Author Topic: WWI Videogame Idea  (Read 3414 times)

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Re: WWI Videogame Idea
« Reply #30 on: March 05, 2015, 08:29:34 pm »
Alright, thanks. Java is thankfully on code academy.

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Re: WWI Videogame Idea
« Reply #31 on: March 05, 2015, 08:31:45 pm »
I've been hearing a lot of talk about no good WW1 games...

Valiant Hearts: The Great War
-snip-

Enough flippin said.
Read closer, we're talking RTS and FPS

But I mean as a WWI game in general. This thread was started as WWI games, Not just FPS and RTS.

But if I were to give an idea for a WWI FPS, I like the MMOFPS approach. PlanetSide 1 and 2 were able to do it, and one of them is like 10 years old.

Generals in back giving orders to guys upfront, guys up front following or disobeying those orders. (Following orders give points, which you can use to sustain healthiness in the trenches. If you disobey however, you may get sick, hungry, or exhausted because of a lack of funds. And yes, WWI didn't work like that, but it gives people incentive to follow orders!)

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Re: WWI Videogame Idea
« Reply #32 on: March 05, 2015, 08:41:54 pm »
I actually like the idea of a round based game, where people get put into random groups, with a random captain, and a overall leader in an rts role. The captains get orders from the commander, and give them to the men. Also, combined arms, with a tank squad and artillery squad supporting the infantry. Due to the realistic nature of it, and the fact that death comes quick, and lasts till the end of the round, you listen to the commander, or you die. Might let people form battle groups in advance, and get put in with other preformed groups, so as to prevent the pugs from getting curbstomped by premades. (throwing around mmo jargon there).
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Re: WWI Videogame Idea
« Reply #33 on: March 05, 2015, 08:46:48 pm »
I think you guys are thinking a bit big there since I do believe this will be the first game any of us have worked on.
Also, code rage: fuck you code academy I'm doing the substring exactly like you are telling me to and you still refuse to let me pass this damn thing!

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Re: WWI Videogame Idea
« Reply #34 on: March 05, 2015, 08:48:04 pm »
Heh. Not all at once. Content patches. Start with small units, move up.
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Re: WWI Videogame Idea
« Reply #35 on: March 05, 2015, 08:48:44 pm »
Oh, and I just remembered we need a 3d animator to animate the models.

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Re: WWI Videogame Idea
« Reply #36 on: March 05, 2015, 08:50:12 pm »
Wait...are you guys seriously making a WW1 game?
I would probably play a WW1 RTS, as long as it wasn't horribly graphical and violent.
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Re: WWI Videogame Idea
« Reply #37 on: March 05, 2015, 08:50:56 pm »
I think we're going to give it a shot.

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Re: WWI Videogame Idea
« Reply #38 on: March 05, 2015, 08:52:41 pm »
I actually like the idea of a round based game, where people get put into random groups, with a random captain, and a overall leader in an rts role. The captains get orders from the commander, and give them to the men. Also, combined arms, with a tank squad and artillery squad supporting the infantry. Due to the realistic nature of it, and the fact that death comes quick, and lasts till the end of the round, you listen to the commander, or you die. Might let people form battle groups in advance, and get put in with other preformed groups, so as to prevent the pugs from getting curbstomped by premades. (throwing around mmo jargon there).

I like the idea of High rank = RTS; Low rank = FPS and so on.

The only one problem I can see with entirely player based games, are those dumbs we all know about. The people who disobey on purpose to get everyone else killed.

Them damn griefers.

Just imagine a person like that got into an artillery position or tank squad, they could Friendly Fire the fuck out of everybody on that one team.

Oh, and I just remembered we need a 3d animator to animate the models.

Animation? Pffft.    Function over Form m8 (JK that's also pretty important. But getting the game to function first with static T-pose models will probably be first on the checklist.)

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Re: WWI Videogame Idea
« Reply #39 on: March 05, 2015, 08:53:13 pm »
Nothing ventured, nothing gained. Probably a hybrid game, like Battlezone 2 or NS2.
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Re: WWI Videogame Idea
« Reply #40 on: March 05, 2015, 08:55:03 pm »
Yeah, stuck on substrings right now, think I'll pick back up tomorrow.
Anyway, for now I think we all need to get ready, learning to code and work what all we'll need to.

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Re: WWI Videogame Idea
« Reply #41 on: March 05, 2015, 08:57:21 pm »
Yeah, stuck on substrings right now, think I'll pick back up tomorrow.
Anyway, for now I think we all need to get ready, learning to code and work what all we'll need to.
I'll get a test map with a few guns working tomorrow ( the mapmaker comes with a couple guns and zombie ai to test maps with)
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Re: WWI Videogame Idea
« Reply #42 on: March 05, 2015, 09:02:12 pm »
I'll give morale support, cause thats all I know how to do! :D

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Re: WWI Videogame Idea
« Reply #43 on: March 05, 2015, 09:03:48 pm »
I actually have played a game where it shifts between RTS and FPS depending on rank. Think it's set in a fictional semi-futuristic cold war. Really, really cool concept, but in practice, the FPS guys do not ever do what the RTS guys tell them to. We'd have to find a way to counteract that. Autoshot for desertion seems plausible, but might be a little frustrating. Maybe the RTS guys control a grand overview, where they can say unit 1, 2, and 3 go fight at vimy, which then leads to them having a realtime FPS battle there, while unit 5 and 6 go fight over a nameless hill with offmap artillery support. They'd have to fight, because otherwise they'd have nothing to do.

It would make sense to have the strategic point in real time too, though maybe not to be able to see the outcome of battles until after a timer has run out (which would also make sense in this setting). Thus, you could be pounding a now friendly trench with arty in which all the enemies are already dead if you do it without being requested to by the guys "on the ground", or you could accidentally send some reinforcements into a battle long lost. My issue with RTS games is that most of them require more macro usage than actual thought and tactics, this sort of thing would require a commander to actually be a commander. Could really get into it with logistical choices (stick these new players in squad 1 or squad 5? who has better "soldiers" and can still achieve the objective without backup? More ammo for the frontlines, or save some for the machineguns in reserve incase that line actually broke two minutes ago and the survivors haven't regrouped for redeployment yet?) too.

Just an idea.
« Last Edit: March 05, 2015, 09:15:09 pm by ApatheticExcuse »
Gone. Cheers guys.

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Re: WWI Videogame Idea
« Reply #44 on: March 05, 2015, 09:11:19 pm »
I actually have played a game where it shifts between RTS and FPS depending on rank. Think it's set in a fictional semi-futuristic cold war. Really, really cool concept, but in practice, the FPS guys do not ever do what the RTS guys tell them to. We'd have to find a way to counteract that. Autoshot for desertion seems plausible, but might be a little frustrating. Maybe the RTS guys control a grand overview, where they can say unit 1, 2, and 3 go fight at vimy, which then leads to them having a realtime FPS battle there, while unit 5 and 6 go fight over a nameless hill with offmap artillery support. Just an idea.
or just let the general appoint commisars to execute deserters, dissenters, dissobediants, and dumbasses. Actually, mabye, have several generals who play a grand strategy game, with a set group of men to use under them to do fps battles, where they will be put in squads led by a captain, and ignoring orders long enough means a free RDM from the captain. Idk how, I need to get a game design document up, and that is going to take forever.
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