Author Topic: The Community Dwarf Fort Thread  (Read 19765 times)

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Re: The Community Dwarf Fort Thread
« Reply #240 on: August 24, 2016, 12:17:13 am »
And yet in my last camp, troglodytes were a regular source of maulings until I got raw adamantine spears.

You sure that maybe Apathetic's status army didn't grant us the favor of Armok? o.O

And...oh I am eagerly anticipating the japes that you have been preparing to pull on us. ;w;

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Re: The Community Dwarf Fort Thread
« Reply #241 on: August 24, 2016, 12:24:04 am »
You sure that maybe Apathetic's status army didn't grant us the favor of Armok? o.O

"SEE! I FUCKING TOLD YOU IT WAS THE MOST POWERFUL OF SUPER WEAPONS EVER SEEN BY BOLD OR MAN!"

-Apathetic the Warmaster
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Re: The Community Dwarf Fort Thread
« Reply #242 on: August 24, 2016, 12:37:46 am »
Dumbfounded. Chaosvolt looked to Saltmummy, to the "zoo" before her, and then back at Saltmummy.

"Saltmummy." She said, "Salt, this is not a zoo." Saltmummy shrugged it off. "Maybe, maybe. It safer than zoo. See? Animals not harm you." Saltmummy reached through the bars of one of the 390 stone cages and stroked the stone lion inside. "This better than zoo. Safer, and educational for kobold children." Chaosvolt was shaking her head now "You said you were capturing animals." Saltmummy shrugged that off too, "Aya, I capture likeness of animals." There was so much more Chaosvolt wanted to say, but the words would not come. For Apathetics part, she seemed nonplussed, but inside she was a bit jealous of Saltmummy's cleverness. The "zoo" was a major feat of coordination and patience. She had no doubt that part of the idea for this had come from seeing her army of duplicates.

Inside each stone cage was a statue or statues of an animal. Each individual having it's own cage all to itself. Some of the animals were easy to recognize, while others were completely unknown. "Saltmummy, you've never even seen a dragon" said Chaosvolt, peering into one cage and seeing just that, "How did you..." That glint of pride seemed to have returned, "No, I not see dragon, but Wilson see dragon when he young bold. Wilson steal gem from dragon once." It occured to chaosvolt and apathetic exactly why the shaman had needed all those rangers, animal trainers, and soldiers then. They had all seen animals in their wide wanderings. Of all the peoples of the world, none were so well traveled as the kobolds. A small race seen as little more than vermin and yet with eyes and minds that would see and experience more than any other race. Saltmummy had taken descriptions of various creatures,  and had the masons carve the statues from those descriptions. They also had to admit, each statue was fairly detailed. In one cage, a school of trout swam around a central column within their cage, in another was a flock of birds in flight hanging from spider silk threads carefully looped through tiny hooks on their backs. In one cage Apathetic spied a Hydra, scaled down so as to be less frightening to the kobolds, and choasvolt noticed that each statue bore a legend beneath the cage stating the creatures name, and a single line of information about it imparted by the kobold who had seen it. A zoo? No. An unusual example of just how grand kobolds can be when they set their minds to it? Without a doubt.

Later, after Saltmummy had finished showing off the "zoo" to them, Apathetic and Chaosvolt sat quietly together drinking their spoiled milk. It was Chaosvolt who broke the silence between them first. "I'm not sure what to think about that." She said. Apathetic nodded. "Been a hell of a year Chaos, a hell of a fuckin year."
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Re: The Community Dwarf Fort Thread
« Reply #243 on: August 24, 2016, 12:43:35 am »
>Chaos and Apathetic
Spoiler (hover to show)

But in all seriousness, that's pretty awesome, man. Love the stories you guys put into your turns. Been too long since I've read a good succession game.
Area Record 1782:
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Re: The Community Dwarf Fort Thread
« Reply #244 on: August 24, 2016, 01:29:11 am »
The warmaster toured the zoo, her mind still fuzzy from the milk, taking note of all the fierce creatures there-in. Virtually every terrifying beast that had ever graced the imagination of a bold was represented, and Apa couldn't help but be impressed. She'd been right in her assessment of the shaman's cleverness - and she now understood the problem with her original plans of building an army.

After carefully inventorying the animals, she tracked down the shaman in the temple.

"Salty, this is the most utterly batshit Bold and brilliant thing I've ever seen. I fucking knew you'd come through!" She yelled cheerfully, her face inches from the shaman's.

Salt jolted out of his peaceful meditation. "What you mean, Apa?"

"The animal army. I knew you hadn't given up on our secret master plan! Once we get those things up and alive, we'll be un-fucking-stoppable!"

"Apa, animals not moving. Animals is just stone."

"Yeah, I know, just like the last fucking army we built, buncha lazy fuckers they ended up being. But this means you solved it, right?"

"I not know what you mean."

