Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 11057 times)

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #150 on: June 27, 2016, 05:53:22 pm »
Father:
To replace thine flamer, thou must visit ye olde armorie.

Inside you find rows upon rows of guns of all kinds, but on the other side of rows of thick metal bars. There's a counter between you and the guns though, where an idle-looking quartermaster stands.
You proclaim your need for a flamer, and show the ticket.
The quartermaster turns around, and opens a locker. He then turns his head to you, and ask;
"So what did you want? A standard-issue flamer, or one of these chemical sprayers? That ticket allows me to give you either a chem sprayer, or a heavier set of armor."

A chem sprayer is as leathal as a flamer, and leaves puddles of acidic goo. It can't bee disabled that easily either, since the contents aren't flamable.

Lucas:
The hound looks at you, and think.
"Well, I'm going back to the village where I live. But I think those clothes would make people nervous."
He points at the perticularly obvious Uniware logo on your sleave.
"But if you could atleast cover it up, and promise to behave, you could follow me. Maybe I could talk to a friend of mine, who could help you."

Smasher:
The squad keeps eyes on the door leading into the now noisy depot, while you attempt to restart the generator.
You open the panel, give it a jolt from your PDA, and the system's back online.

The clicking gets louder.
You then reboot the system, and have the genrator begin to awake once more.
Once it's back up, the lights go on for a moment, and then immidiately go out again. The robotic voice of the compound system echoes through the tunnels.
#Meltdown aver¤&%¤, unable to #"%¤#&#%&%¤#%¤%# lockdo"¤#!#¤!#!¤"& hostil&%¤%&¤%&%¤#

After being abandoned for some time, it would seem that the coumpound's system has corrupted. It needs to be reinstalled.
You note that it's quiet again.
"Is it gone?..."

The depot is making no more noise. Your squad look on edge though.
I regret nothing.

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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #151 on: June 27, 2016, 06:55:11 pm »
"Sounds good, I'll, uh, try to rip it off or something,I think it's a ironed on or something..." Lucas says, he tries to rip off the logo and just the logo. "I promise to behave, jus' lemme rip this shit off..."
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Re: Grunt Tales: Reloaded (Walkers and Fire)
« Reply #152 on: June 27, 2016, 11:22:08 pm »
Hmm....the Cleansing Flame works in mysterious ways, and a cleansing death by powerful acid would probably cleanse just as much as a cleansing death by glorious napalm. "I shall take the chem sprayer, my good purveyor of holy artifacts." Saul proclaims, handing the man the ticket with a smile.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #153 on: June 28, 2016, 06:13:50 pm »
Lucas:
You attempt to tear of the logo. You succeed, but the sleeve comes of with it. Seeming content, the hound leads you around one of the fabricated buildings.
There you find something new.
It's a rusty tank hull, but instead of treads there's 4 largers wheels. The turret's missing too, and the top of the tank has been covered up with a tent.
The hound hops up on the hull, and into the drivers seat. He holds out his hand to you, offering to help you up.
"Would you mind if I ask your name?"

Father:
"Holy artifact? Whatever, chem-sprayer it is..."
The quartermaster pulls out a weapon that looks almost like a regular flamer, but the muzzle has been improved, and the fuel tank has been replaced with a chemical tank, clearly marked with the biohazard sign on it.
He checks it, making sure it's in working order and filled. Then he walks up to the counter, and drops the heavy sprayer on it.
Lastly he rips the ticket in two.
"There you have it. Have fun."
I regret nothing.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #154 on: June 28, 2016, 06:34:03 pm »
"If they've gone quiet, they've either gone, or are about to attack.   Sooo...   Watch out for that?"   Hettie leads the squad over to the server storage, seeing as that's the most likely place to have an interface to the system.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #155 on: June 28, 2016, 07:05:05 pm »
"Oho, now, you are a beauty, aren't ya?" Saul asks nobody in particular as he scoops the chem sprayer up off the counter, slipping the tank onto his back and checking the weapon. "I could get used to this..." With that, he heads back over to wherever his commander is. Probably putting that sniper through hell, he'd wager.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #156 on: June 29, 2016, 07:39:32 am »
"Oh, uhm, Lucas." Lucas accepts the offer and grabs his wrist.
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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #157 on: June 30, 2016, 05:14:09 pm »
((Bit of a delay on my end due to my new responsibilities as a grown-ass man. Get back to this as soon as I can))
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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #158 on: July 01, 2016, 07:28:38 pm »
Smasher:
You, along with a nervous squad, leave engineering. The depot is eerily quiet, and there's no movement.

Squad in tow, you move along the side of the depot, toawards the tunnel leading to the tunnel out, and the tunnel to the server storage.

But as you're halfway across the depot, the clicking's back, louder than ever.
"OH GOD, WHAT THE FUCK IS THAT?!"
A light screams out, pointing his gun and flashlight towards the opposite end of the depot.
Emerging from the darkness, is a wave of creatures. You'd call them spiders, but they only have 6 legs. But they're insect-like, with an exoskeleton of chitin, several beady eyes, and a mouth looking like it was taken from a crab. And lastly, they have some pretty painful looking mandibles, and abdomes that seemingly could spin web.
They're the ones making noise too.

The squad begins to panic, and fire wildly across the depot, tearing appart the vehicles between you. You note that the insects are able to take several hits of rifle fire before going down.

Father:
You head on over back to the lockup expecting a bloodied hound.

