FLOWER POWER NAME: CROW
COSTUME: A pair of black jeans, a pair of jack-boots, a black long-sleeve shirt, a pair of black leather gloves, a crow feather collar, a black witch doctor mask, a dark leather scabbard on his back, a black kevlar vest, a black utility belt, a long black metal pauldron on his right arm, and a short black metal pauldron on his left arm with feathers under the plates, the same for the other pauldron.
W.O.C:
The Crow Blade: A sword designed to be held with one hand, it's hand guard designed to be similar to feathers, and the blade's engraved with intregate designs.
FLOWER POWER: Wicked fast agility, and gymnastics.
FLOWER POWER DETAIL: He doesn't have any.
覧覧覧ABILITY POWER覧覧覧
A FRESH FLOWER CAN HAVE A MAX OF 2 POINTS + FLOWER LEVEL INTO THE ABLITIES BELOW. FLOWERS START OFF WITH POINTS TO DIVIDE AMONG THE ABILITIES BELOW.
STR 1
DEX* 8
CON 2
INT 2
CHA 1
LUK 0
FLOWER POWER ABILITY FOCUS: Dex
FLOWER LEVEL: 1(EVERYONE HAD TO START SOMEWHERE.)
ULTIMATE FLOWER GOAL: Become the best mercenary unlike no one ever was.
FLOWER DAMAGE: Flower damage, or attack damage, is physical damage based on STR Ability score:
STR 3 1d6 + LUK ABILITY SCORE + FLOWER LEVEL: 4
FLOWER POINTS: Flower points, or hit points, are based on CON Ability score:
<u>1d6</u>: <b>4</b> [1d6=4]
CON 2 1d6 + LUK ABILITY SCORE + FLOWER LEVEL: 5
*This is your starting FP (HP). Every level after level one you gain 1d4 FP to add to your maximum.
PETAL DAMAGE: Petal damage, or any attack using the mind, is based is based on your INT modifier:
INT 2 1d4 + LUK ABILITY SCORE + FLOWER LEVEL: 2
PETAL POINTS: Petal points are used for extra ordinary super attacks. Like lazer beams, moving objects, etc. Using a Flower Power takes one point and missing still uses the point. This score is based on your INT modifier: 4
INT 2 2 + FLOWER LEVEL
<u>1d8</u>: <b>1</b> [1d8=1]
*This is your starting PP (MP). Every level after level one you gain 1d4 PP to add to your maximum.