Apathetic slapped the shaman on the back, much harder than she probably meant to. "I mean that was the problem, wasn't it? Our last try didn't work because it was all fucking Bolds. Only the Gods can make Bolds come to life, and I should have known that shit. But you're a shaman, so you can get those fucking monsters downstairs up and slaughtering, right?"

The shaman sighed. He was a little tired of explaining this. "Apa, last 'try' was just fun. It was fun making believe, and me had great fun chanting and making torches, but was just game."

"Yeah, but.. animals! Fucking animals! What kind of Armok-damned shaman are you?"

"One that throws bones. Makes pretty zoo for friends. Is just shaman, Apa, not god."

"So, what, it's just another big fucking pile of useless fucking rocks?"

"Is not useless. Is pretty. For friends, after big trouble year." Salt smiled. He'd done good, and he knew it. Unfortunately, the warmaster seemed the think otherwise.

"WELL WHAT THE FUCK! MORE FUCKING ROCKS TO FUCKING LOOK AT. THAT'S JUST SUPER FUCKING GREAT. I OUGTA RUN EVERY SINGLE LAST FUCKING BOLD HERE THROUGH, SHIT IN THEIR COFFINS, AND....." Apa raged around for a while, and Salt sighed again. She meant well, but he had the feeling she wasn't the brightest torch in the temple, so to speak.

"It ok Apa, maybe bones will say you in charge again, and new plan will work."


((OOC: Seriously, that was brilliant - Boldest zoo ever. Have a North Korea. Can't wait to look through it, or maybe try and drag an adventurer through if I can ever figure that out. Also can't wait to see what poor RD thinks, haha.))
« Last Edit: August 24, 2016, 01:33:40 am by ApatheticExcuse »
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Re: The Community Dwarf Fort Thread
« Reply #245 on: August 24, 2016, 01:50:52 am »
A file archive for the game Dwarf Fortress with mods, utilities, pregenerated worlds, and more.
dffd.bay12games.com


Here's the save, packaged with a copy of dwarf fortress, just like last time. This time though, the init files have been altered to autosave seasonally and pause when it does so. Also, the FPS counter.

I'd like to note that although I set perigrin to start churning out shell crafts and decorate with shells, the FPS never dropped below 20. At the moment spring arrived, I was sitting at 29. I imagine our number of shell crafts is through the roof and almost everything in the fort is adorned with hanging rings of shell or spikes or whatever.

The statue zoo
Yes. 390 statues of each animal in the game. Except honey bees, I realize that I skipped honey bees for some reason. The only exception to the statues is as I stated (in character I think) no giant animals and no manimals, there are a few exceptions but these are for giants/manimals that existed prior to the massive influx of creatures to dwarf fortress back in... 34.XX was it?. For example, giant rats and giant slugs, to name a couple. Also, no randomly generated creatures. Just most of dwarf fortresses basic critters. No forgotten beasts, no titans, no night things, no bogeymen, no demons, and no angels. Also represented in the 390 are the races of dwarf fortress. All of the statues are "statue of *animal* and a cage. The cage is embracing the *animal*" There are a few exceptions to this. The megabeasts are all showing some kind of emotion and the races are all performing an action with/against a kobold. For example, the elf statue has the elf cooking a kobold, while the dwarf statue has the dwarf shooting a kobold. There are a few easter eggs hidden among some of the statues as well. Just little details. This whole process was tedious in the extreme, but I think it was well worth it. Inside the "zoo" is also a single sarcophagus. It has been assigned to our resident shaman, it's area only covers the 3x3 square around it, so you don't have to worry about it being too grand for her blood. I am a fucking master of customizing statues at this point.

Some shit to worry about and some other notes
Holes in the ground. Fuckin trees growing up over that giant stockpile room I dug out in my last turn have proved to be an issue. Nothing awful yet, but it only takes one locked hatch to make goblins or megabeasts pick the path of least resistance. I patched up all the holes I could find. Along with connecting it to the inside of our fort and sealing it's old entrance, I also made a massive expansion to our graveyard. All the dead are buried, and there are vacant coffins in case they are needed. Last years merchants are still here, though at one point I saw one of them walk up to the trade depot and load a bunch of shit onto his horse. He then walked up to a wall and stood there. The merchants are slowly, sloooooowly wandering in the directions of the map edges, and I do mean wandering. Finally, keep on the lookout for traitors. I am quiet certain the cascade has ended, but anything could happen. Be vigilant.

The entire endeavor was dick shrivelingly tedious, but it was still better than doing fucking laundry in cataclysm. ;D

((OOC: Seriously, that was brilliant - Boldest zoo ever. Have a North Korea. Can't wait to look through it, or maybe try and drag an adventurer through if I can ever figure that out. Also can't wait to see what poor RD thinks, haha.))
I can't wait either XD.
Also good epilogue. I laughed pretty hard.
« Last Edit: August 24, 2016, 01:58:02 am by saltmummy626 »
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Community Dwarf Fort Thread
« Reply #246 on: August 24, 2016, 02:00:47 am »
If it's fine to have another, I think I'd like another kobold named after me. I'll do ya guys somethin' since I'm unable to dedicate myself to a turn, if it sounds cool.

