Author Topic: Game Discussion  (Read 114830 times)

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Re: Game Discussion
« Reply #720 on: July 30, 2016, 05:00:41 pm »
;w;

Also, someone reminded me of monster Girl Quest for some derp reason. :V

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Re: Game Discussion
« Reply #721 on: July 30, 2016, 05:05:23 pm »
So I bought Payday 2 for console.
So help me god I WILL complete Shadow Raid on Deathwish with these goddamn pubbies.

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Re: Game Discussion
« Reply #722 on: July 30, 2016, 07:31:01 pm »
Does anybody remember ShadowMan? It got re-released on Steam a while ago? I just remembered it and wondered if anyone else played it before it was on Steam cuz nostalgia.
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Re: Game Discussion
« Reply #723 on: July 31, 2016, 08:18:44 pm »
Ok, I have now finished starbound new campaign. Took about two or three hours total. The first four story dungeons were decent, one of them was actually pretty cool. If you've played starbound before the 1.0 update, then you've seen the floran dungeon. Nothing new there, but still well put together. Then you go to the hylotl dungeon, which is also very well put together. The avian dungeon, which is fairly interesting, and then the apex dungeon. The glitch, have no dungeon. The glitch artifact is obtained through a poorly put together wave based slog ending after defeating a boss they removed and then brought back because they couldn't think of anything better. Obtaining the last artifact is the laziest "we've had it the whole time!" bullshit. This story was great for showcasing some good dungeon builds, but as for the story it was paper thin and seemed very rushed at the end. There weren't any mid act turns, no surprising twists, and none of the characters had much in the way of characterization. Especially the glitch hero. They actually put two codices near the start of the glitch mission to explain who he was and what he was like because they couldn't be bothered to layer the thin sheen of character on him like they had with all the other characters. Those codices also came with the items that you would normally find over the course of the dungeon. Clothing items. Like the erchius mine had a space suit while the floran dungeon had a savage hunter outfit. To unlock the next big dungeon you had to go around looking for racial objects to scan with your matter manipulator. You do this by hitting the N key and then clicking on the item. Basically, they decided to utilize the flavor text to unlock dungeons. The dungeons are fun. The bits in between are not. I'd be lying though if I said I didn't enjoy it though. I just wish there was more to it than that... It just wasn't as engaging as I thought it should be.

Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story. I'm sure they could have done a much better job of it if they had not let the idiotic mass rush them along. But that's also a problem isn't it? they've been developing this thing for five years, working on game play and being ass backwards. They've got good pixels, but their development style leaves something to be desired. I hope they don't fuck up stardew valleys multiplayer, cuz you know... they are working on that so stardews developer can work on real content.
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Re: Game Discussion
« Reply #724 on: July 31, 2016, 08:32:40 pm »
Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story.

They had a story. In fact, they had opening background for each playable race that was unique.

Now every character was an earthling all along, even the Floran PC who has no damn business being on Earth. And instead of the glorious hunt, the heresy, the self-aware Glitch, or the rebel ape, we now get a shitty generic "you are a protector" story for everyone.

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Re: Game Discussion
« Reply #725 on: July 31, 2016, 08:45:28 pm »
Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story.

They had a story. In fact, they had opening background for each playable race that was unique.

Now every character was an earthling all along, even the Floran PC who has no damn business being on Earth. And instead of the glorious hunt, the heresy, the self-aware Glitch, or the rebel ape, we now get a shitty generic "you are a protector" story for everyone.
Yeah, they stripped away quiet a bit of the RPability with that.
Also the "I don't remember shit cuz I got the attention span of a gold fish." and the "Spread peace and love to all!"
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
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Re: Game Discussion
« Reply #726 on: July 31, 2016, 09:19:27 pm »
Yes. All of the above. That and the fake singleplayer has me salty as fuck. Okay, there are a LOT of minor changes I also dislike, but eh.

Also, meanwhile in Kobold Kamp...should I set the IS_METAL token back from only-used-by-arrows materials to the parent stone? Essentially, if I do this I gain the ability to filter stone weapons on the squad menu, in exchange for stone bridges no longer being buildable.

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Re: Game Discussion
« Reply #727 on: July 31, 2016, 09:41:32 pm »
Also, meanwhile in Kobold Kamp...should I set the IS_METAL token back from only-used-by-arrows materials to the parent stone? Essentially, if I do this I gain the ability to filter stone weapons on the squad menu, in exchange for stone bridges no longer being buildable.
I would put that one to a vote on your mod page on the DF forums. From my point of view though, would kobolds build stone bridges? Personally, I would say maybe. I can see them fashioning stone huts from stacked stones, but if they needed bridges I can only imagine them being rough wooden construction (probably something like a log across the gap) or just tumbling stones/logs/debris into the river until they can walk across. That, or rope bridges. IF they ever got to a point where they needed them.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #728 on: July 31, 2016, 09:51:00 pm »
Hmm. Put up a poll for it. Basically, these cause different bugs:

1. If I leave things the way they are, each stone shows up twice on the material stockpiles, and only one entry will filter stones (since the redundancy only gets used by stone arrows). These redundant entries also show up on the material filters for stone weapons, on the uniform screen. These filters do nothing because stone weapons get made of the actual stone, not the fake version used only by arrows.

2. If I revert that fix, stone bridges become unusable, and mugs become goblets.

So far that seems reverting

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Re: Game Discussion
« Reply #729 on: August 01, 2016, 04:15:17 am »
Bwahahah. The other day I jokingly dared a friend to set up Monster Girl Quest so it can show up as being played on Steam, and he fucking did it. o3o

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Re: Game Discussion
« Reply #730 on: August 01, 2016, 11:39:47 am »
Bwahahah. The other day I jokingly dared a friend to set up Monster Girl Quest so it can show up as being played on Steam, and he fucking did it. o3o
Good job.

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Re: Game Discussion
« Reply #731 on: August 01, 2016, 11:59:19 am »
Nyet, or I'll touch your fluffy tail. :V

Also, decided to try IVAN, a derpy banana-themed roguelike. You see Ivan, when you play IVAN, you will always purge the zombie, for fear of contracting leprosy.

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Re: Game Discussion
« Reply #732 on: August 01, 2016, 04:20:57 pm »
Nyet, or I'll touch your fluffy tail. :V

Also, decided to try IVAN, a derpy banana-themed roguelike. You see Ivan, when you play IVAN, you will always purge the zombie, for fear of contracting leprosy.
I love IVAN. Once you have a scroll/ring of wishing, you have infinite power in your hands. Seriously. You could beat the game on level 1 if you have a ring of three wishes and you can sometimes find them in the first few levels. You can change what your body is made out of. It's fantastic. Wand of fireballs is the best. Also the golden banana. Have you tried "z"apping with a banana yet?
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

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Re: Game Discussion
« Reply #733 on: August 01, 2016, 04:30:41 pm »
Now how do I get banana hands? :V

But yeah, I know you can pretend a banana is a gun.

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Re: Game Discussion
« Reply #734 on: August 01, 2016, 11:48:30 pm »
Okay, ow fuck. Savescumming has failed me yet again. How the FUCK are you expected to deal with the enner beast this early in the game? :V

 

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