Ertra. A world created by the long-gone creator. A world sprawling of life. Of endless bounty.
Yet devoid of purpose. Devoid of something beyond life. A world in need of gods. The people of this world is starting to create faith. Enough to create...Divinity
The people are in need of gods. Of saints. Of hope and purpose.
Rise from nothingness, and bring it to them. Make them belive. Belive in you.Legend:-Green: Teachings of Duncan
-Orange: Followers of the Huntress
-Yellow: Warriors of Left-Eye
-Blue: Cult of the Watcher
-Grey: Worshippers of the King of Stone
-Red: Followers of the Rat
-Purple: Cult of Isulae
Setting:This is the planet of Ertra, a planet with tons of races. Among them are humans, elves, dwarves, orcs, and so on. The life on this world has developed themselves into something the likes of medieval technology. But no real magic. Not yet...
So far, the people of this world have gone by religiously with small and insignificant beliefs. Nothing big, nothing set in stone.
Souls of the dead have been roaming free since the day the world begun, without a place to go. That, and with the faith that the people have been creating lately, new gods are beginning to form.
Rules and mechanics:-This RP is turn-based. Meaning that I only update once a day. And only through monday to friday. No updates weekends, cause I need some free time.
-As a god, you need faith to not only remain in existance, but to be strong. To put things simple: Faith=Currency of gods. You need a set amount of faith to carry out major miracles. A list of faith prices will be made.
-Interacting and directing mortals costs a small amount of faith. But if the target is in a holy place (holy for
you), like a temple or simply some holy place you've created, you can interact with them without any cost.
-You can speak and interact with other gods without updates. But to take actions with or against other gods, you'll need to issue an order.
-Faith is generated by having devout followers. But how much depends on how many, and how much order you have placed on them.
-Order and chaos have their perks, but also their disadvantages. Order guarantees more loyal followers, but also decrease the faith they generate due to the lack of freedom. Chaos makes your followers less resistant to other faiths, but grant you more faith.
-To set more Order or chaos, set rules for the mortals. Strict rules makes them orderly, anarchic rules (which isn't that logical, but anyway) make them more chaotic. Order and chaos is set by a 10 point slider of sorts. 1 is chaos, 10 is order.
-You can have one prophet per holy site.
-Please mark the actions you want me to carry out with bold text. Otherwise, I might not do them as you want.
-This thread will handle everything. Off character, in character, new forms, all will be here. To centralize things.Notable Races:-Humans.You know what a human is right? They mainly inhabit the northern continent, living in feudal towns with castles.
-Elves.Like humans, but with long pointy ears. They inhabit the jungles and forests in the southern continent. They live in tree-villages, high above the ground. Their society is based around the leadership of groups of elders.
-Dwarves.Shorter humanoids. Usually with longer, thicker beards. They live in the far north, in the mountains. Their society is based around kings, and they have developed a fair amount of impressive technology, like steam engines, and gunpowder. Humans are looking to gain the techs though...
-Orcs.Green-skinned humanoids. Warlike, living all around the world in small tribes, but most densely in the southern continent's deserts. Their society is based around warlords.
-Kitsunes.Humanoid fox-like people, living in ground-based villages in the southern continent. Usually peacefully along elves. Their society is based around the leadership of village elders.
((More races may come up further along the game))
Miracle-list:Miracles are your main way of making things happen. But to carry them out requires faith. You get faith from followers.
Generic Miracles:To ensure that you won't be limited to options in this list, you'll follow a simple system. Whatever you may do that isn't specified below will follow these costs. Which price depends on what the miracle is.
-Minor Generic Miracle: 1000 Faith
-Average Generic Miracle: 5000 Faith
-Major Generic Miracle: 10000 Faith
Specific Miracles:Specified miracles have set costs, meaning that will not change, no matter what.
-Create servant-race: 3000 Faith
A servant race is a special species created by you, only to ever serve you. Think angels, or demons.
-Create Holy Site: Free/1600/3200/5000 Faith
A holy site is a place where you've decided to enchant with your divine presence. You have increased control at a holy site, and can speak to anyone receptible without cost. NOTE: The first holy site is free, and is placed where you first contact a race.
The price goes up with every holy site.
-Speak to Mortal: 100 Faith
To speak with a mortal outside a holy site, you have to spend faith. Some characters might be resistant to you (as some may be devout in another god, or simply too unbeliving), so be aware.
-Create a champion: 8000 Faith
A champion of your faith is a powerful tool. You can order him/her/them around without any cost, and they posses powers beyond any mortal. You can further upgrade them with faith when they reach enlightenment.
God-Sheet:Full name: (Example: Rivantis The Unclean)
Spoken name: (Example: Unclean One)
God of: (Example: Death and Decay)
Description: (How you look. Since you're a god, genders aren't obligatory. Won't stop you from being either. Or both.)
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Born from the faith of: (Race. Humans, elves, etc. Determines where you begin)
Created by: (Example: Created by the dead souls of those who died in a plague)