Basically, name a kobold who hangs out around the tavern, drinks, and tells stories a lot after me. An entertainer, something or other, if there is one. If there's no applicable bold, hell, name any semi-useless citizen. I'll do roundly stories in-character. All the hatchlings, gather 'round.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: The Community Dwarf Fort Thread
« Reply #247 on: August 24, 2016, 02:13:16 am »
I'll bold you up if no one else wants next. I imagine there should be a few citizens running around unnamed. If you feel like adventuring through there/writing here, whatever, I don't think anyone would object.

I didn't realize you could customize statues and shit to that degree - this is seriously one of the coolest things I think I've seen in a community fort, ever. Armed with that knowledge, *I* have an idea now that fits into the "story line", but might not put it into play on my next turn simply because I should do something beyond churn out more statues. I think our fort value is likely scary high right now.

One other thing of note - I'm updating the OP to help us find turns. If you guys could keep updates to under 10 posts (or edit all the fort/story stuff into a couple big ones), it would be appreciated - it's a fucker to go through as many as I have, and try to weed out the important stuff from the other discussions with a small mention of what's going on.
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Re: The Community Dwarf Fort Thread
« Reply #248 on: August 24, 2016, 02:15:33 am »
I am gonna binge read this thread tomorrow, I kinda slacked off on this. I can take a turn later, might take me a few days to do mine because ALL OF THE HOMEWORK EVER, but I will try.
Thanks Peri for making me question muh sexualities once again.
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Re: The Community Dwarf Fort Thread
« Reply #249 on: August 24, 2016, 02:20:36 am »
Awesome! If you want us to wait, I have no objections, personally. I need a little time to play around and see if I can actually do what I'm hoping to do anyway.

Ok, so I don't want to spoil the zoo for everyone, but I had to laugh at this:

« Last Edit: August 24, 2016, 02:55:45 am by ApatheticExcuse »
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Re: The Community Dwarf Fort Thread
« Reply #250 on: August 24, 2016, 04:37:07 am »
Oh, I almost forgot. I got a good look at some of the titans that exist in the world. If one of the two or three that stood out to me the most arrives at the fort, we may have trouble.
To be honest, I am now familiar with every titan, forgotten beast, and demon which exists. The custom image menu is full of spoilers.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Community Dwarf Fort Thread
« Reply #251 on: August 24, 2016, 11:24:09 am »
...I knew it. Salt confirmed for master of pranks. ;w;

That is indeed one hell of a statue setup though. I'd be annoyed enough just trying to order a fuckton of identical statues (and one sharkbold) like Apathetic did.

And yeah, I think I bolded every forum regular I could think up, so re-bolding Forrest and the others that died seems sensible.

Holes in the ground. Fuckin trees growing up over that giant stockpile room I dug out in my last turn have proved to be an issue. Nothing awful yet, but it only takes one locked hatch to make goblins or megabeasts pick the path of least resistance. I patched up all the holes I could find.

I saw that on my second turn. I pre-emptively cut down every tree growing over that space to generate a hole, then patched it up. Trees aren't SUPPOSED to grow over ground that lacks solid ground underneath it, to prevent this bug from being a constant annoyance, but I don't know if that's true.

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Re: The Community Dwarf Fort Thread
« Reply #252 on: August 24, 2016, 12:02:46 pm »
My statueing pales in comparison. I just set up four or five mason shops and stuck that thing on repeat.

I have something to "top" it, but don't think I can do it in just one year without a big population, or with the space available.
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Re: The Community Dwarf Fort Thread
« Reply #253 on: August 24, 2016, 02:00:24 pm »
I have something to "top" it, but don't think I can do it in just one year without a big population, or with the space available.
You'd be surprised. The kobolds are surprisingly efficient in their work. They seem to move slower than dwarves with the statues, but they seemed to make the statues quicker. That's prolly just my imagination though. Our fort is also filled with masons, so there was no shortage of bolds to work on statues, even after the cascade. Wilson is the fastest and most skilled of the masons. I also drafted three peasants as stone detailers so I could get the room done on time, but I don't think they ever actually touched the room.

TL:DR
we have a lot of capable stone workers.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: The Community Dwarf Fort Thread
« Reply #254 on: August 24, 2016, 02:38:30 pm »
The problem is more either mining out a huge expanse/mountain, or lugging a ton of stone around. They don't have the strength to move quick with rocks (which seems to be a change from .40d all around), and I'm not sure that there'd be enough time to make blocks out of everything. Maybe over two turns, though you guys will likely figure out what I'm up to before it's done then. :P

I'm also not sure there's even enough room on the surface to do it (as I say, I usually do HUGE embarks - I still get 70 fps on this one without a limiter, which just blows my mind), and I can't go deep enough to do it underground without spending half a year walling off caverns.

Hm hm hm. Maybe I'll just take a sensible turn and floor off the whole area above the fort in an artful way to fix our tree problem. We'll see if Peri wants to go first though.
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