Poll

Which universe should we use for it?

Star Citizen
0 (0%)
Make our own
7 (100%)

Total Members Voted: 6

Author Topic: Over-arching Roleplay Theme Development Thread  (Read 2612 times)

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Re: Over-arching Roleplay Theme Development Thread
« Reply #30 on: April 29, 2015, 06:28:28 pm »
Untold Mysteries of Ceaseless Wonder? How about Unknown Manuscripts of Countless Worlds?

Oh and I'd be happy to help GM the whole thing. I'm not known for my posting speed, but I'm willing to stick around for a long time.
Ohhh, I like that second one. Also, I know we accepted hardness of SciFi as medium, but how about the tone? Silly or serious. I would prefer serious with some funny moments myself.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #31 on: April 29, 2015, 06:42:17 pm »
To Lorknis: It was put to a vote, nothing personal and you make some of my favorite content, we just disagreed on this point.

Types of Events
For Fun
These are non cannon events that are set up purely to have some fun. If a PC dies in one of these Cannon wise it didn't happen so the character can appear in later RP events.
Cannon
These are purely cannon, and are not completely focused on combat or any other aspect. These will be set during a defined time period and will generally have a goal on the GM side of things, though the GMs job is to carry out the event as they think it would in the setting and given player choices. Do not limit your players, let them set their own pace, your just supposed to get them on the right track.
Politics
Generally cannon, this will occur when we've got player characters high up in factions. These are primarily character interaction and little if any combat. Players will be informed of that, and will be asked if they are certain they wish to partake in this style of event, reason being these will require some commitment from both sides.


And others I'm sure, just a few off the top of my head.

Also, I prefer serious but yeah let's have some light hearted moments as well.

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Re: Over-arching Roleplay Theme Development Thread
« Reply #32 on: April 29, 2015, 06:49:58 pm »
Uh, "Canon" has only one 'N'.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #33 on: April 29, 2015, 07:01:24 pm »
Hmmmm.... I'll get the boards set up in like 30 minutes now.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #34 on: April 29, 2015, 09:24:05 pm »
The boards will be up tonight, but first, I have a question. How about, just at start, we each select/make a species, one guy nabbing humans of course, and just write about their tech, culture, biology, all of that stuff.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #35 on: April 29, 2015, 09:26:57 pm »
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.

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Re: Over-arching Roleplay Theme Development Thread
« Reply #36 on: April 29, 2015, 09:46:24 pm »
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #37 on: April 29, 2015, 09:50:09 pm »
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D

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Re: Over-arching Roleplay Theme Development Thread
« Reply #38 on: April 29, 2015, 10:05:57 pm »
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D
QUICK, CALL THE SEXUAL CAVALRY! ALSO, I GET MEEEEEEEEECHS! Boards up in less than two hours barring accedents.
Thanks Peri for making me question muh sexualities once again.
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Rhodri

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Re: Over-arching Roleplay Theme Development Thread
« Reply #39 on: April 29, 2015, 10:11:20 pm »
Okay, but again Tech needs the approval of at least 2 GMs as previously stated.
Also, more stuff/questions really.
Do we want a class system for the more structured GMed events so we know 'okay this is what this character's scope of abilities is' or no?

..and that's all I got for now.
I would say just set up a skill system, ES style. No need to complicate things with classes, but people can put a class name if they like. Also, is the emphasis more on space or ground combat? Because my race idea is very ground heavy (Kinda Battletech like, loadsa Mecha. I like mecha.), but with space combat too. Or both, that could work.
Space combat, ground combat, sea combat, air combat, sexual combat, ALL THE COMBATS! :D
QUICK, CALL THE SEXUAL CAVALRY! ALSO, I GET MEEEEEEEEECHS! Boards up in less than two hours barring accedents.
Sexual Cavalry sounds like an awesome band name.

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Re: Over-arching Roleplay Theme Development Thread
« Reply #40 on: April 29, 2015, 10:13:49 pm »
...let's keep this SFW...or have specific section for NSFW content....

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Re: Over-arching Roleplay Theme Development Thread
« Reply #41 on: April 29, 2015, 10:15:52 pm »
...let's keep this SFW...or have specific section for NSFW content....
Approved.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #42 on: April 29, 2015, 10:22:59 pm »
Hey man, this is forum roleplay. The sky's the limit. That and I've always wanted a game that seamlessly joined large scale vehicular combat with one-on-one FPS action. THIS IS OUR CHANCE TO MAKE IT REAL.

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Re: Over-arching Roleplay Theme Development Thread
« Reply #43 on: April 29, 2015, 10:53:16 pm »
Hey man, this is forum roleplay. The sky's the limit. That and I've always wanted a game that seamlessly joined large scale vehicular combat with one-on-one FPS action. THIS IS OUR CHANCE TO MAKE IT REAL.
My race (Working name the Cadryvians) are just going to be mecha, all day, every day. And some tanks probably. With a few Paragraphs describing how it works, I like techpr0n like that.
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Re: Over-arching Roleplay Theme Development Thread
« Reply #44 on: April 29, 2015, 11:13:44 pm »
Boards are in the process of going up. Do not panic.
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