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Message #12865
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Topic: Forum DnD Game (Read 2261 times)
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Hobocop
Full Member
Posts: 114
Dapperness +3/-0
Re: Forum DnD Game
«
Reply #45
on:
July 25, 2015, 09:38:35 pm »
Kobold (5 RP) β d20PFSRD
d20pfsrd.com
Gunslinger β d20PFSRD
d20pfsrd.com
Firearms β d20PFSRD
d20pfsrd.com
Gunsmithing β d20PFSRD
d20pfsrd.com
Spoiler: Rychek the Vagrant
(hover to show)
Rychek the Vagrant
Male Kobold Gunslinger 1
Lawful Neutral
Representing Hobocop
Strength 9 (-1) (-4 racial)
Dexterity 20 (+5) (+2 racial)
Constitution 12 (+1) (-2 racial)
Intelligence 13 (+1)
Wisdom 15 (+2)
Charisma 12 (+1)
Size: Small
Height: 2'9"
Weight: 28 lbs.
Eyes: Green
Scales: Rusty
Hit Dice:
Level 1: Gunslinger 10
Total Hit Points: 11
Speed: 30 feet
Armor Class: 19 (+5 Dex) (+2 Armor) (+1 size) (+1 natural)
Touch AC: 16
Flat-footed: 14
Initiative modifier: + 5
Fortitude save: + 3
Reflex save: + 7
Will save: + 2
Attack (handheld): + 1
Attack (missile): + 7
Combat Maneuver Bonus: - 1
Combat Maneuver Defense: + 14
Languages: Common, Draconic
Musket (small): 1d10 x4 crit 40 ft. Misfire 1-2
Short Sword (small): 1d4-1
Dagger (small) (melee): 1d3-1
(thrown) 1d3
Leather Armor (small): +2 AC
Feats:
Armor Proficiency (light)
Exotic Weapon Proficiency (Firearms)
Gunsmithing
*Rapid Reload (musket)
Martial Weapon Proficiency
Simple Weapon Proficiency
Special Attacks/Qualities:
Gunsmith
Grit (Ex)
Deeds;
Deadeye (Ex)
Gunslinger's Dodge (Ex)
Quick Clear (Ex)
Crafty (Ex)
Darkvision (Ex)
Humanoid Traits
Reptilian Traits
Normal Speed (Ex)
Light Sensitivity (Ex)
Darkvision (60 ft.),
Skills (*=1 rank):
*Acrobatics +9
Appraise +1
Bluff +1
Climb -1
Craft (Untrained) +1
Craft (Trapmaking) +3
Diplomacy +1
Disguise +1
Escape Artist +5
Fly +7
Heal +2
Intimidate +1
*Knowledge (Engineering) +5
*Perception +8
Perform (Untrained) +1
Ride +5
Sense Motive +2
*Sleight of Hand +9
Stealth +9
*Survival +6
Swim -1
Kobold
Ability Score Racial Traits: Kobolds are fast but weak. They gain +2 Dexterity, 4 Strength, and 2 Constitution.
Type: Kobolds are humanoids with the reptilian subtype.
Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a 1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: Kobolds have a base speed of 30 feet.
Languages: Kobolds begin play speaking only Draconic. Kobolds with high Intelligence scores can choose from the following: Common, Dwarven, Gnome, and Undercommon.
Defense Racial Traits
Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.
Feat and Skill Racial Traits
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Senses Racial Traits
Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Light Sensitivity: Kobold's lives in darkness have caused them to suffer from light sensitivity. Dazzled (-1 to attack rolls and sight-based Perception checks) in bright light or the
daylight
spell.
Languages: Common, Draconic
Rychek's Equipment:
Traveler's Outfit (small) -free
Leather Armor (small)
Musket (small) -class starting equipment
Short Sword (small)
Dagger x3 (small)
Backpack (small)
Pouch (Belt) (small)
Gunsmith's Kit
Bullet (firearm) x10
Black Powder (Dose) x10
Powder Horn
Rations (Trail/Per Day) (small) x5
15gp
5sp
Total: 175 gp
Load: Light 0-22, Medium 23-45, Heavy 46-68
Total Weight: 20.62 lbs
Grit
: ( ) ( )
Deeds:
Deadeye
:
Resolve an attack against touch AC instead of normal AC when firing beyond a firearms first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the 2 penalty on attack rolls for each range increment beyond the first when they perform this deed.
Gunslinger's Dodge
: When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Quick Clear
: As a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Here's the thing. And stuff.
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Last Edit: July 26, 2015, 07:56:24 pm by Hobocop
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Message #12865
NOCTIFER IS A FAGGOT