Cartholu the Scorcher
Female Aasimar Sorcerer 1
Chaotic Good
(Rolled Stats:
<u>6#2d6+6</u>: 6 # <b>14</b> [2d6=3, 5] <b>16</b> [2d6=6, 4] <b>15</b> [2d6=3, 6] <b>13</b> [2d6=5, 2] <b>11</b> [2d6=4, 1] ...
)
Strength 11 (0)
Dexterity 15 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 17 (+4) (Extra +2 due to race)
Charisma 18 (+4) (^)
Size: Medium
Height: 4' 5''
Weight: 110 lb
Eyes: Gold
Hair: Silver
Skin: Pale
Total Hit Points: 8
Speed: 30 feet
Armor Class: 14
Touch AC: 10
Flat-footed: 12
Initiative modifier: + 2
Fortitude save: + 4
Reflex save: + 2
Will save: + 4
Attack (handheld): + 3
Attack (missile): + 3
Combat Maneuver Bonus: + 1
Combat Maneuver Defense: + 13
Languages: Common, Celestial, Eleven
Spear: 1d8
Leather Armor: +2 AC
Feats:
(Racial) Skilled: +2 To Diplomacy and Perception Checks
Eschew Materials
Skills:
Appraise
Bluff
Craft
Fly
Intimidate
Knowledge (arcana)
Spellcraft
Use Magic Device
Assimar
Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma.
Type: Aasimars are outsiders with the native subtype.
Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Aasimars have a base speed of 30 feet.
Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Feat and Skill Racial Traits
Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
Magical Racial Traits
Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
Senses Racial Traits
Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Cartholu's Equipment:
Spear
Leather Armor
Wine
Bread
Pack
0-Level Spells:
Disrupt Undead 1d6 Damage to Undead
Acid splash 1d3 acid damage
Mage Hand 5 pound telekinesis
Detect Magic
1-Level Spells:
Magic Missile 1d4+1 Damage +1 Missile per two levels
Identify +10 bonus to check magic items.