucking shit, why in gods name would you make the bash AND the grenade hotkey the same button? I keep throwing molotovs at my feet while trying to fend off molerats.

Building? Sucks when you go to backtrack through the menu but your pointing at an object and it asks if you want to store it, OR you go to select an option and it grabs whatever you are looking at to move instead. It's functional overall, but as you said, "passable at best, fucking unbearable at worst."

For FPS, you can get some mods that fix that, but while installing mods is pretty much the same, getting them to work is a small hassle. older games had a "data files" option on the launcher. fallout 4 does not, you have to play fiddle-dee fuck and add all the ESP files you want to use to the games "DLC" text file.

Dialogue wheel can be "fixed" with mods too. the two most popular mods on the nexus are mods that get rid of the dialogue wheel and put out what you character will say when you take an option instead of a short paraphrase. Whats more important in the dialogue though, have you noticed that if you dont take certain options, they usually dont appear again? and that most non-merchant characters never talk to you after youve exhausted their dialogue track? Bethesda put so much time and effort into dialogue that they restricted the dialogue, if that makes any sense.

I never used the companion wheel, so I don't know. What I do know is that companions are dumb as fuck, and often walk/stand in front of me while im trying to loot.

There's a mod for bullet crafting as well, and now a trend is emerging. Notice how many good features or improvements have to be added in by modders? It's got good features on it's own, but a lot of the garbage, missing stuff, and bare bones features have to be patched up by modders.

The more I play it, the more I realize that I can barely see anything. I like how everything is overgrown and it gives me that kind of disused, abandoned feel that STALKER has. Goddamn though, I wish I could see more of it all at once. The field of view is tiny.
Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
Also, i REALLY like the overgrown crampness for one big reason: It hids the short ass draw distance for people and such things that the game actually has.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #94 on: November 27, 2015, 12:04:13 am »
[Snip]
Fallout 4 mods are hard to install right now because the Creation Kit for it isnt out yet. So all mods are going to be bastard hard to install, as they are not yet officially supported.
Also, i REALLY like the overgrown crampness for one big reason: It hids the short ass draw distance for people and such things that the game actually has.


I do like the overgrown enclosed concrete spaces, people keep bitching that there's not enough "green" in the Fallout universe. But what I'd really like to see (and what I'm working on in The Highway) is creating some post nuclear vegetation, I mean if trees in Chernobyl can evolve radiation resistant bark that protects them and their spawn. Then why the fuck haven't the trees in the Fallout universe mutate or evolve into something that looks outlandish given the whole radiation track-record in the Fallout universe. I mean Point Lookout was green.

But I guess plants growing all over everything is good enough, its fine, I like it.

Its just that when I stop exploring and head back home to quest, craft, sort, etc... that's when I realize that while Fallout 4 is fun, its like Skyrim. Its as wide as an ocean but as shallow as a small pond (not like Skyrim's puddle depth), there's stuff there, and I swear to God people are going to mine the game's files once the GECK (Fallout's Creation Kit) comes out and I bet you there's going to be cut content left and right. Hints at game mechanics that were only thought of.

Fuck, that Youtuber mined the games files and found a usable Harpoon gun for underwater exploration (even though it doesn't work underwater, but the trails when you fire it leaves bubbles), so either its in there for future DLC or it got scrapped. Which would explain a lot since the ocean has a lot of detail in it, vegetation, wreckage, the fact that you can scuba dive with your armor on, and the whole point of the Aquaboy/girl perk.

But I really am missing the old ammo system, and with this loot generation in the game I'm shocked there's no "legendary" ammo you can pick up that does 2x damage to targets at full health, or separate into multiple projectiles.

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #95 on: November 27, 2015, 07:46:57 pm »
I like going underwater with the power armor. I noticed that you dont need to go up for air with the power armor, BUT also noticed that when the suit gets low on power, it stops supplying oxygen and you start to drown, even after the fusion core is replaced and/or you go up for air. Can anybody explain exactly how the underwater power armor mechanics work?

