Author Topic: The Dwarf Fortress Thread  (Read 41355 times)

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Re: The Dwarf Fortress Thread
« Reply #225 on: December 14, 2015, 06:18:12 pm »
I'm currently dicking around on the Fallout mod for Dorf Fort, I made a small thing, it has a longhouse that' packed with beds, there's 10 beds in there. It's a one room longhouse. There's a dining area, a storage cellar, a kitchen/butcher's area, and a quarry. Most of its above ground.
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Re: The Dwarf Fortress Thread
« Reply #226 on: December 14, 2015, 06:44:37 pm »
I will start the fort off, 2 year turns sound Kay? No mods, but I will probably use a texture pack and Dwarf Therapist.
Dwarf Therapist isn't up to date yet I think, but two year turns? I think that would be fine. Texture pack is fine too. I use mayday, but as I said, LNP will let you change the pack used by a save game pretty easily. Ah wait I'm wrong. DFhack isn't up to date, therapist appears to be fine, but unstable.
I'm currently dicking around on the Fallout mod for Dorf Fort, I made a small thing, it has a longhouse that' packed with beds, there's 10 beds in there. It's a one room longhouse. There's a dining area, a storage cellar, a kitchen/butcher's area, and a quarry. Most of its above ground.
Above ground is tricky, but not unpossible. Not even hard really, it just takes time.

Ok, it's up, check the rec room.
« Last Edit: December 14, 2015, 10:14:24 pm by saltmummy626 »
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Re: The Dwarf Fortress Thread
« Reply #227 on: December 15, 2015, 12:21:35 am »
I will start the fort off, 2 year turns sound Kay? No mods, but I will probably use a texture pack and Dwarf Therapist.
Dwarf Therapist isn't up to date yet I think, but two year turns? I think that would be fine. Texture pack is fine too. I use mayday, but as I said, LNP will let you change the pack used by a save game pretty easily. Ah wait I'm wrong. DFhack isn't up to date, therapist appears to be fine, but unstable.
I'm currently dicking around on the Fallout mod for Dorf Fort, I made a small thing, it has a longhouse that' packed with beds, there's 10 beds in there. It's a one room longhouse. There's a dining area, a storage cellar, a kitchen/butcher's area, and a quarry. Most of its above ground.
Above ground is tricky, but not unpossible. Not even hard really, it just takes time.

Ok, it's up, check the rec room.
2 year turns is a bit long imho. I used to struggle to keep up a fort for a year back when I started playing,
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Re: The Dwarf Fortress Thread
« Reply #228 on: December 17, 2015, 07:08:01 pm »
So I started a fortress called "Pickname" (thanks randomgen) with the group called "The Harmonious Machine". I decided I wanted to build up near the north pole, it said there was a river and some trees. It's a frozen mountain, the water fall is frozen with no hope of ever being refilled, there are no trees anywhere.

The animals will probably die from dehydration within a month and everything is made out of stone, rock salt, or gems. On the bright side I can't piss off the elves, nor are there elves even in the general vicinity. On the bad sad I'm pretty sure I'll be dead within a year. GG Dworfs.

EDIT: Scratch that with the water, right as soon as I posted this water flowed forth from the bowels of off the screen.
« Last Edit: December 17, 2015, 07:10:59 pm by ajwilli1 »

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Re: The Dwarf Fortress Thread
« Reply #229 on: December 18, 2015, 12:02:21 am »
aya, them frozen places are tricky. Fun fact, if you smooth the ice or build walls/floors with it, it wont melt. My favorite trick is ice crafts. keep them stored outside and trade them to the caravans in huge numbers.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #230 on: December 18, 2015, 12:07:09 am »
aya, them frozen places are tricky. Fun fact, if you smooth the ice or build walls/floors with it, it wont melt. My favorite trick is ice crafts. keep them stored outside and trade them to the caravans in huge numbers.

I had managed to establish it as a successful fort within a few hours, trolls were turned into mush as soon as they entered the fort, we feasted on plump helmets and mole dog spleen.

And then my computer fucking froze so goddamned hard that I had to hard reset killing the fort with it. I shut down and just watched h3h3 while taking a bath. I'll probably revisit it later, but right now I'm more in the mood to play adventure mode or another game entirely then open another fort.

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Re: The Dwarf Fortress Thread
« Reply #231 on: December 19, 2015, 12:51:55 pm »
http://www.twitch.tv/aj_the_wanderer


Streaming some DF Adventure Mode for those interested.

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Re: The Dwarf Fortress Thread
« Reply #232 on: January 03, 2016, 03:38:30 am »
Playing as a human peasant, after many failed attempts I made a lasher. In order to train my skills I've been breaking into people's houses, finding those who are all alone and then whipping/wrestling them to death.



