Poll

Restart the adventure?

Continue where we left off!
1 (20%)
Start a new!
4 (80%)

Total Members Voted: 5

Author Topic: [THE DOCK] Sunken Harbors  (Read 5735 times)

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Pshaw, it's fine Fur. We all know that feel. I'll stay around until you're up and ready to continue.

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Do whatever, Fura! We're cool.
And I'll be here to continue for sure.
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I'm always ready.
Thanks Peri for making me question muh sexualities once again.
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Uh, so would I be in the shop, or outside, or somethin'?
Area Record 1782:
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Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Furaotic left you with Donovan/Perigrin, rummaging through the ruined apartment for sick loot and dosh.

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Hmmm, I might just pop in when we actually get on the ship and stuff?
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Hmmm, I might just pop in when we actually get on the ship and stuff?

Ehhhhhhhh I wouldn't do that! There's a bit more happening, and we've still got a bit to go before we're ready to set sail. I know this whole RP is about sailing, but it didn't seem right to just say "okay y'all sailin," I wanted to give you an idea of what you guys do (transport cargo, now anyways), and a feel for the city you guys hail from. Exposition, mostly. Also, if things go as planned (which... they aren't really.) you'll have a job coming up fairly soon and a reason to venture the sea.
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I knew we'd be doing other stuff beforehand, I meant I'm not entirely feeling RP-worthy ATM, and thought I should wait a little until I felt like getting into it some more.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Please read my most recent post in the Rec Room Discussion then vote on the poll.

To add some quick clarity, I would still be playing the Captain in the game. So in a way, there would be slight GM involvement, but only for the purpose of me being there.

Once I have a clear idea of what's going on, we will take the next step.
« Last Edit: April 12, 2015, 12:37:51 am by Super Level Furaotic »
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Re: [THE DOCK] Sunken Harbors | MINTY FRESH POLL
« Reply #84 on: April 12, 2015, 02:47:28 am »
I'm going to be very honest right now.

The only thing that has been keeping me from RP'ing and I mean the only thing, has mainly been mechanics. (which is hilarious given what I've been working on the past few weeks) And honestly I write enough technical bullshit to the point where just having a relaxed collab character-focused story might make for the best. Not really focusing on quests but just the organic flow into madness, and not having to worry about throwing some numbers at a wall and hoping for some high numbers.

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Re: [THE DOCK] Sunken Harbors | MINTY FRESH POLL
« Reply #85 on: April 12, 2015, 03:37:29 am »
That's how I feel at this point with roleplaying, and it's the only way I'm really going to continue with Sunken Harbors.

I don't know, I just feel more drawn to the story telling aspect than the game aspect, like if you want mechanics, go play a tabletop game. Ja feel? So that's why I want to flip this around.


« Last Edit: April 12, 2015, 04:14:56 am by Super Level Furaotic »
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Re: [THE DOCK] Sunken Harbors | MINTY FRESH POLL
« Reply #86 on: April 12, 2015, 05:34:13 am »
I've decided this is the right direction to take this. The poll isn't quite finished, but I believe in this more. So, here are the new rules in addition to the old ones:

Events will be managed by players. (Pirate raids, discovering islands, management, etc.)

Certain people will be able to start certain events. ( A can create Enemy Events, while B focuses on island discover and navigational descriptions.)

Events should only happen if the situation calls for it.

Everyone will be able to create NPC interactions, but not everyone will be able start hostile enemy interactions.

During combat scenes, there is no longer a judging factor to decide if you get hit, or you hit. Therefore, the Furaotic's Fair's Fair Rule comes into play meaning: You must create an interesting story with your character

when it comes to combat. If your character lands every shot, they are not interesting. If you character dies in one fight, they are not interesting. Those things make the story unfair to everyone else, so you must be fair.

I at the end of the day still have final say if we disagree on matters in OOC or IC or in general.

The purpose has switched from mechanics to story telling, which means that your posts must reach a certain standard. I've seen writers create beautiful one sentences that blow me away, so if you can amaze me and everyone else in one sentence, great. However, no one is a one liner god, so your posts must often be lengthy, checked for grammar and spelling errors, and must push the story forward in someway. No writer puts something in for no reason, and that's what we are at this point so do not do that. You must also be willingly ready to accept critiques and critisism on what you post by myself and anyone else.

It is encouraged that we discuss what plans we have next for IC in OOC. Ask, "would it be interesting if..." or "Do you think we could..." Ask questions and bring up possibilities, and those ideas can then be explored in the IC.

Taking control of another person's character is okay, as I've decided now. Not everyone is around to post, but the story must go on! If you do use someone's character, you must stick truly to them and not change anything major. This is simply for making characters tag along if we go somewhere, or get them to answer a question if you need it. This should only be used for small, insignificant moments, but used none the less. If it doesn't work, I'll fix it. ((Also, BOLD their name and what they do so they can easily see what happened.))

The sanity and health bars shall remain if we desire to keep track of how our characters are fairing, however there is no longer determining factors to decide when they lose or gain health/sanity, that's up to you.


As stated by the first few rules, events will be managed by certain people. This doesn't mean you control it mechanically, this just means that if the group thinks it's time for some fighting, then you initiate that and describe how it starts and possibly what happens to enemy characters. You're basically a baby GM for a moment. The same thing goes with discovering islands and various other events. So, if there is something you want to be appointed to, say below. We need at least one in each not including me. More jobs may be created as they are needed and feel free to list some below.


THOSE ALLOWED TO CREATE NPC INTERACTIONS

All characters can create NPC interactions. (E.G. Create a character for yours to have dialogue with. The shopkeeper, the bartender, etc.)

THOSE ALLOWED TO CREATE HOSTILE ENEMY/NPC INTERACTIONS

Furaotic (General)

THOSE ALLOWED TO CREATE SEA EVENTS (ISLAND DISCOVERY, WHIRLPOOLS, ETC)

Furaotic (General), Ajwill (Islands)

THOSE ALLOWED TO CREATE DESCRIPTIONS

Furaotic (General), Ajwill (General + Islands + Monsters), Hibou (City + Sea), Perigrin (Monsters + Technology)

THOSE ALLOWED TO CREATE LORE

Furaotic (General), Ajwill (Monster Lore), Hibou (General + Gods), Perigrin (Monsters + Technology)

THOSE ALLOWED TO BRING UP QUESTS AND PLOT POINTS

Furaotic (General),
« Last Edit: April 13, 2015, 12:45:54 am by Super Level Furaotic »
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Re: [THE DOCK] Sunken Harbors | New System
« Reply #87 on: April 12, 2015, 09:30:56 pm »
Yes, no, maybe so?
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It sounds like a step in a certainly new direction. I'll stay with it, and let's see where it takes us.

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I just need to know what people are comfortable writing and events they can describe/initiate. Then we can get started again.

(@Hibou, what would you be willing to take part in?)
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