Speaking of underwater power armor, there's a bit at the back of the flooded quarry where you can suddenly move at full speed and fire your gun, but you're still underwater. It looked like an area where a store or some NPC might hang out. Was a "cave" set halfway down the far wall of the quarry.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #96 on: November 27, 2015, 09:21:17 pm »
I actually don't mind the companion mechanics in fallout 4. I get why you need to look at your companion, you're getting their attention. Also it'd be pretty difficult to trade items from a distance, even though I wish I could toss stimpaks to downed humanoid companions. I LOVE how companions interact with the enviroment/the npc's, I had Nick hold an actual conversation with someone in good-neighbor, like, they are talking back and forth like actual people.



Here's some little tips from me, If you need some chems, the old people home has lots if you can find the keys to the safes, plus there's the syringe rifle is there.



Also my favorite quotes come from nick, here's some examples:
"I always wondered what you'd look like as a robot. Not too shabby."

Brotherhood Scribe: "No machine should have free will."
Nick: "Why? You jealous you had to turn yours in?"
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #97 on: November 27, 2015, 11:19:17 pm »
I got sick of the NPC companions walking in front of me while I was looting/crafting/interacting with stuff in general or walking in front of my bullets and alerting enemies while I'm trying to be sneaky during fights so I stopped taking them with me. Dogmeat is a massive offender as he seems intent on being in front of me at all times. I like when he knocks down or otherwise stuns an enemy, but more often than not, it just makes me miss the headshots I've got lined up.

When you say old folks home, do you mean the hospital on the edge of concord? the one with the three graves around back and one of its rooms is a green house?
[edit]
not concord, lexington.
« Last Edit: November 27, 2015, 11:37:28 pm by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #98 on: November 27, 2015, 11:51:29 pm »
It's in salem, kinda close to the museum of witchcraft.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #99 on: November 28, 2015, 03:33:43 am »
Ah ok, ill take a look then. Haven't looked around salem yet.

I still really like modifying weapons, but...
How does cutting the barrel and stock off a hunting rifle make it "standard?" Why does making a new stock for a shotgun require a higher perk level to do than machining a new receiver for any number of pre-war ballistic weapons? Why can you make a hunting rifle stock at a low perk level, but not a basically identical shotgun stock? Why does removing the barrel/stock of a gun require things like oil or adhesive? How does changing the material of a baseball bat not add another baseball bat to my inventory? How are fins on the exterior of the barrel the best possible barrel you can make for the pipe gun?

I only just noticed that if you have the AEP laser pistol, you basically have the AER laser rifle as well (just change the stock to a full stock and the barrel to the long barrel). I've also noticed that MOST of the weapons i've seen are just various versions of the normal pipe pistol. And then I realized that if you take away the weapon modification system, their are very few weapons in the game. I have a cool assault rifle that I really like, but I know it's just a pipe pistol with a drum magazine, a full stock, a long barrel, a compensator, a reflex sight, and an automatic receiver.
« Last Edit: November 30, 2015, 04:48:24 am by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #100 on: November 30, 2015, 10:54:36 pm »
What I've noticed is that the aep and the aer are interchangeable weapons now, the aep is a shortened aer.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #101 on: December 01, 2015, 05:19:34 pm »
I noticed (finally) that you can rename your weapons, so ive been doing that. the names are far less creative than you would imagine.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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I actualyl got really fucking bored of fallout 4, because i dont like the whole settlement thing, as it was intensely boring to me, as I am not much one for building complicated things, i just build the bare minimum in any game, just look at literally any of my Minecraft houses, its just a stone shack. I dont see any point in the super complexy stuff, and it became a chore to gather materials, and since that is almost literally all the game has going for it, I'm just going to wait for the Mods to start rolling in.
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The main reason why I like building stuff in games I'd the satisfaction, the "Yeah, I built this! It looks nice and I built it!" That might be why it's so popular.
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Re: The Fallout Thread (Can discuss mods here as well.)
« Reply #104 on: February 15, 2016, 08:05:20 pm »
Anybody else feel like the Auto's in FO4 are under powered after around the level 50 mark or is it just me?

 

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