I also broke into a palace, killed the lady, threw her corpse into a room full of her guards and booked it outta there. Now I'm running through the country side whipping small animals as I make my way toward the Dwarven Fortress.

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Re: The Dwarf Fortress Thread
« Reply #233 on: January 04, 2016, 02:45:17 am »
I had a flashback while reading about your sneaking around and whipping the piss out of lonely people. The flashback was of strangling people into unconsciousness and then seeing how many bits I could hack of with my copper knife before they bled to death. Usually started with the ears/nose/fingers/toes an then moved on to the tongue and eyes. After that, if they were still alive, I'd try to remove their hands and feet. They were almost always dead by the time I hacked the second of those off. The most I managed to remove was all that plus 1 1/2 arms. If they woke up, and sometimes they did, I'd just choke them out again, but if they did it was usually lost time and you might as well just stab them a couple times. They ruined the experiment by waking up. How is a necromancer supposed to get any work done when the test subjects won't stop struggling?
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #234 on: January 08, 2016, 02:22:22 am »
Wat. Urist McDwarf made Shaftflattery, a soap breastplate!
...Send help, I am dying.
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Re: The Dwarf Fortress Thread
« Reply #235 on: January 09, 2016, 09:27:26 pm »
Wat. Urist McDwarf made Shaftflattery, a soap breastplate!
...Send help, I am dying.
Thats gotta be a bug, screenshot maybe so we can see the gloriously clean creation? Such a fine piece of plate work is sure to keep the dwarves defended from all sorts of nasty things, Such as sweaty arm pits, dirty faces, and swamp ass.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Dwarf Fortress Thread
« Reply #236 on: January 10, 2016, 03:47:42 pm »
Wat. Urist McDwarf made Shaftflattery, a soap breastplate!
...Send help, I am dying.
Thats gotta be a bug, screenshot maybe so we can see the gloriously clean creation? Such a fine piece of plate work is sure to keep the dwarves defended from all sorts of nasty things, Such as sweaty arm pits, dirty faces, and swamp ass.
The fort has fallen since then, and tip: Don't have a dwarf running around in soap armor in Masterwork. Soap is apparently flammable and dragons will set it on fire. I don't even.
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Re: The Dwarf Fortress Thread
« Reply #237 on: January 10, 2016, 05:43:02 pm »
Soap is made of animal fat I think.
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Re: The Dwarf Fortress Thread
« Reply #238 on: January 13, 2016, 01:43:10 am »
Well, I've found that making animal people in Adventure Mode makes it ridiculously easy. Like, really.

So, I made an elephant seal axeman, and he starts with an iron halberd. This is in a rather small island world, a good amount of beasts, a few bandit camps here and there, some kobolds in one city's sewers.

End of my IRL day? Nothing left. Not a single trouble to this world. They just couldn't stop him. Anything human sized or smaller literally just couldn't break free whenever he used a chokehold, making them easily fall to the whole giant iron halberd thing, and anything else could just be dodged around until it was hacked to pieces, thanks to the fact that he moved as fast as any other creature.

Let's take something else into account here. An adult elephant seal man is 1,535,000 cm cubed. A fucking minotaur? 220,000. Trolls? 250,000. An adult human is 70,000. Like. Using something like this species just means you'll bowl over any other enemy, and I love it. Now, whenever one of my legit adventurers gets killed in a stupid, unfair way, as DF is wont to do, I just make one of these guys, and EVERYONE DIES.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Dwarf Fortress Thread
« Reply #239 on: January 13, 2016, 06:32:59 am »
Well, I've found that making animal people in Adventure Mode makes it ridiculously easy. Like, really.

So, I made an elephant seal axeman, and he starts with an iron halberd. This is in a rather small island world, a good amount of beasts, a few bandit camps here and there, some kobolds in one city's sewers.

End of my IRL day? Nothing left. Not a single trouble to this world. They just couldn't stop him. Anything human sized or smaller literally just couldn't break free whenever he used a chokehold, making them easily fall to the whole giant iron halberd thing, and anything else could just be dodged around until it was hacked to pieces, thanks to the fact that he moved as fast as any other creature.

Let's take something else into account here. An adult elephant seal man is 1,535,000 cm cubed. A fucking minotaur? 220,000. Trolls? 250,000. An adult human is 70,000. Like. Using something like this species just means you'll bowl over any other enemy, and I love it. Now, whenever one of my legit adventurers gets killed in a stupid, unfair way, as DF is wont to do, I just make one of these guys, and EVERYONE DIES.
Holy shit. This also means you can be metagame as fuck and join your own retired fortress and appear later in fortress mode as a citizen. I wonder how well these guys fare against clowns. Of course you will be stuck with whatever you first enter the fortress with, unless somehow magically you get a invasion which gives big enough gear.
Elephant SEALs confirmed. (see what I did there?)
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