You're right.
In the far end of the lockup, behind an open door, you see the hound tied to some chair, taking hit and hit from the sergeant.
You're able to walk right on up to the door without hearing her ask the hound a single question.

Even though you're right behind her, she's too busy beating the hound to notice you. The hound seems to have covered the floor with his bloodsplatter.
Seems like the sergeant's temporarily lost it, with immense rage.

Lucas:
The hound pulls you up, and show you a seat that's safe enough for the ride.
"Sorry if I seem too pushy, but I thought that it was human common to introduce eachother. In you're tongue, I am named Wisk."
I regret nothing.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #159 on: July 01, 2016, 08:49:59 pm »
Saul waits patiently for a few moments, before coughing awkwardly into his arm, inspecting his new weapon as he speaks up. "Uh...you gonna ask that Hound anything before you beat him to death, ma'am?" He asks, making sure to vocalize a little loud so she could hear him over her fists.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #160 on: July 01, 2016, 09:12:16 pm »
"Nah, it's fine. It was a tad rude of me to not introduce myself first, Wisk." Lucas sits down in the seat, "This is really cool, did you rebuild this yourself?"
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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #161 on: July 02, 2016, 07:18:00 am »
Hettie waits until they get a bit closer before joining in on the firing line.   If they don't end up dying, she leads the squad through the rest of the depot and through the tunnel.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #162 on: July 03, 2016, 04:17:12 pm »
((Shit forgot write it before, but it's daytime on Vita now.))

Father:
The sergeant stops, and turns to face you. She doesn't seem like the sergeant you met a day ago. The sergeant before you, whos face is covered in hound blood, has an angry, dried stare.
She let's go of the hound's collar, and wipes the blood of her face. She then returns her attention to you, looking a lot calmer.
"Right... Can't kill him yet..."
She looks at the hound's face, bloodied, and gasping for air.
"Got his name and rank. But when I probed for intel regarding the commander we were supposed to capture, he went on about my dead squad."
She tenses up again, and hits him hard on the side of his head with a right swing. He, and the chair he's tied to falls down on the floor, seemingly out of breath.

The sergeant turns, and begins to walk out of the interrogation room.
"I'm gonna kill him if I keep going, and he's not worth it.
See if you can get him to talk. Do whatever you want, and don't worry about killing him, since he's low-priority."


She leaves you with a bloody hound sniper on the floor.

Lucas:
The sun litteraly brings new life to the makeshift transport. Wisk seems to take a lot of pride in hearing you praising it.
"Thanks! I managed to find one of those tank hulls in the middle of the jungle, and I spent several daycycles to attach these wheels I found on a human vehicle!"
A daycycle on Vita is a lot longer than a day on earth, so maybe it was a month? But you recognize the wheels, being from a resource transporter.
"Well, we should get going. Hang on!"

The four-wheeled tank starts to rattle as the engine screams to life. And with the pulling of a bunch of levers, it's off into the jungle.
Now that Vita's star is in the sky, it makes the jungle seem a tad more inviting, with it's overwhelming green plants and colorful flowers and occasional animals.

It's not that long of a drive, maybe 5 minutes? But since the vehicle was quite fast, it may have gone a lot longer than one could suspect.
But soon you come across a pass into a cliffside. There's hound guards on either side of the tunnel but luckily, none of them seem to be dressed as the average hound insurgent.
One of the guards gestures the vehicle to halt, and thus Wisk brings it to stop next to them. They seem quite pleased as they look at Wisk, but once their eyes turn to you, they reach for their guns. Wisk shouts something in their own language, and gestures the guards to wait.
They stop, and talk to Wisk. You do not know what is said, but soon enough, you're let into the tunnel.
"As I said, they're suspicious of you, even though you've removed the symbol. I guess it's the uniform."

The tunnel is dark, but at the end there's a light. You exit the tunnel on the other side, and your eyes fight to adapt.
As your vision returns, you're greeted by a lush cave of sorts, lit by a hole at the top leading outside. Around you is the usual jungle, but also a lot of huts and even rusty prefab buildings. There are hound villagers moving around, minding their business, and ever so rarely, you spot a human or two among them.
Wisk parks the vehicle, and gets out.
"Welcome to Akue, Lucas! The friend I mentioned is over there!"
He points at a prefab building on the egde of the cavern, on top of a cliffside (if it can be called that in here).
"I can accompany you there if you'd like. But other than that, remember to keep those guns holstered!"

Smasher:
Letting them get a bit closer is risky, considering that there's little space to safely let them take, but you make do.
The wave of insects crawl towards you, and everyone does their best to take them down.

You fire your shotgun again and again, putting slugs and more slugs into them.
You manage to take down a total of maybe 14 before you realize that there's seemingly no end to them.

One of them gets to close, and manage to grab a light with it's mandibles. He bleeds, but he's alive as it drags him away, screaming loudly.
"OH GOD, HELP! NOOO!"
It spares no time to begin turning him into a cocoon, while he's still alive.
You're now down to 2 lights and one heavy.

You can barely hold them off, and it doesn't seem like they're going to stop anytime soon. The tunnel behind you seem empty luckily, but there's little time to spare before they reach you. Your team continues to fire wildly.
I regret nothing.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #163 on: July 03, 2016, 05:00:24 pm »
Shit!   Back up!"  Hettie commands, backing up into the tunnel.

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Re: Grunt Tales: Reloaded (Hounds of Vita)
« Reply #164 on: July 03, 2016, 05:21:05 pm »
"Yep, thanks. Wisk." Lucas says, he heads toward the "Cliffside".
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