Author Topic: Random Game Ideas  (Read 1556 times)

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Re: Random Game Ideas
« Reply #15 on: June 30, 2015, 03:52:18 am »
The funny thing is, Cthulhu is a fairly minor power in Lovecraft. He showed up directly in only one story. Lovecraft himself titled his work "The Yog-Sothoth Cycle", because Yog Sothoth was a much bigger player than Cthulhu. Also, if you are doing Shoggoths as a black screen portion, why not have the Colours Out Of Space appear as a massive graphical cluster****, like trying to render all colors at the same time.
The Poe style protagonist would be a better choice, as a lot of Lovecrafts protagonists were crazy, narrow minded, and horribly Xenophobic to begin with. Just going with a depressed crazy guy might be better. Also, cats have to show up, because Lovecraft loved cats.

Maybe the protagonist could be a mix of both, moving to the country to both get away from people and maybe to discover a purpose for himself (which ultimately gives him the shaft). The Colors Out Of Space would have to do some serious ""DAMAGE"" to your screen to make it look like your graphics card is screwing up. Maybe cats could symbolize safe places, or maybe you can have a pet cat that you carry around with you.

Also I was thinking about having it set somewhere in the modern day, since placing it back in the 20s or 30s might be too much of a dead give away. [[Also keep the protag silent, maybe pull an Artyom where he only "speaks" through notes or diary entries that get written the more you discover.]]

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Re: Random Game Ideas
« Reply #16 on: June 30, 2015, 04:04:55 am »
That works. Mabye make the first hour or so of the game out as a typical cartoony adventure, and then get.... Weird. Also, Jumpscares are a no for Lovecraft. Its a subtle scare at first.
Hmmmm
Wait, I know a lot of the Deities in Lovecrafts works have very set in stone spellings (Gnarly, Hastur), but a big point he makes is that most names are just spelled close to how they sound, so changing spellings around might keep the suspense up. Cthulhu becomes Chutuhlo, Mi-Ho becomes Mehgoh, Shoggoth becomes Shughoth, Cythlla becomes Citalluh, Shub Niggruth becomes Shebnigroth, all kinds of things like that. Remember, the protagonist does not know the spelling, only the whispered named in inhumane tones.
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Re: Random Game Ideas
« Reply #17 on: June 30, 2015, 04:08:53 am »
That works. Mabye make the first hour or so of the game out as a typical cartoony adventure, and then get.... Weird. Also, Jumpscares are a no for Lovecraft. Its a subtle scare at first.
Hmmmm
Wait, I know a lot of the Deities in Lovecrafts works have very set in stone spellings (Gnarly, Hastur), but a big point he makes is that most names are just spelled close to how they sound, so changing spellings around might keep the suspense up. Cthulhu becomes Chutuhlo, Mi-Ho becomes Mehgoh, Shoggoth becomes Shughoth, Cythlla becomes Citalluh, Shub Niggruth becomes Shebnigroth, all kinds of things like that. Remember, the protagonist does not know the spelling, only the whispered named in inhumane tones.

And since most of us here are perfectionists with a elitist attitude love for horror. I can see this game happening.

Also if there are going to be any jumpscares (which I'm really against), I want them to be PT styled, out of nowhere, unexpected, and violently in your face. No build up, just them appearing at you and you have to deal with the problem. But I'd save that for the Deepones ambushing you.

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Re: Random Game Ideas
« Reply #18 on: June 30, 2015, 04:15:32 am »
If you have ever played FEAR, that is what I consider to be excellent horror. You know why the abomination acts the way it does at the end, but up until then Alma is an unknowable, violent, and very powerful force. This is combined with how the game handles jumpscares. The only flat out in you face jumps are is actually a Human. The others, with Alma, tend to be blink and you miss it corner of the eye apparitions. Hardly lovecraft, but still effective.
also, on topic of scares, games where you KNOW its there and just not bugging you, until it randomly decides to start bugging you, tend to be more compelling scares, because you KNOW,its there, you are just helpless to stop it.
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Re: Random Game Ideas
« Reply #19 on: August 15, 2015, 12:27:10 pm »
So I've been learning Javascript, and as it turns out if you know Javascript, you should know the basics of how Dream Maker works.

After I'm done learning Javascript I'm going to start working on a SS13-modified version of Clearer Pines. I'm most likely going to use TG as a basis for it since their codebase is more similar to Gooncode and actually shares some of the mechanics from Goon, and I know Goon like the back of my hand.

Want I'm wanting to do is create a huge forest for FBI, KGB, and American Tourists to all dick around in for hours on end, with secrets contained in every Z-level (Surface, above ground, below ground, The Deeps). The main objective to win is to either have only FBI agents, or only KGB members still alive; but where things get more interesting is the Tourists. Some of them can be Communist Sympathizers and try to help supply the KGB whenever they find them, so FBI members randomly killing tourists makes sense when you see that some of the f­uckers are actually helping the enemy.

And the Tourists can get recruited once word gets out that the gun-toting "park rangers" are actually FBI agents. So you could possibly have everyone in the server constantly stalking, shooting, and trying to capture each other.

You also have a high-command Z-level where both the KGB offices and FBI offices lie (you have to take a plane from the airport to either Russia or America... which is just a teleporter disguised as a flight gate. That's where you can get new orders, and look at Stalin's glorious 8-bit mustache. For the American side... its where you get to do all your paper work.


But not only that, but I'm also going to add stuff that leads into the exploration I was wanting people to do; finding weird stuff in the woods, like cabins filled with corpses and there's an NPC wielding a chainsaw there; or a lab entrance that lets you find stuff like a cloning lab that you could repair to bring back your allies (this part will be different from regular SS13 cloning, you'll have to find the right DNA pattern to put in to make them undead... if you do this wrong... lets say it'll be !!FUN!!).


Finally there will be a full The Ship styled needs system. What would a isolation woodland sim be if you weren't s­hitting in the woods, feeling the crippling loneliness of not seeing another human being, and killing every Commie rabbit you find to try and stay somewhat sustained.

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Re: Random Game Ideas
« Reply #20 on: August 17, 2015, 07:19:59 pm »
Update on the AJ coding front.

I finally passed the basics of JavaScript and I'm moving on to the first mini-project. Even greater then that, I was just told about how many credits I do have and how I basically just have to pass math. So most of my time at school is dicking around in the library. Which means I can use that time to learn coding, or actually, you know, code.

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Re: Random Game Ideas
« Reply #21 on: August 17, 2015, 08:43:49 pm »
Update on the AJ coding front.

I finally passed the basics of JavaScript and I'm moving on to the first mini-project. Even greater then that, I was just told about how many credits I do have and how I basically just have to pass math. So most of my time at school is dicking around in the library. Which means I can use that time to learn coding, or actually, you know, code.
WOOO
Looking forward to what you produce.
Thanks Peri for making me question muh sexualities once again.
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